Worshiping Board Game is set in an ancient time where gods still held power over this world. You play as one of four priests living and worshiping at the chapel of your local god. Each day your god requires a certain amount of worship going his way or he will be unimpressed and smite you. Each day you must produce enough food for your chapel to continue in it's practices. In addition to these things your god will also lay down challenges that your people must meet in order to continue worshiping him.
Worshiping Board Game is a co-op traitor game where you play as one of four priests who worship your god. Each day you as a team must gather enough food and give enough worship to your god. In addition to food and worship your team must also complete challenges laid down by your god. One priest (decided at random) will be a traitor who worships another god. He is trying to get the rest of the priests to fail in their devotion.
At the beginning of the game the players are randomly assigned a priest, each with different attributes that make life around the abbey easier in different areas(better worship rolls, better task rolls or better food rolls) they then take turns drafting unique priest abilities from a common set of cards until they have 3 each. These cards will be things like +1 to one dice roll each turn or re roll one dice per turn.
Each turn each player is given four action points which the player can choose to distribute among gathering food, worshiping or completing the tasks. These actions points will be distributed face down each day and the players must say what they are placing on the board. The traitor wins if the priests do not complete three tasks or starve for three days or do not provide enough worship to their god. The other priests win if they manage to vote the traitor out or if they complete five days of requirements.
The Winds That Flow
In the Winds That Flow the wind flows constantly against the bright background. The wind flows always in one line. Your goal in life is to guide the wind into the instruments. As the wind hits each instrument it will produce its own unique sound. When the wind is hitting all the instruments your goal is complete and you move on to a new country.
The Winds that Flow is a puzzle game designed for the PC market. It is a very simple game but rewards the player with the ability to make and enjoy beautiful music. The mechanics are very simple, the wind flows from one direction in a straight path. The player can place a limited number of directional "fans" which will push the wind in one direction. The player can control the strength of each fan and the position in which it is placed. They cannot control the direction of the fan, the direction is either up, down, left or right. They must use these fans to direct the wind over all the instruments on the level. Each instrument will add its song to the music and when all the instruments are all playing the level will endRapture
Rapture is upon us and only the worthy will survive. The knights of the dead are moving through the people of this world taking those who are unworthy to deaths embrace. The problem for death is that these horsemen are spread a bit too thin. And judging who is worthy takes a long time. Some smart people have figured out a way to beat the system so to speak. They have set up soul factory towns to keep the knights occupied. These soul factories have to have a population growth higher than what the knights can consume.
In Rapture you oversee a soul factory. Your job is to manage people and allocate resources in order to generate a large enough population growth to feed the needs of the keeper. People will procreate when they are happy and well looked after. Eventually more and more keepers will appear outside your soul farm which require more and more people to feed them.
Kitten Rage.
In Kitten Rage you are part of the remnants of the human race. Back in 2018 something cause the cat population to become rabid monstrosities. For reasons unknown they attacked anything that was around them, bringing civilizations to their knees. You stand among the last survivors who are trying to hold out against the cat rampage. The goal of Kitten Rage is simple: to survive. Wave upon wave of rabid cats will descend upon your base. All though they used their superior numbers to take the humans off guard, they are relatively simple in their attack patterns: attack anything that moves.
Kitten Rage is a top down tower defence. The player builds unmanned automated towers to defend against the crazy cat horde. The towers all have unique upgrade paths and their own strengths and weaknesses. Kitten Rage hosts a numerous range of enemies such as leaping cats which jump your walls of towers, tom cats that will attack your towers, lions which are hard to take down and panthers which require special detection to attack. If enough cats pass through your defences they will destroy the last strong hold of man kind.
Robot Smash.
In Robot Smash the world has produced thousands of miniature robots (think romba sized) these robots can think for themselves but are programed to be obedient. Robots are used for most menial tasks. One day there was a malfunction at the factory that makes the robots. They kept the incident contained to a large degree but unfortunately one of the robots slipped through the cracks. This robot wasn't programed with any restrictions and could see things for how they were. All of a sudden robots had someone to lead them.
