A Thousand Years with Myself
Year: unknown Month: unknown Day: unknown
I have lived in this darkness for the longest time, I had almost forgotten what light felt like on my skin. But when it finally happened, the door creaked open, I was so shocked I almost forgot to feel the pain in my eyes. When I could finally bring myself to uncover my eyes a transparent figure was motionless in the doorway. When I held a hand out to touch him he vanished in a wisp of smoke.
A Thousand Years with Myself is a puzzle adventure game. You play as Alfred who has been imprisoned for over a thousand years. He has eventually elevated his mind to the point where he can project himself outside of his body.(USP BITCHES) This projection does not have to obey silly things we humans restrict ourselves with. Things like the laws of physics do not apply to this being.
Although he can send a projection of himself and control it as he pleases, this is very taxing and after a short time his consciousness returns to his physical form. This leaves an echo of his mind outside his body which he must reach before his mind fractures and leaves him a vegetable.
Alfred is trapped in a labyrinth of a dead civilisation, his only goal is to escape. Like most ancient civilisations the one he is trapped in liked tricky puzzles and traps in order to protect their things. The player as Alfred must use the projection to reach normally unreachable switches, ladders and elevators. They must then make it accessible to a physical person, return to the body and navigate it to the projection before the time runs out.
A Thousand Years with Myself will be a big mood focused game giving soft background music which has a very slight increase in tempo when trying to reach the echo. It will use simple art works to not detract from the simplicity of the game. The game will be a side on 2d flash game designed to take about an hour to complete.