Submissions by francis stephens tagged games

Rage Quit

Rage Quit is a game aimed at 15 year old boys. The game will be a MOBA based around Greek mythology. Players choose to play as one of the gods or titans from a pool of over one hundred. Each god or titan has a skill set of five abilities based around their mythology. Since gods and titans are immortal the win condition is based around respawns. Each team consists of five players has 50 lives to compete with and when a team uses the 50 lives they are defeated. The game also has a meta game where players gain experience and gold for every game they play. They can use this experience and gold to level up and purchase items for their god of choice.

The rage quit part of Rage Quit is that every time you make a player on the other team quit before the game is over you gain bonus experience and gold to upgrade your hero.

Picturesque

Picturesque is a game designed for the mobile social market. The game is aimed at people of all age groups and all demographics. This is because the game is all about assigning clues to pictures that the other players have to guess.

In Picturesque players are prompted to enter their age before they play. They are then assigned to lobbies of 6 players. One player must pick a card and then assign a clue of no more than three words to the card. The other players pick pictures based on the clue. The entered cards are then shuffled and present to the players. The players who heard the clue then vote on which picture they think fits the clue best. The score is assigned by how many players pick which card. If they players pick the original card they get 2 points and the player who played the original card also gets two points. Any other cards that are picked get one point.

The way clues are assigned make the game accessible to all age groups.

A Thousand Years with Myself

Year: unknown Month: unknown Day: unknown

I have lived in this darkness for the longest time, I had almost forgotten what light felt like on my skin. But when it finally happened, the door creaked open, I was so shocked I almost forgot to feel the pain in my eyes. When I could finally bring myself to uncover my eyes a transparent figure was motionless in the doorway. When I held a hand out to touch him he vanished in a wisp of smoke.

A Thousand Years with Myself is a puzzle adventure game. You play as Alfred who has been imprisoned for over a thousand years. He has eventually elevated his mind to the point where he can project himself outside of his body.(USP BITCHES) This projection does not have to obey silly things we humans restrict ourselves with. Things like the laws of physics do not apply to this being.

Although he can send a projection of himself and control it as he pleases, this is very taxing and after a short time his consciousness returns to his physical form. This leaves an echo of his mind outside his body which he must reach before his mind fractures and leaves him a vegetable.

Alfred is trapped in a labyrinth of a dead civilisation, his only goal is to escape. Like most ancient civilisations the one he is trapped in liked tricky puzzles and traps in order to protect their things. The player as Alfred must use the projection to reach normally unreachable switches, ladders and elevators. They must then make it accessible to a physical person, return to the body and navigate it to the projection before the time runs out.

A Thousand Years with Myself will be a big mood focused game giving soft background music which has a very slight increase in tempo when trying to reach the echo. It will use simple art works to not detract from the simplicity of the game. The game will be a side on 2d flash game designed to take about an hour to complete.

The Winds That Flow

In the Winds That Flow the wind flows constantly against the bright background. The wind flows always in one line. Your goal in life is to guide the wind into the instruments. As the wind hits each instrument it will produce its own unique sound. When the wind is hitting all the instruments your goal is complete and you move on to a new country.

The Winds that Flow is a puzzle game designed for the PC market. It is a very simple game but rewards the player with the ability to make and enjoy beautiful music. The mechanics are very simple, the wind flows from one direction in a straight path. The player can place a limited number of directional "fans" which will push the wind in one direction. The player can control the strength of each fan and the position in which it is placed. They cannot control the direction of the fan, the direction is either up, down, left or right. They must use these fans to direct the wind over all the instruments on the level. Each instrument will add its song to the music and when all the instruments are all playing the level will end

Trade Away.

In Trade Away you are a traveling salesman in the 1600's. You travel from town to town buying and selling your merchandise. What you sell is up to you, you buy what you choose and sell what you choose. Prices differ from town to town so having a good spread of inventory is a good idea. Some roads are unsafe and you may look to hire on a guard if you think it's worth the coin.

Trade Away is a caravan RPG. You manage a traveling caravan starting with a simple wagon and ox. You set out into the world to buy sell and trade goods. You need to manage your health and supplies to stay alive. The things you bull see and trade have different prices around the country. The only way to know what things will be worth in another town is to go there, however you can gain some information about the surrounding towns by talking to locals at the bar. The aim of the game is to have the biggest caravan possible.

Puzzle Universe.

Puzzle Universe is a game where you solve puzzles to gain resources. You start on a world that has an abundance of one resource and a smattering of other resources. This world is your world. In order to gain the resources you must create elaborate pulley systems and solve fun physics puzzles to get your payload to a more accessible location. The unique thing about Puzzle Universe is that you can generate your own Puzzles and challenge other players to pass them.Passing them will give other players resources local to your home world. You will need resources to build puzzles. The different elements that make up your puzzle require different resources to build. The best way to get the more scarce resources is to beat other players puzzles from worlds where the resource is more abundant.

Puzzle Universe is designed for PC, with its interesting puzzle builder to challenge other players it creates a unique setting. Players will be able to vote on their favourite puzzles and the top 5 puzzles each month will be posted in a special section available from the home screen.

Rapture

Rapture is upon us and only the worthy will survive. The knights of the dead are moving through the people of this world taking those who are unworthy to deaths embrace. The problem for death is that these horsemen are spread a bit too thin. And judging who is worthy takes a long time. Some smart people have figured out a way to beat the system so to speak. They have set up soul factory towns to keep the knights occupied. These soul factories have to have a population growth higher than what the knights can consume.

In Rapture you oversee a soul factory. Your job is to manage people and allocate resources in order to generate a large enough population growth to feed the needs of the keeper. People will procreate when they are happy and well looked after. Eventually more and more keepers will appear outside your soul farm which require more and more people to feed them.

Pie Design School.

In Pie Design School (PDS) you are a student at a bakery school. You design, bake and sell pies. The school is very competitive and only the best students can progress to the third year. In PDS you have to out sell your school mates to progress. You can customize every element of the pie. You control the type of pastry to use, what goes inside the pie and what design is on the outside of the pie. Customers come in waves at certain times of the day. Each wave will have different types of people who are looking for different things.

Pie Design School will be a browser based management game. Players click and drag different elements into the pie and have to trial and error what sells well to certain customers at certain times. Eventually if your pies reach a certain level of appeal with certain clients you can gain contracts to supply companies.

Robot Smash.

In Robot Smash the world has produced thousands of miniature robots (think romba sized) these robots can think for themselves but are programed to be obedient. Robots are used for most menial tasks. One day there was a malfunction at the factory that makes the robots. They kept the incident contained to a large degree but unfortunately one of the robots slipped through the cracks. This robot wasn't programed with any restrictions and could see things for how they were. All of a sudden robots had someone to lead them.

In Robot Smash you play as this robot. You are being actively pursued by the authorities and spend most of your time on the run. As you play you can unlock abilities like grapple that let you move around to new areas. Eventually you command this army of robots to do with as you please. Will you confront your oppressors or will you fade away?

Power Ballin'

You are a hamster who lives in a pet shop. Every night you and your friends are locked in a state of the line hamster cage that spans one wall of the shop. You don't want to be locked in the cage, you want to be over in that fridge eating cheese.

You are the master hamster who tells the other hamsters what to do. You need to give them instructions on how to power your cage door and get it open.

Power Ballin' is a side on puzzle game designed for browser play. The idea is to get your clan of rodents through a series of puzzles and into the fridge. You click on things and drag them around to position things how you want. You also have different types of hamsters at your disposal to do specific tasks. Such hamsters include but are not limited to: runner hamsters used to generate power in hamster wheels, pusher hamsters used to push things around and fatty hamsters used to weigh things down. The puzzles include things like connecting wire from the hamster wheel to the door and setting a hamster to run on the wheel and generate power for the door. Another puzzle would be luring the escaped snake back into its cage by placing a decoy hamster with a heater inside it whilst rigging the door to shut.

