Submissions by francis stephens tagged single-player

Life Drain.

Life Drain is set in the future when then earth has become uninhabitable. Vicious storms ravage the surface and torrential acidic rains destroys any hope of life that we know on the surface. The Human race survives by living in massive cities that orbit the earth. Each city represents one of earth's nations or one of the corporations rich enough to make their own. The cities are mostly self-sustaining, with room enough for fields that can feed 100,000 people. However the cities still need some of the elements only available from the earth. To harvest these resources they deploy siphoning rigs (nicknamed "Drains") into the atmosphere. They can only deploy these when the storms ease off. The small areas where the storms ease off combined with the short time windows lead the cities to compete for these life-saving resources.

In Life Drain your city has been invaded by a rival city that is dying. They have infiltrated your home at all levels from the workers to the governments.

Life Drain is a single player RPG with turn based combat. You are captured when the takeover commences but manage to fight free. Your first action is to rescue your friend who joins you and together you kill the guards holding the fields to the gun. And so begins your quest to free your city.

This game is very similar to other RPG's in that you fight through enemies for equipment but is large enough that there are safe havens and areas to explore. You build a party of four from the many companions in the city, each with unique traits and equipment. However Life Drain differs from most of these game because each character has its own skill tree which lets you customise each character to fill a variety of roles in your party.

It's this which makes Life Drain unique. The gear is not the main focus of the game. The best way to continue is to build a party who works well together and then build each character to fill a specific roll.

This game would be released on consoles and pc.

The Struggle to Continue is about an ancient race of humans who live on the isolated and barren world of Razak. Because of the scarcity of resources the Razakians live in many small tribes around the island so that they have enough resources to sustain their tribe.

Razak and its people were given life from the World Spirit Maru. As the population Razak grew the energy required by Maru to sustain their world and provide for its people became too much for the World Spirit.

In answer to this Maru came forth with a fair solution for this problem. Once per year she held a tournament for the Razakians. Each tribe would elect one person to lead and represent the tribe in a global tournament. Maru would judge the tournament and give her blessings to those who performed well.

In The Struggle to Continue you play as the leader of the small tribe on Razak. You will govern your small tribe for one year before going off to compete in the tournament. The player will have to allocate resources towards training and outfitting vs caring for and growing their tribe. The more you grow your tribe the more resources they will generate the following year. If you do well at tournament you will be greatly rewarded. However if the player invests too much in themselves and not in the tribe their tribe may wither away to dusts of Razak.

The idea that will really set this game apart is that the time leading up to the tournament is a single player affair but when the time comes to compete at tournament they will be faced off with other players representing their own tribes.

Each player must decide which path they wish to tread. Are you a competent leader who can govern your tribe and nourish them to greater heights? Or will you trust in your skills and lay it all on the line for greater rewards and the glory of emerging victorious? Will you keep a steady head and forge your tribe into a long lasting civilisation or will your ego cause your tribe fade into history?