Submissions by danielpringle tagged mystery

In the Darkness of the Night is a 2D sidescroller Mystery Horror Psychological Game, set in a small Village in the middle of the Forest. You play a lone Villager, a Jack-of-all-Trades type of character, who goes around the village doing tasks for other villagers. You fetch groceries for the old woman in the rocking chair, help the farmer plough his field, fix the chimney in the smithy, and a whole bunch of other randomised tasks each Real-time day. But each day, there is always a villager you pass by. Its different each time, but passing by them causes a faint menacing whispering in your ear. You cant tell what it says, but it makes you feel a great sense of anger towards the villager, as though you want to make sure he no longer exists within this realm of the living. Good thing you don't act on these feelings, Right? Its not your doing that random Villagers have been turning up dead each day for the past several days, Right? Wrong. Should you open up and play the game between the Real-Time hours of 11PM and 5AM, you will find yourself armed, disguised, and with one mission; to kill your target. But wait! You, the Player, have control of your character now. That means you can stop yourself from committing the Murder, Right? Its not like you Fighting against an A.I. Demon, who has possessed your character, and is now battling with you for control of your character, Right? And its not like the Demon will attempt to dissuade you by flashing Jumpscares and other semi-disturbing Images onto the screen, Right? Here, deep In the Darkness of the Night, you are not a Killer, Right?

Image Source: http://4.bp.blogspot.com/-wViycbvIDDM/Ubrho4Ks5kI/AAAAAAAAAVw/4xBOjjTO8wQ/s1600/real+horror+stories.png

Call Centre Simulator 2016 places you into the role of a recently hired Junior Customer Service Representative, at the prestigious Mighty Bank. For the next month, it is your job to help customers with any problems, queries, questions or misunderstandings they may have, to the best of your abilities, to ensure you don't find yourself out on the street once the monthly review is taken.
Welcome to a month of screaming, yelling, time management, and conspiracy.

In Call Centre Simulator, your Desk is your entire gameplay screen, and through the use of your Computer, Reference manual, and Help Scripts, you attempt to solve as many problems as you can before you clock out in 12 hours time. You are paid for every customer who got help, get nothing for customers you could not help, and should a call reach a point where your manager needs to intervene, you're getting a wage cut. Over the course of the month, Besides your regular customers, There are several 'persistent' callers, who besides wasting your time, shed more light onto the overall plot, and just why Mighty Bank has such a high turnover rate.

There would be Multiple endings to the game, based on your monthly performance, interaction with the persistent characters and your Manager, how well you managed your money, and whether or not you chose to solve the mystery of Mighty Bank...

This is

Call Centre Simulator 2016

Image Source: https://lmcmillan92.files.wordpress.com/2014/10/call_center.jpg