Streak Club is a place for hosting and participating in creative streaks.
Babushka is a puzzle-platform game in which you play as three Babushka dolls who are trying to find their lost baby sister – the smallest of the Babushka dolls. Each level is a puzzle to navigate through, and you must utilise each doll's different skill and size to open up parts of the level to the other dolls. You play as one character at any one time, and each level is only completed when all three of the dolls reach the end of the level. The largest of the dolls has the ability to smash through certain kinds of blockades, the middle doll can jump over obstacles and the smallest doll can glide down from high distances using her scarf as a parachute.
Game Features:
(Image reference: http://www.russian-craft-store.com/images/catalog/bouquet.jpg)
'Quest' is a quest-based physical board game designed for four players. There are four character tokens placed at starting points on the board, and each character has a quest assigned to them – generally to collect a certain item at a certain location. Each player has a hand of cards containing items, weapons and spells. At each turn they pick up a new card from the deck and roll to move a certain number of places. Unlike games such as 7 Wonders where players swap their hand of cards each turn, 'Quest' has a unique selling point where each turn the player's swap characters. The overall player's goal is to get one character to their quest. Players much play strategically to try and get a character to their quest, while foiling another players next turn – i.e. not play a card in their turn if it will help the next player significantly. Players will encounter certain challenges along the way such as Trolls under a bridge, and must use their cards and dice to overcome these obstacles.
Image Reference: http://www.acrosstheboardgames.net/wp-content/uploads/crossshotsetup-copy-620x350.jpg
In 'Twirl A Squirrel' you play as an adorable little squirrel and your goal is to get to the birdfeeder and twirl as much as you can before the birds come back and chase you off. The birdfeeder is placed in a random location in the level, and you can climb trees and poles, and jump from heights to try and reach the birdfeeder. If there is a bird on the birdfeeder, they will peck you and you will fall to a game over. The birds do fly away, and once the birdfeeder is ready you must leap and catch it and twirl. The longer you twirl the more points you get. When a bird returns you must quickly jump off before you are caught, and return once it leaves. The longer you twirl, the more birds come to the bird feeder and the more challenging it is to twirl for longer.
Image Reference: http://blog.duncraft.com/wp-content/uploads/2010/04/squirrel_bird_feeder.jpg
'Rocket Science' is a space rocket runner game where there are two stages. The first stage you are a rocket scientist, and you must build your rocket from the parts available in your shop. Once you have built your rocket, you send it to the launch pad for take-off. Watch your rocket ascend on the way to orbit, and cross your fingers that it doesn't fall apart before it gets there. The longer your rocket stays off the ground, the more money you make – which is lucky because it turns out you actually need quite a bit of money for rocket parts. If your rocket falls apart before it makes it to orbit, that's a shame, try again – but you might be able to use some of your extra money to purchase some more parts! As your rocket approaches going into orbit, you must drop your booster/extra weight to make it across into free space. Once you are in free space, your rocket must use its mini boosters to push it through space and to avoid space junk and aliens that come to attack you. If you haven't designed your rocket well, you might not have enough power to boost your rocket through space, and this could get a rocket killed! Long missions will earn significant amounts of money, and the amount of time you stay off the ground/alive will be your highscore.
Image Reference: https://s-media-cache-ak0.pinimg.com/736x/64/30/d4/6430d4a9c9f218124ee9910ec90f9c95.jpg
'Avoidance' is a 2D infinite mobile game where you are given an item to avoid. Other items fly across the screen and you must try to collect them, and avoid the ones you shouldn't. Periodically the item you must avoid changes, and as you increase in points, the speed at which these avoidable items increases. From avoiding hats and apples to iPhones – how good are your avoidance skills? All items you collect will add to your overall score and earn you a certain number of in-game credits. These credits can be used to unlock new items to be avoided, or to purchase in-game bonus items such as temporary shields or bombs. Some items in game will have a visual indicator that will give you more points if you collect – however be cautious when collecting these as the 'avoid' item may change to be that type, ending the game. 'Avoidance' is a simple and fun game to play when you have a few minutes to kill.