In Robot Smash you play as this robot. You are being actively pursued by the authorities and spend most of your time on the run. As you play you can unlock abilities like grapple that let you move around to new areas. Eventually you command this army of robots to do with as you please. Will you confront your oppressors or will you fade away?
Power Ballin'
You are a hamster who lives in a pet shop. Every night you and your friends are locked in a state of the line hamster cage that spans one wall of the shop. You don't want to be locked in the cage, you want to be over in that fridge eating cheese.
You are the master hamster who tells the other hamsters what to do. You need to give them instructions on how to power your cage door and get it open.
Power Ballin' is a side on puzzle game designed for browser play. The idea is to get your clan of rodents through a series of puzzles and into the fridge. You click on things and drag them around to position things how you want. You also have different types of hamsters at your disposal to do specific tasks. Such hamsters include but are not limited to: runner hamsters used to generate power in hamster wheels, pusher hamsters used to push things around and fatty hamsters used to weigh things down. The puzzles include things like connecting wire from the hamster wheel to the door and setting a hamster to run on the wheel and generate power for the door. Another puzzle would be luring the escaped snake back into its cage by placing a decoy hamster with a heater inside it whilst rigging the door to shut.
The game will have 10 puzzles all orientated around getting to the cheese. The game is designed to take around 45 minutes to play through.
Pent House
Pent House is a game about building a hotel. You start off with a meagre budget and are told to construct a hotel. You are in charge of how big the rooms are, how many rooms on each floor, what the restaurant serves and even the colour of the wall paper. If you choose to you can have tiny rooms to pack the maximum amount onto a floor, or you can have luxury one-room-per floor suites. Once you are happy with how your hotel looks and feels you can open your doors to the world. Customers come in and you get income.
Once you have money ticking over happily you can upgrade certain aspects of your hotel or if you feel like you deserve bigger and better things you can pick a primo location and start construction on a new hotel, this time with a casino.
Pent House is a game very similar to roller-coaster tycoon/sims. The player has control over building the rooms down to every detail but the game has pre-sets for those less enthusiastic about the colour of the carpet. The game has a lot of freedom, with enough bank roll you can do pretty much anything. You want multi-story pools? You can has. You want balling roller-coasters? You can has. You want NASA rockets to take your customers into space? You can has. Pent House is a game about balancing style and entertainment with affordability. If your customers can't afford your sweet cribs then you will get no income.
Math Blaster
Math Blaster is a learning game aimed at children under 10. Video games are a powerful medium to convey information to people and I believe that using developing fun and engaging education video games would change the face of education.
In Math Blaster you play as a young boy or girl who adventuring the school grounds. In this world each child is armed with a "number gun" (think air cannon that shoots numbers/equations) To start with you are confronted by the school bully who demands you give him your lunch money. As a way of forcing you to give over the money he starts blasting you with equations that have an actual force behind them because of the air cannon. The idea is simple, you shoot the answers to his equations back at him and he is pushed back by the resulting force. Shoot enough correct answers at him and he is defeated and the player gains points.
The way this game is fun and engaging is by making it multiplayer. Players can challenge each other to duels where they "fight" with equations. The way a challenge would work is players can shoot equations at each other that the opponent will have to answer. In order to upgrade your number gun to shoot more complex equations (multiplication, division) the player would have to complete tests on those subjects.
Using this system would motivate children to learn advanced equations in order to use them on their friends. The head to head challenge would promote fast thinking and competition among the students.
Life Drain.
Life Drain is set in the future when then earth has become uninhabitable. Vicious storms ravage the surface and torrential acidic rains destroys any hope of life that we know on the surface. The Human race survives by living in massive cities that orbit the earth. Each city represents one of earth's nations or one of the corporations rich enough to make their own. The cities are mostly self-sustaining, with room enough for fields that can feed 100,000 people. However the cities still need some of the elements only available from the earth. To harvest these resources they deploy siphoning rigs (nicknamed "Drains") into the atmosphere. They can only deploy these when the storms ease off. The small areas where the storms ease off combined with the short time windows lead the cities to compete for these life-saving resources.
In Life Drain your city has been invaded by a rival city that is dying. They have infiltrated your home at all levels from the workers to the governments.
