Submissions by amberjulian tagged single-player

Alchemidle is an idle game where each minion you buy is an alchemist. The (impossible) aim of it is to destroy all the evil monsters that plague the world, and you have the most expensive team ever created at your command. Instead of tapping on the screen to do manual damage, you must draw symbols, with different enemies having different weaknesses to different "elements" of alchemy (the signs you draw), with a neutral one for players who don't want to pay that much attention.

Instead of only having one screen to progress on, Alchemidle will have a second screen called the "gatherer" screen, which features a different set of alchemists who gather ingredients for the first set. These ingredients will be necessary for automated monster destroying as well as for spell upgrades, both for you and your minions. Note that so long as you pay attention to this screen every once and a while, you shouldn't have an issue with running out of resources.

Ascension would also be in the game with Monster Hearts as a currency to buy permanent upgrades.

http://www.kongregate.com/games/Playsaurus/clicker-heroes?acomplete=clicker+her


Virus Spreader

Say you were in IT class. Say you've just discovered your teacher can see which windows you have open on your computer. You might start backtracking your thoughts to that weird look that she gave you after you watched that risque video in class. She didn't see did she? What if she has proof?!

Virus Spreader is a launcher game based around a person (you) who must give the teachers computer a virus at all costs. The game revolves around repetitively firing a USB towards said computer until you finally achieve your goal. Getting it there however, will not be easy as the teachers computer is at the front of the class, and anyone who would have a reason to infect the computer obviously sits at the back. As well as the distance you need to cover, there are also all types of obstacles randomly placed in your way for reasons the teacher probably can't even explain.

Luckily for you, as your USB passes by other students, they will want to sponsor you. Everyone has something they wish to hide from the teacher, and a virus on her computer is just what they need. This is represented by checkpoints, as well as bonus money floating in the air, and power ups for short term advantages. Between each round there will be an opportunity for you to shop for supplies, aka upgrades so that your USB has more of a chance of reaching its goal.

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Package Delivery is a one to two person 3D, third person(with slightly top down view) browser game about carrying a package on foot in order to get it delivered on time to a location a short distance away.Obstacles in your way primarily involve other people on this increasingly busy street, but in later stages, the game also involves believable things you need to avoid.

This game should appeal to people who love to exploit bugs in games, because it is highly encouraged in terms of speed and points to try and get crushed between moving people on this street in order to cause the physics engines to freak out and teleport you to the nearest open space, which may be be very far in front of you, but also very far behind if you don't have a good enough idea of your surroundings. In earlier levels, good "crushing points" would be highlighted in order to help teach the player about how to achieve this successfully.

Boxes you must deliver vary in size, with big boxes giving you a bigger hit box and therefore forcing you into big crush teleports (because the physics engine needs to find a bigger clear area). Big boxes award bigger points because of increased risks. Small boxes also have their use, by allowing you to walk faster and giving you an easier time finding potential "crushing points" due to you being able to see easily the nearest free space, you should reach the location quicker..most of the time.

In the later game levels, the street would be flooded with other people making it impossible to get through without getting crushed, as well as having inanimate obstacles. These include dropped food, rain, shop signs, roads to cross (complete with cars parked or moving). Computer pedestrians will also try and avoid these if they can, causing havoc for the player.

The single player version of this game would be done in such a way that delivering boxes on time would award you money to upgrade your character and boxes and give you a few skills (such as a bypass for an inanimate object, a guarantee to be teleported forward when crushed, a speed-up/time slow down skill, or even a way to change your box size for a few seconds).

The two person version would focus more on the game being a race to deliver an amount of boxes rather than focusing on score, with bigger boxes still having a bit of an advantage because if the two players meet on the narrow street (hint: they will!), the one with the bigger box can bully the one with the smaller box backwards when they collide.

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What if there was a sound, a frequency, a certain wavelength which, when played at the right volume could disrupt a human heart? What if someone discovered this? What if we were all in danger?

Joseph was an average child. He went to school, he did his homework and he went to hockey practice, at least, most of the time. Life was easy. Life was good. While Joseph never really stood out, he was actually just fine with that. A normal life was all he really wanted. But something happened to him when he was fifteen. Something that changed his life.

The story for this horror themed game follows a female social worker/trained security who is assigned to Joseph's case after both of his parents suddenly disappear under unusual circumstances, with the idea that he might need protection. But when she arrives at Joseph's home, she discovers that he too, has disappeared. Left behind at his house however, is a suspicious note warning her not to call the police or else bombs buried beneath Joseph's school (where her own children attend), as well as her own home will be set off...