The game will have 10 puzzles all orientated around getting to the cheese. The game is designed to take around 45 minutes to play through.

Pent House

Pent House is a game about building a hotel. You start off with a meagre budget and are told to construct a hotel. You are in charge of how big the rooms are, how many rooms on each floor, what the restaurant serves and even the colour of the wall paper. If you choose to you can have tiny rooms to pack the maximum amount onto a floor, or you can have luxury one-room-per floor suites. Once you are happy with how your hotel looks and feels you can open your doors to the world. Customers come in and you get income.

Once you have money ticking over happily you can upgrade certain aspects of your hotel or if you feel like you deserve bigger and better things you can pick a primo location and start construction on a new hotel, this time with a casino.

Pent House is a game very similar to roller-coaster tycoon/sims. The player has control over building the rooms down to every detail but the game has pre-sets for those less enthusiastic about the colour of the carpet. The game has a lot of freedom, with enough bank roll you can do pretty much anything. You want multi-story pools? You can has. You want balling roller-coasters? You can has. You want NASA rockets to take your customers into space? You can has. Pent House is a game about balancing style and entertainment with affordability. If your customers can't afford your sweet cribs then you will get no income.

Math Blaster

Math Blaster is a learning game aimed at children under 10. Video games are a powerful medium to convey information to people and I believe that using developing fun and engaging education video games would change the face of education.

In Math Blaster you play as a young boy or girl who adventuring the school grounds. In this world each child is armed with a "number gun" (think air cannon that shoots numbers/equations) To start with you are confronted by the school bully who demands you give him your lunch money. As a way of forcing you to give over the money he starts blasting you with equations that have an actual force behind them because of the air cannon. The idea is simple, you shoot the answers to his equations back at him and he is pushed back by the resulting force. Shoot enough correct answers at him and he is defeated and the player gains points.

The way this game is fun and engaging is by making it multiplayer. Players can challenge each other to duels where they "fight" with equations. The way a challenge would work is players can shoot equations at each other that the opponent will have to answer. In order to upgrade your number gun to shoot more complex equations (multiplication, division) the player would have to complete tests on those subjects.

Using this system would motivate children to learn advanced equations in order to use them on their friends. The head to head challenge would promote fast thinking and competition among the students.

Life Drain.

Life Drain is set in the future when then earth has become uninhabitable. Vicious storms ravage the surface and torrential acidic rains destroys any hope of life that we know on the surface. The Human race survives by living in massive cities that orbit the earth. Each city represents one of earth's nations or one of the corporations rich enough to make their own. The cities are mostly self-sustaining, with room enough for fields that can feed 100,000 people. However the cities still need some of the elements only available from the earth. To harvest these resources they deploy siphoning rigs (nicknamed "Drains") into the atmosphere. They can only deploy these when the storms ease off. The small areas where the storms ease off combined with the short time windows lead the cities to compete for these life-saving resources.

In Life Drain your city has been invaded by a rival city that is dying. They have infiltrated your home at all levels from the workers to the governments.

Life Drain is a single player RPG with turn based combat. You are captured when the takeover commences but manage to fight free. Your first action is to rescue your friend who joins you and together you kill the guards holding the fields to the gun. And so begins your quest to free your city.

This game is very similar to other RPG's in that you fight through enemies for equipment but is large enough that there are safe havens and areas to explore. You build a party of four from the many companions in the city, each with unique traits and equipment. However Life Drain differs from most of these game because each character has its own skill tree which lets you customise each character to fill a variety of roles in your party.

It's this which makes Life Drain unique. The gear is not the main focus of the game. The best way to continue is to build a party who works well together and then build each character to fill a specific roll.

This game would be released on consoles and pc.

Escape from Mum.

Escape from Mum is a launcher game (similar to Toss the Turtle and Learn to Fly) crossed with a runner game (think temple run). In Escape from Mum we have a toddler who has managed to escape from the pram and drink a cup of coffee. The toddler sprints off down the footpath with a massive surge of energy. The plan is to keep away from Mum for as long as possible. Eventually you run out of energy and your mum catches up to you.

