Finally tools are good enough so that I can now improve existing and work on new content.
Was working on changing art assets for the game but then I lost progress. This is somewhere inbetween.
Moving my editor tools to the Death Trash runtime now, including the Pixelart Painter.
Here's a video of using it: https://twitter.com/talecrafter/status/90758865532...
Lazy Daily Art. Just a new portrait and fixing a few sprites for player characters.
Animation work in progress.
Finally adding more player variations.
Adding a few green tones to the game. And this simple random placer tool is still the best.
Revisiting an older Death Trash concept.
Flying Enemy for Death Trash.
Another work in progress.
Getting back to animations.
Just more stones.
Added a very simple "Use" animation for many actions to Death Trash. Simple things like this make it immediately feel more physical.
Not enough time for "real" art right now. Just for a few refinements here and there.
More machinery for Death Trash.
Variation of an older concept for Death Trash.
Working all week on this game again, preparing a new version.
More scenery for Death Trash.
Your typical gamedev props.
More Death Trash scenery.