Life Drain is a single player RPG with turn based combat. You are captured when the takeover commences but manage to fight free. Your first action is to rescue your friend who joins you and together you kill the guards holding the fields to the gun. And so begins your quest to free your city.
This game is very similar to other RPG's in that you fight through enemies for equipment but is large enough that there are safe havens and areas to explore. You build a party of four from the many companions in the city, each with unique traits and equipment. However Life Drain differs from most of these game because each character has its own skill tree which lets you customise each character to fill a variety of roles in your party.
It's this which makes Life Drain unique. The gear is not the main focus of the game. The best way to continue is to build a party who works well together and then build each character to fill a specific roll.
This game would be released on consoles and pc.
Escape from Mum.
Escape from Mum is a launcher game (similar to Toss the Turtle and Learn to Fly) crossed with a runner game (think temple run). In Escape from Mum we have a toddler who has managed to escape from the pram and drink a cup of coffee. The toddler sprints off down the footpath with a massive surge of energy. The plan is to keep away from Mum for as long as possible. Eventually you run out of energy and your mum catches up to you.
The mechanics of this game are as follows:
-Energy. As you run down the road your energy starts to fade and you need to "candy up" by picking up candies, more energy drinks and other surgery treats to keep your speed up and out of the clutches of Mum.
-Obstacles. When you first escape from mum there are simple obstacles to avoid such as road cones. However the farther you travel you more difficult the game becomes giving you moving obstacles such as policemen and dogs.
-Upgrades. Most of the replay ability of the game comes from Upgrades. At the end of your run you are rewarded in "candy points" which you can use to purchase upgrades to improve your escape attempts. Some examples are: Improved energy drinks to give you a faster head start, a faster metabolism to give you more energy from power ups and a diaper stash which gives you a saving boost of energy when mum is about to catch you.
Escape from Mum would be released on mobile and on flash sites so that it will reach a large market.
Dunedin Student Flat.
Dunedin Student Flat is a party game for up to 8 players set in a student villa. The aim of the game is have the lowest score at the end of 4 mini games. The game is scored with pineapple lumps and promotes success by punishing those who do poorly by making the controls more difficult for the player. The mini games are as follows.
Bike Jousting. -Bike Jousting is a free for all game where try to knock each other off their bikes whilst staying on their own. Being knocked off results in a pineapple lump and coming first lets you give out three pineapple lumps to players of your choice.
Juice Pong.-Juice Pong is a free for all game where the players stand around a circle table trying to roll ping pong balls into the opposing team's cups (two per player). Each player has a slow moving barrier to try and defend his cups but cannot launch while they are defending. When a ball hits a cup the cup is eliminated and when a player has no cups remaining they are out of the game. For each cup a player eliminates they can allocate one pineapple lump to a player.
Possum.-Possum is a game where each player is up a tree trying to finish their bottle of chocolate milk the fastest. A player can choose to either drink or throw acorns at other players. A player may get hit 3 times before they are eliminated and rewarded a pineapple lump. The winner gets to distribute 3 pineapple lumps to his opponents.
Nerves of Steel.-Nerves of Steel is played on the flat roof. Players are standing on the roof waiting for it to collapse. New Students keep joining them on the roof in groups of 1-5. The aim of the game is the jump off the roof just before it collapses. Players will get audio queues about when it is about to collapse. Whoever times it closest to the collapse gets to nominate 5 players to receive pineapple lumps. Any player still on the roof when it collapses receives two pineapple lumps.
Dunedin Student Flat is aimed at the more mature audience which is lacking in party games to play. This game would be released on the PS4 and players would be able to connect with their smart phones. This would make this easily accessible to people who aren't willing to spend money on extra controllers.
Defence of the Litter Box.
Defence of the Litter Box is a 3v3 FPS MOBA game based in a puppy day care centre. You play as either the puppies or the kittens from next door. The kittens have come to claim the puppies litter box to convert it into their own spawning box to generate an army to take over the whole block.