The mechanics of this game are as follows:

-Energy. As you run down the road your energy starts to fade and you need to "candy up" by picking up candies, more energy drinks and other surgery treats to keep your speed up and out of the clutches of Mum.

-Obstacles. When you first escape from mum there are simple obstacles to avoid such as road cones. However the farther you travel you more difficult the game becomes giving you moving obstacles such as policemen and dogs.

-Upgrades. Most of the replay ability of the game comes from Upgrades. At the end of your run you are rewarded in "candy points" which you can use to purchase upgrades to improve your escape attempts. Some examples are: Improved energy drinks to give you a faster head start, a faster metabolism to give you more energy from power ups and a diaper stash which gives you a saving boost of energy when mum is about to catch you.

Escape from Mum would be released on mobile and on flash sites so that it will reach a large market.

Defence of the Litter Box.

Defence of the Litter Box is a 3v3 FPS MOBA game based in a puppy day care centre. You play as either the puppies or the kittens from next door. The kittens have come to claim the puppies litter box to convert it into their own spawning box to generate an army to take over the whole block.

In Defence of the Litter Box the goal is to capture your enemies Litter box. Each litter box will spawn allied mice which will attack the enemy base in the name of your cause. You can play as a puppy from a pool of 50 unique puppies/kittens each with its own abilities and attributes. Each enemy who is killed in an area around your puppy will give you experience which can be spent on your various abilities and even on a small pool of items.

Defence of the Litter Box is a fast paced game with rounds designed to last around 20-30 minutes. The game has a heavy focus on team work and gives plenty of room for players to put their skills to the test and out play their opponents.


World Zoo

World Zoo is about collecting all the primo animals of the world. Whether it be endangered or simply dangerous your job is to catch it and put it on display. We at Zootec have a dream to have the biggest and most complete Zoo of all time.

In World Zoo you play as Sammy. A bloke who works for Zootech as an animal location and relocation specialist. You steal rhinos from Africa, track tigers in china and net Kiwis in New Zealand. All in the name of money! Each animal you bring in gets put on display in the zoo. People pay to come visit the animals and you get a cut! You get more money for bringing in star attraction animals. If you can nab families or baby animals you get paid more than the usual rate. For pregnant animals you get paid an extravagant amount.

You can spend your money on the best in animal kidnaping equipment. Upgrading you guns, your tranqs and your wheels. You start off in a lowly jeep cruising around with your single shot net gun but towards the end of the game you will strike fear into the hearts of animals from your apache helicopter armed with Gatling guns firing the latest in sedative technologies. The game ends when you have captured all the animals in the name of capitalism.

In Undertow the devil is all. You are but a lowly soul trapped in the depths of hell. But you aren't like the stains that surround you. You are different. You are unique. You have a plan.

An interesting fact about Hell or the underworld or whatever your belief calls it, is that your word is your life and the way to own someone is by owning their word.

There are a lot of lost souls in the depths of Hell, wandering, looking for a hand to guide them and people being people and people being sheep, all it takes is one. Then you will own them. The devil has grown complacent with his years. Sitting down here idly while the world hastes past him. He has grown lazy. Not even caring for his flock. But I will unseat him from his throne! He doesn't deserve to lead these people. He is frail beyond comparison. I will take his place and then I will own Hell.

And worlds being worlds and worlds being weak, all it takes is one.

In the game Undertow you play as a lonely soul on the edges of Hell. As the uncountable years pass you by you begin to become sentient. A little bit more than the numb followers around you. You need to create a stirring in those around you. Raise a flag and give them something to stand behind. You have a goal of becoming the ruler of Hell. The first goal of the game is to convince people from the depths of Hell to follow you. You can do this in two main ways, you can slay the beasts that torment them or you can converse with them and gain their trust.

