Submissions by Stephan tagged rocks

A submission for Daily Art Club

Something different for today. Will talk about Death Trash and its pixelart this evening at the local Unity group, so I prepared this little image to show the steps for "dirty" pixelart rocks. The placing of the pixels is of course mostly intuition based and prone to errors, but it's super fast and will lead to organic and ambient images. (My personal opinion, of course.)

Changed the Oracle because some people thought it was Putin and I don't want any real world references for this game. And a first pass at animation.

Old version here: http://streak.club/p/12537/catacombs-of-thousand-eyes-and-one-deceiver-by-stephan

I'm prototyping how the levels for this game will be built. I like the rough hand-pixeled look, so I'll try completely handmade levels. I assume the final game will have a mix of different techniques.

Also made a very rough gif of the current dialogue interface.

Everyone has to start small. But it's good to set your goals high.

Progress on my weekend project "There are no demons", a short story game.

Concept for a very short story game I want to make this weekend.