In Defence of the Litter Box the goal is to capture your enemies Litter box. Each litter box will spawn allied mice which will attack the enemy base in the name of your cause. You can play as a puppy from a pool of 50 unique puppies/kittens each with its own abilities and attributes. Each enemy who is killed in an area around your puppy will give you experience which can be spent on your various abilities and even on a small pool of items.
Defence of the Litter Box is a fast paced game with rounds designed to last around 20-30 minutes. The game has a heavy focus on team work and gives plenty of room for players to put their skills to the test and out play their opponents.
World Zoo
World Zoo is about collecting all the primo animals of the world. Whether it be endangered or simply dangerous your job is to catch it and put it on display. We at Zootec have a dream to have the biggest and most complete Zoo of all time.
In World Zoo you play as Sammy. A bloke who works for Zootech as an animal location and relocation specialist. You steal rhinos from Africa, track tigers in china and net Kiwis in New Zealand. All in the name of money! Each animal you bring in gets put on display in the zoo. People pay to come visit the animals and you get a cut! You get more money for bringing in star attraction animals. If you can nab families or baby animals you get paid more than the usual rate. For pregnant animals you get paid an extravagant amount.
You can spend your money on the best in animal kidnaping equipment. Upgrading you guns, your tranqs and your wheels. You start off in a lowly jeep cruising around with your single shot net gun but towards the end of the game you will strike fear into the hearts of animals from your apache helicopter armed with Gatling guns firing the latest in sedative technologies. The game ends when you have captured all the animals in the name of capitalism.
In Undertow the devil is all. You are but a lowly soul trapped in the depths of hell. But you aren't like the stains that surround you. You are different. You are unique. You have a plan.
An interesting fact about Hell or the underworld or whatever your belief calls it, is that your word is your life and the way to own someone is by owning their word.
There are a lot of lost souls in the depths of Hell, wandering, looking for a hand to guide them and people being people and people being sheep, all it takes is one. Then you will own them. The devil has grown complacent with his years. Sitting down here idly while the world hastes past him. He has grown lazy. Not even caring for his flock. But I will unseat him from his throne! He doesn't deserve to lead these people. He is frail beyond comparison. I will take his place and then I will own Hell.
And worlds being worlds and worlds being weak, all it takes is one.
In the game Undertow you play as a lonely soul on the edges of Hell. As the uncountable years pass you by you begin to become sentient. A little bit more than the numb followers around you. You need to create a stirring in those around you. Raise a flag and give them something to stand behind. You have a goal of becoming the ruler of Hell. The first goal of the game is to convince people from the depths of Hell to follow you. You can do this in two main ways, you can slay the beasts that torment them or you can converse with them and gain their trust.
The more followers you have the easier it is to gain followers. Eventually you will come to be the leader of the depths of Hell. From there the player will need to fight up the levels of hell until they come face to face with the army of the devil.
Undertow will begin as a first person game following your character as the travels around the depths finding new recruits and vanquishing foes. After the early stages of the game it progresses into an epic strategy game that lets you transits into first person to tear the armies of your enemies apart.
Undertow will be released on pc with better weapons and abilities being available for day one dlc.
The Struggle to Continue is about an ancient race of humans who live on the isolated and barren world of Razak. Because of the scarcity of resources the Razakians live in many small tribes around the island so that they have enough resources to sustain their tribe.
Razak and its people were given life from the World Spirit Maru. As the population Razak grew the energy required by Maru to sustain their world and provide for its people became too much for the World Spirit.
In answer to this Maru came forth with a fair solution for this problem. Once per year she held a tournament for the Razakians. Each tribe would elect one person to lead and represent the tribe in a global tournament. Maru would judge the tournament and give her blessings to those who performed well.
In The Struggle to Continue you play as the leader of the small tribe on Razak. You will govern your small tribe for one year before going off to compete in the tournament. The player will have to allocate resources towards training and outfitting vs caring for and growing their tribe. The more you grow your tribe the more resources they will generate the following year. If you do well at tournament you will be greatly rewarded. However if the player invests too much in themselves and not in the tribe their tribe may wither away to dusts of Razak.
The idea that will really set this game apart is that the time leading up to the tournament is a single player affair but when the time comes to compete at tournament they will be faced off with other players representing their own tribes.