The more followers you have the easier it is to gain followers. Eventually you will come to be the leader of the depths of Hell. From there the player will need to fight up the levels of hell until they come face to face with the army of the devil.

Undertow will begin as a first person game following your character as the travels around the depths finding new recruits and vanquishing foes. After the early stages of the game it progresses into an epic strategy game that lets you transits into first person to tear the armies of your enemies apart.

Undertow will be released on pc with better weapons and abilities being available for day one dlc.

The Struggle to Continue is about an ancient race of humans who live on the isolated and barren world of Razak. Because of the scarcity of resources the Razakians live in many small tribes around the island so that they have enough resources to sustain their tribe.

Razak and its people were given life from the World Spirit Maru. As the population Razak grew the energy required by Maru to sustain their world and provide for its people became too much for the World Spirit.

In answer to this Maru came forth with a fair solution for this problem. Once per year she held a tournament for the Razakians. Each tribe would elect one person to lead and represent the tribe in a global tournament. Maru would judge the tournament and give her blessings to those who performed well.

In The Struggle to Continue you play as the leader of the small tribe on Razak. You will govern your small tribe for one year before going off to compete in the tournament. The player will have to allocate resources towards training and outfitting vs caring for and growing their tribe. The more you grow your tribe the more resources they will generate the following year. If you do well at tournament you will be greatly rewarded. However if the player invests too much in themselves and not in the tribe their tribe may wither away to dusts of Razak.

The idea that will really set this game apart is that the time leading up to the tournament is a single player affair but when the time comes to compete at tournament they will be faced off with other players representing their own tribes.

Each player must decide which path they wish to tread. Are you a competent leader who can govern your tribe and nourish them to greater heights? Or will you trust in your skills and lay it all on the line for greater rewards and the glory of emerging victorious? Will you keep a steady head and forge your tribe into a long lasting civilisation or will your ego cause your tribe fade into history?

In DinoLand you play as a dinosaur who has been modified at a cellular level. As you fight and travel you can evolve your dinosaur into something stronger. Your goal is to find your mother and send the evil company FutureCo back to where they came from.

In DinoLand there is a company called FutureCo who traveled to your alternate timeline to strip mine the world and send the resources forward to their time. You start as a baby dinosaur who was dropped into a swap of timey wimey discharge from one of the processing plants. This alters the dinosaur on a cellular level giving it accelerated evolution. As you struggle against the dangers of your world in your quest to find your mother and rid DinoLand of FutureCo you build up Evo points. When you receive a large enough power source you can spend your Evo points upgrades to your dinosaur and gain new adaptations. Each upgrade is gated by experience in a certain area, You can upgrade your legs by jumping and running or you can upgrade your horns by fighting a lot. New adaptations can be gained by doing other activities for example if you can get new claws by climbing trees. More powerful adaptations can be gained through long term evolution such as wings can be gained after the ability to glide.

DinoLand will be a single player game that aims to make the user feel in control of their character. DinoLand aims to make every player experience unique with different options about how to pursue your goals. This will give the user unprecedented control over their character and shape their entire game.

Rails is a side scrolling party game for 2-8 players. Each player controls either a rail worker or a bandit in a fast paced struggle for control of the train. Rails is designed to appeal to the people who enjoy playing party games on the couch. With all the tools to outplay your friends like unique power ups, close combat, clutch dodges and even a 8 player free for all, Rails brings the intensity back to couch gaming.

Power ups are an integral part of Rails being the clearest way to gain an advantage over the field. Power-ups will drop from crates and these come in the form of more powerful weapons, advanced fast acting performance enhancing drugs and even time management solutions!

What makes rails different from other similar party/couch games will be the ability to control aspects of the battle arena by controlling where the train goes. From the engine room a user can alter the trains speed, slam on the breaks for hectic brawls at the front of the carriage, send the train into rivers for underwater fights and even drive it off ravines for some free-fall action.

Rails will be released on PS4, Xbox and PC. Due to the player constraints on some consoles (PS4) Rails will support local and internet play. So get your friends together and challenge to world :)