At this point the player may choose whether to call the police or not, with both outcomes eventually leading to the female social worker deciding for herself that she will investigate what happens. The game slowly leads the player on an emotional adventure filled with sad scenes as we discover that Joseph unfortunately discovered a sound frequency that could stop hearts while playing with his family dog using computer sounds.. His dog dies, and he tries to revive it using the same sounds only to give his dad schizophrenia. After a while, his dad tries to kill Joseph and Joseph gets stabbed in the heart, patched up and protected by his mother then ends up giving both his mother and his father heart attacks, while he survives due to the amount of padding around his chest. Joseph survives the stabbing, leaves a note and goes to seek medical attention. He finds it in a dodgy street shop and winds up with a bionic heart granting him immunity to the heart attack side of the frequency.

Along the way, the female social worker finds a lot of evidence that Joseph has been captured and tortured, perhaps after someone found out what he has done. Meanwhile heart attack cases are on the rise, both important and unimportant people alike, and no one knows why, except the social worker who knows there's a link with Joseph's frequency. If the player is attentive, finds all the evidence and plays the game correctly, they will get the good ending, discovering that Joseph accidentally gave himself schizophrenia at the same time as his father then being able to give him the medical care he needs. The bad endings include the social worker finding him, but not knowing about his schizophrenia, she tries to find Joseph's captive (remember, there was evidence of one) and gets killed herself by him. Or the social worker could know about the schizophrenia, and protect herself from him while looking for the captive and accidentally lets him get away, allowing him take out his anger on the city by committing a mass murder. Alternatively, the social worker could know about the schizophrenia, and know there is no captive, and the player can choose to end Joseph's' life instead of trying to help him, after all, he's killed a bunch of people.

This game features a lot of jump scares, with evil robot creation (singing a certain song with the frequency at the end)/puzzles being one of Joseph's' personalities hobbies and another one having preference to watching people run from animals that have been driven insane by the frequency. Music or animal sounds should both terrify the player as they have to react differently to both of them.

Heart Beat is a game best played on PC/Console.

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Memory Ellipse is a game about stabilising emotions of a person by choosing which memories to remember, and which memories should be forgotten. Its game play follows a lot of the same mechanics as Puzzle Bobble in which you must destroy coloured bubbles which are at the top of a rectangular screen using a shooter device which constantly moves from left to right and can fire a bubble up the screen. By hitting a group of two or more bubbles of the same colour as the one that is being fired, you destroy all three.

In my version, the game play is the same except that there are some "memory" bubbles that need to be destroyed in order to remember them, and some that need to drop off the screen so that the person forgets. The player will be able to decipher which to keep and which to destroy according to mood bars to the right of the screen which should be kept in equilibrium with each other - Too much happy and the person will be too carefree, too much sad and you get quite the opposite.

The memories (bubbles) are of five different colours representing five different emotions. Red is anger, yellow is happiness, blue is sadness, green is disgust and purple is fear. While the memories are displayed on screen, they each contain a different picture inside each of them that shows the memory inside in as slightly darker shapes of the same colour inside the bubbles. The game also features different music depending on the highest emotional bar at the time.

In order to keep the player wanting to keep playing, there would be a storyline told by cut scenes with dialogue choices between the rounds of bobbling. Both the dialogue chosen and the general feeling of the scene affect the next round played and the dialogue choices and memories kept are what change the future story, although there would be a free play version within the game where you can play the levels while avoiding anything story related.

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Frog Fighter is an arcade style fighting game on console in which in place of people, we have famous frogs (and couple of toads). Kermit, Frog Thor(this is a thing!), Freddo, Frogger, Battletoads, Hypnotoad and Trevor (Neville Longbottoms Toad) have all been dipped in a pool of nuclear waste and become similar sizes and strengths with special abilities unique to them. Each specimen also has a unique ult which is difficult to pull off and game changing.

In my game, Kermit, being the tallest of the bunch would have most of his abilities based upon towering over his opponents or staying out of range while being able to reach the enemy. His ult would be a giant puppeteers hand crushing his opponent.

Having anything be the base for his abilities other than a hammer and lightning wouldn't be being very true to Throg (as far as I'm aware), so this is set in stone. However, what I've chosen for this Ult is the ability to call in the Pet Avengers(also a thing!) who use their abilities to temporarily aid Throg.

