The main character is a knight and traveler who was torn away from his family to fight for his kingdom, after the war had ended he made his way home to the far north. Due to a roadblock the knight has to take a detour through the rumored monster den, Winter Valley. Myth said those that try to cross it see visions of regret and memories that drive them crazy, but when the knight arrived noticed that in this strange location reality was twisted due to an unknown force, but said knight never yielded to these memories in fact embraced them to fulfill his travel through Winter Valley.
The player starts with certain medicines to heal the knight and as one pushes forward fighting all kinds of monsters he must also be aware of a darkness that blackens the characters vision and the only way to stop said event from happening is locating a warm memory, that emanates from the ground as an image, all over the valley to restore visibility and willpower to carry on. If the darkness resides for too long the player's hp starts reducing with time.
The Game is in third person point of view with full camera control to be able to see surroundings properly. Combat style is hack and slash with some simple sidestep movement for proper dodging from monster attacks, movement restrictions when darken of vision starts to happen.
Winter Valley consists of three zones: