Submissions by aidan.fox6298 tagged multiplayer

Andromeda is an open world, or in this case open-galaxy game consisting of multiplayer servers with player made economies. The basic premise of this game is the ability to party up with friends and serve as the crew for a spaceship. In regards to the spaceships, they will be fully customisable within certain boundaries, similar to Space Engineers except less… blocky.

Another game that has influenced this idea is Guns of Icarus, as crews can man their ships in space-based combat, similar to the aforementioned game. There will be three primary classes of ship: Merchant, Law Enforcement and Pirate.

The Merchant class ship is for smaller crews or people who want to control the player-made economy and amass a large sum of space cash. Merchant ships aren't typically built for combat, and can only battle other ships in self-defence.

The Law Enforcement class are the intergalactic police, hunting down pirates and preventing any suspicious activity. Law Enforcement ships can handle combat but can only attack hostile targets. If the crew of law enforcers find a Merchant ship that is causing mayhem, and not in combat for the sake of self-defence then they can intervene and arrest the crew.

Finally the Pirate class ship is for the hostile players that thrive for combat; these crews can have a generous range of members. Pirate class ships can take enemy ships for the sake of disguise; however they can be shot on sight by law enforcers if recognised as criminals. Pirates can also provide protection to merchants in a mercenary/hired gun type situation.

Features:

  • Player-driven economy
  • Multiple ship-classes
  • Team-based combat
  • Ship customisation
  • Incentives to try each role

Intended for PC, Xbox One and Play Station 4


Reference Image: "Frontier Buccaneers" by Johnson Ting

Bulls of Steel (or Bullrush) Is a multiplayer competitive endless runner based off of The Pamplona Encierro, also known as the "Running of the Bulls". Set in the streets of Pamplona, players must avoid obstacles such as overturned stalls and trash cans – however these are just procedurally generated and easily avoidable, the true threat are the other players.

Seeking inspiration from the Mario Kart franchise (1992-2014) and SpeedRunners (2013), players will be able to pick up traps and power ups to deter their opponents; these will be represented similarly to the spinning cube pick-ups from Mario Kart and Crash Team Racing. For the purpose of constant pressure, players can get eliminated if they fall too far behind – resulting in the stampede of bulls trampling them and forcing them to spectate until the round is over.

For the sake of playability, rounds will be timed and will take into account the positions of the players for final placings if multiple players are left standing (running) after the time is up.

Mechanics:

  • Endless Runner – Forced movement, ability to jump and strafe
  • Multiplayer Competition – Battle opponents whilst simultaneously playing an endless runner
  • Power-ups – Pick up system in place to make games more interesting and battle-heavy
  • Elimination – Constant threat of bulls chasing the players
  • Last Man Standing (Running) – Automatic win for the last runner, otherwise timer running out will choose the player at the front

Features:

  • Party game, great for sinking friendships
  • Mash up of multiplayer racing games and endless runner genre
  • Playful art style, with Spanish influences
  • Fairly basic control setup (strafe, jump, use powerup)
  • Potential for local multiplayer on a single screen (as opposed to split-screening)

Intended for PC, Xbox One and Play Station 4


Reference image: https://www.artstation.com/artwork/color-sketches-1

Crowded Carts is a cart racing game, reminiscent of Super Mario Kart and Sonic & All-Stars Racing Transformed, however with cooperation integration. This idea is done through duo and trio mode, in which each team has the same amount of players per cart.

In duo mode, players pair up and have two per cart; one player will take on the role of the driver and another in charge of weapons. In a similar fashion to other cart racing games, a player can drive over a box or crate to pick up a random power-up, however it will only benefit either the driver or the 'gunner', the player controlling the weapon can also snipe a crate or box, preventing another cart from picking it up.

Similar to duo mode, trio mode will consist of teams of three players per cart; a driver and two gunners. In regards to pickups, it will be random amongst the three party members, therefore a higher chance for a weapon advantage as opposed to boosts.

Features:

  • Multiplayer online capabilities (preferably with the addition of LAN)
  • Potential for tournaments/competitions
  • Fast-paced mayhem
  • Incorporates the driving game player-base and aggressive shooter-based players

Intended for PC (Online multiplayer with controller integration and a lobby match-making setup)

Idea inspired by the idiom "Two is company, three's a crowd"

Mechanics inspired by Super Mario Kart (1992), Crash Team Racing (1999) and Sonic & All-Stars Racing Transformed (2012)


Reference image: http://mikeyamada2.tumblr.com/post/80777754089