Freddo is made of chocolate. Freddos abilities of course must involve chocolate. Defensive walls, chocolate in the eyes, slowing down an enemy with molten goop, you name it. His ult involves a tidal wave of chocolate drowning his enemies and sweeping them away. P.S. I'm declaring war on Freddo frog in real life for this reason.

Frogger is what? That little frog thing runs through cars? Right. So due to the numerous injuries Frogger has sustained from attempts to get to the other side, when the nuclear waste touched him he gained a gross set of abilities. Frogger has the ability to morph one part of his body in order to attack his opponent, and it's gross because it has the appearance of that limb having been run over. If you're gonna get slapped by him..Ew, just don't ever use frogger, you'll regret it.

Battletoads are different from the rest of the fighters because there are three of them which you play with at once. Different buttons represent different toads, so avoiding enemy attacks is extra hard with these guys. Their ult is them all working together for an unavoidable combo attack.

Hypnotoads' abilities are all based around attacking the minds of his foes. Whether he is slowing them down, preventing movement, making them blind, his main goal is to prevent them killing him before he can unleash his ult. Hypnotoad has the ability to hypnotize one of the other fighters into the match to fight for him, making him one of the hardest people to play, but also one of the most strongest because he doesn't take damage while he is controlling one of the other fighters, his captive does.

Last but not least is Trevor, coming straight from the Harry Potter universe. The wildcard in this game, he comes equipped with the most random abilities. When Trevor got dipped in the nuclear waste, it started a decay of magic off of him, with random Harry Potter universe spells happening when he uses his abilities - You never know what you're gonna get! This includes his ult with anything from a full health heal, to an enemy polymorph to a rare killing curse, Trevor is made to be a lot of fun to play with and to verse.


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Frog images merged badly in paint were found in these two URLS:

http://i.telegraph.co.uk/multimedia/archive/01891/cool-frog_1891806i.jpg

http://i.telegraph.co.uk/multimedia/archive/02794/frog-jump_2794011k.jpg



You've probably played an RPG before, you've probably stain the monsters, you've probably completed many quests and you've probably saved many worlds. However, there's likely one story, one minute detail that you skipped over and stopped wondering about a long time ago. What if instead of being the adventurer, you were instead the quest giver, or the blacksmith, or some other trades person stuck in a little town? What would life be like then?

Addictive is the answer this game aims for. Npc-Land is an idle game based around a town in a stereotypical RPG world where you are the mastermind behind every computer controlled character typically found there. Focusing on the notice board as the centre point of the game, when more quests are completed by adventurers, more npcs feel safer to move in and more options for income become available. These include all of the typical trading posts - Blacksmith, alchemist, jeweller etc, with a few oddball ones such as church of the flying spaghetti monster, to expand the game and in this case, provide an explained re spawn point for adventurers you sent on impossible missions. These would all be introduced in a widespread amount of time so that players never feel overwhelmed by too much going on at once.

Story to the game would be introduced through the missions you send the adventurers on, with the game requiring a few ascensions (soft reset with bonuses) to the game in order to get the full story.

Game is designed for pc, android or iOS.

http://www.kongregate.com/games/Playsaurus/clicker-heroes?acomplete=clicker+her

Clicker Heroes by Playsaurus, 06/08/2014

Do you remember that quest when an npc needed your help to get from a first place to some other one? You walked slightly ahead in order to keep a better eye on the surroundings, and when you looked behind you, your new friend had managed to leash every single enemy around. There was also this other time in a different game, you were more careful about the enemies in this one, but instead your buddy decided to run off a cliff!

Game Devs know how much gamers love these quests, and that's why we're creating Escort Quest! In this game, your only goal is to walk with your clever little pal from the start of the level to the end. We just hope that our low budget for AI isn't a problem - your partner will have trouble if you leave literally any hazard in their path.

From floor spikes to ceiling fans, flamethrowers, automatic arrow shooters, crushers, dynamite and monsters, your npc will stop at nothing (Ahem.. Everything) in order to quench their curiosity about anything that isn't a wall. It's lucky they have you! Using timing, aiming and a lot of smarts you can set off all of the traps before your companion catches up and makes a fatal mistake. Trap combos are possible with extra points being awarded for the most spectacular displays of public endangerment.

Escort quest is designed for PC or console with cartoon-y dungeon type graphics.

It will be 3D in order to add difficulty, but it will have a map which your character fills out as they explore the level.

Image of Dungeon Hero by Grzegorz Slazinski, released on 7/07/2015.

Hosted on http://store.steampowered.com/app/366810/.