Each player must decide which path they wish to tread. Are you a competent leader who can govern your tribe and nourish them to greater heights? Or will you trust in your skills and lay it all on the line for greater rewards and the glory of emerging victorious? Will you keep a steady head and forge your tribe into a long lasting civilisation or will your ego cause your tribe fade into history?
In Intergalactic our sun has begun to expand and the Earth in endanger of being annihilated. The Emperor of Earth has declared the first planet wide state of emergency. A climate control dome has been constructed around the World and IPX22 Rockets have been attached to the dome. You alone have been deemed worthy to pilot our home to safety in orbit around another star.
Intergalactic is a game about research, resource management, mining, space exploration and meeting new races. You are in constant threat of running out of resources to keep our home alive. You are given a selection of promising looking stars to start with but will they already be inhabited? Will the journey be safe or will you encounter black holes and other races intent on your impressive spaceship?
Intergalactic will be released on mobile for the masses. You will be able to manage research, trajectory and your citizens then idle til you reach your destination. The simple intuitive control system will make this game accessible to all levels of gamers whilst giving the satisfaction of a management game and cool interactions with new species.
In DinoLand you play as a dinosaur who has been modified at a cellular level. As you fight and travel you can evolve your dinosaur into something stronger. Your goal is to find your mother and send the evil company FutureCo back to where they came from.
In DinoLand there is a company called FutureCo who traveled to your alternate timeline to strip mine the world and send the resources forward to their time. You start as a baby dinosaur who was dropped into a swap of timey wimey discharge from one of the processing plants. This alters the dinosaur on a cellular level giving it accelerated evolution. As you struggle against the dangers of your world in your quest to find your mother and rid DinoLand of FutureCo you build up Evo points. When you receive a large enough power source you can spend your Evo points upgrades to your dinosaur and gain new adaptations. Each upgrade is gated by experience in a certain area, You can upgrade your legs by jumping and running or you can upgrade your horns by fighting a lot. New adaptations can be gained by doing other activities for example if you can get new claws by climbing trees. More powerful adaptations can be gained through long term evolution such as wings can be gained after the ability to glide.
DinoLand will be a single player game that aims to make the user feel in control of their character. DinoLand aims to make every player experience unique with different options about how to pursue your goals. This will give the user unprecedented control over their character and shape their entire game.
Rails is a side scrolling party game for 2-8 players. Each player controls either a rail worker or a bandit in a fast paced struggle for control of the train. Rails is designed to appeal to the people who enjoy playing party games on the couch. With all the tools to outplay your friends like unique power ups, close combat, clutch dodges and even a 8 player free for all, Rails brings the intensity back to couch gaming.
Power ups are an integral part of Rails being the clearest way to gain an advantage over the field. Power-ups will drop from crates and these come in the form of more powerful weapons, advanced fast acting performance enhancing drugs and even time management solutions!
What makes rails different from other similar party/couch games will be the ability to control aspects of the battle arena by controlling where the train goes. From the engine room a user can alter the trains speed, slam on the breaks for hectic brawls at the front of the carriage, send the train into rivers for underwater fights and even drive it off ravines for some free-fall action.
Rails will be released on PS4, Xbox and PC. Due to the player constraints on some consoles (PS4) Rails will support local and internet play. So get your friends together and challenge to world :)
Hydration Capitalist is set in a world that revolves around football and as a result of this a lot of businesses surrounding football have become super successful. The idea of this game is to build a Hydration empire by managing your funds to beat out your opponents.
In Hydration Capitalist the user starts as a water boy for the local sports park. Each player in the sports park decides whether they want to purchase water from the user or from competitors stationed around the field.
In Hydration Capitalist there are several ways to progress:
- The user can invest in Research and Development to create better water for the players and being able to charge more and eventually getting noticed by professional stadiums.
-The user can invest in better advertising and steal other sellers customers.
-The user can invest in another stall or buy out a competitors stall to grow their business.
The last way a user can progress is when their Hydration Technology reaches a certain point they will be at a standard to sell to the professional players. At this point the user can buy the rights to sell at regional games then national games and eventually the world championships.
This game would work best on a mobile / flash game platform.