Submissions by danielpringle tagged 2d

The Stench, is a 2D side-scrolling Metroidvania type game. In the basement of the 20 story apartment block you live at, both a sewage pipe and gas pipe have simultaneously burst, knocking out the power and phone lines, and flooding the building with a non-toxic yet horrible smelling cloud of fumes. A single minute of exposure, and you will pass out from shock. You happened to be on the roof at the time, tending to your flock of carrier pigeons, but you now have to somehow descend all 20 floors and escape through the lobby, so you can use the payphone outside to call the CDC. In order to make it down the building, you need to use the environment to your advantage. Curtains, Sheets, Clothes, and other fabrics can be used to make temporary face masks, giving you a small amount of breathing time through the Stench. Raiding fridges can allow you to get Citrus Fruits, that can strengthen face masks, or themselves be smushed into your face to block the stench. should you find an apartment with a fan and unlocked window, you can open and turn them on respectively, to clear out the stench from that one room only, giving you time to 'catch your breath'. Air Fresheners can be looted from bathrooms, and temporarily clear out the Stench from rooms, but have a limited number of uses. Rarely, you can find a gask mask, giving you a good few minutes of breathing time before it to breaks down from the utter repulsiveness of the stench. can you make it down all twenty floors? or will you pass out like the rest of the tenants? In the end, will you be claimed by The Stench?

Image Source: http://s3images.coroflot.com/user_files/individual_files/original_343230_IP2jhW8ShE3hE6Ij3Be49qAFS.jpg

In the Darkness of the Night is a 2D sidescroller Mystery Horror Psychological Game, set in a small Village in the middle of the Forest. You play a lone Villager, a Jack-of-all-Trades type of character, who goes around the village doing tasks for other villagers. You fetch groceries for the old woman in the rocking chair, help the farmer plough his field, fix the chimney in the smithy, and a whole bunch of other randomised tasks each Real-time day. But each day, there is always a villager you pass by. Its different each time, but passing by them causes a faint menacing whispering in your ear. You cant tell what it says, but it makes you feel a great sense of anger towards the villager, as though you want to make sure he no longer exists within this realm of the living. Good thing you don't act on these feelings, Right? Its not your doing that random Villagers have been turning up dead each day for the past several days, Right? Wrong. Should you open up and play the game between the Real-Time hours of 11PM and 5AM, you will find yourself armed, disguised, and with one mission; to kill your target. But wait! You, the Player, have control of your character now. That means you can stop yourself from committing the Murder, Right? Its not like you Fighting against an A.I. Demon, who has possessed your character, and is now battling with you for control of your character, Right? And its not like the Demon will attempt to dissuade you by flashing Jumpscares and other semi-disturbing Images onto the screen, Right? Here, deep In the Darkness of the Night, you are not a Killer, Right?

Image Source: http://4.bp.blogspot.com/-wViycbvIDDM/Ubrho4Ks5kI/AAAAAAAAAVw/4xBOjjTO8wQ/s1600/real+horror+stories.png

Imperception is a 2D Sidescrolling (Not)Endless Runner, where the player plays a person trying to get from their office to their apartment on foot, all while trying to keep control of your headache. The player, once setting off, is able to change their speed to either walking/running depending on environmental changes. What environmental changes? The ones you start hallucinating if you don't keep taking painkillers for your headache. If you allow your headache to increase, your screen will start to go blurry around the edges, ingame signage will start to shift, and eventually you will start getting chased by Mental Representations of pain and suffering. To everyone else, it looks like your going insane. So make sure you grab some painkillers from Convince stores and Pharmacy's whenever you pass by them. You pay with coins you pick up along the way down the street, so make sure to be smart with your money. Once you have travelled 10,000 meters, you finally get to your apartment, and can take your special Headache Pills. Or at least you thing they are Headache Pills. Its just Another Imperception.

Image Source: http://www.acadianapain.com/uploads/1/3/4/7/13473029/5060236_orig.jpg

Uh Oh! The Primary Lift Motor on the Mont Blanc Bobsleds has broken! Who do we call? Maintenance Man!

Maintenance Man is a Free 2D Mobile Puzzle game, where you Play as the Lead Park Technician/Mechanic at world renounced Meyerland Park, Miami. If you can't fix it, it ain't broke. The base game features 257 unique levels for you to complete, divided into blocks, with all the levels in a block playable in any order, but each block must be played one by one. Each puzzle involves getting power from point A to Point B, each located on either side of the game area. To do this, you must make use of the Wires, cogs, Transistors, Capacitors, and Resistors already on the game board, as well as the extra components you brought with you. Most of the time, Point B will have a different Power Input requirement compared to Point A's output, so it is essential to make sure you have the right voltage flowing through, or the ride could severely malfunction with Customers on it! Should you find a level too tough, Additional extra components are available... for a small Microtransaction. However, the ENTIRE game can be finished without needing a single cent.

So, who do you call when the Hotel of Horror is just not spooky? When Traintopia has been derailed? Call Maintenance Man!

Image Source: http://4vector.com/i/free-vector-vector-maintenance-man_005467_2%20.jpg

You are Joe.
Joe works as a aircraft captain for Air New Zealand.
You're next flight will be from Auckland to Sydney.
Three Hours, Thirty Five Minutes.

In Real Time.

The Tasman Crossing is a 2D first person flight simulator, where you fly passengers from Auckland International Airport to Sydney International Airport, and then back again. In Real Time. Its not as easy as it sounds as you deal with the fact that not only is their not much to do for the next 3 and a half hours, but that the autopilot on this plane has been disabled for maintenance, mean course correction is required every few minutes. Suffer from an emergency landing, and your going to need to travel in coach on a different aircraft, all the way back to the airport you departed from. In Real Time. A successful Landing at your destination will net you exactly 1 point. As will the return flight. And all sequential flights. Luckily you only need 100 points to win, so it shouldn't take you that long; only about three hundred and fifty nine hours. Oh, and since the game is so easy, the option to save the game would not be added; A single sitting is all that should be required to finish this game.

Final Call for Flight MDS185 to Sydney...

Image Source: https://upload.wikimedia.org/wikipedia/commons/1/1b/Air_New_Zealand_Boeing_787-9_Dreamliner_landing_at_Perth_Airport.jpg