Image Reference: http://cdn-www.xda-developers.com/wp-content/uploads/2010/09/Fruit-Ninja-Update.jpg
'Paint 'em up' is a multiplayer FPS game where players are allocated to teams, with a minimum of two teams and a maximum of four teams playing at any one time. Teams are placed in a completely white room, where it's impossible to see walls, corners, doors etc. Players are dressed completely in white, and are also impossible to see. The goal is to find the other team's base and to capture their flag. Each player is provided a paint gun and each team is assigned a unique colour of paint. Players can only hold 10 paint balls so must use them wisely. Paint balls are dropped in crates around the maze, and all players are alerted to the drop of the paint balls – they are any colour but limited in number, so players in need of paint balls must rush to the drop zone in order to get as much as possible. If a player is shot by a member of the other team, the paint appears on their person making them more visible to other players. Each player has 3 health points – each hit counts as 1 health point, and when all health points are deducted that team member is out of the round. In 'Paint 'em up', players must use their paint gun strategically to target other teams, whilst still capturing all other team's flags. If there is more than two teams participating the round, a score is given for each team combining points for the number of flags captured with additional points for being the last surviving team with lesser points being allocated for lower survival order.
Image Reference: http://www.paintballmediterranee.com/images/url.jpg
'Monkey Racers' is a party game where you must race in three stages. Each player chooses a type of baby monkey to play as. Each monkey has different weight, speed and agility stats that can benefit you in different ways. You start the game at the beginning of a farm – you must race the other players to get to the pig pen first. You can pick up items such as bananas and throw them for other players to slip on. Once you reach the pig pen you must catch a pig (harder than it sounds) and climb on its back. Once you are riding your pig, you must exit the pig pen, and race to the end of the farm to the finishing line. There are two modes to this game – competitive where each player races the full three stages for themselves, or co-op competitive is relay race where players are grouped teams of 3 and each player completes 1 stage.
Image Reference: https://thesunnygirl.files.wordpress.com/2011/01/monkeyridespig.jpg
'Thief' is a casual mobile game where you play as a thieving racoon. The goal is to steal as many of the cat biscuits as you can from inside the house, without getting caught by the house cat. Each level will provide a top-down map showing the layout of the house, and the location of the cat bowl(s). You must sneak in through a cat door or open window, and navigate to the cat bowl. You can only hold a maximum of 10 cat biscuits at any one time, and carrying biscuits will slow you down. If you knock anything over or make a loud sound, the cat will come to attack you. If you get caught by the cat, it's game over. If the cat is chasing you, you can choose to drop your biscuits in order to get the speed increase boost and try to escape outside. Once you are outside the house, the cat will not follow you but will guard that entrance so you may need to enter the house through a different means. Each level will have a requirement for a minimum number of cat biscuits stolen. As the player passes the levels, new levels will have more cats to increase the challenge, and have a higher number of biscuits to steal.
Image Reference: http://minasaywhat.com/wp-content/uploads/2013/07/raccoon.jpg
'Fire, man!' is a firefighting game where you play as a lone firefighter trying to save all of the people from the buildings, and put out the fire before the building collapses. The buildings initially start out as only a few storeys high, but eventually they become skyscrapers. You can use your handy ladder from the Fire Engine to climb up to rooms and tap people at the windows to collect them. You can only save people when they approach the window, so you must time things well to quickly save them before they retreat back into the room. Not to worry, if you miss them they will reappear back at the window after a short while. On the screen is a Fire Meter that shows how much fire is in the building. You must spray your fire hose at different areas of the building that are on fire to reduce the Fire Meter down to zero, where upon the building is no longer on fire. Each level starts with screen that advises how many people are trapped in the building (and sometimes the occasional cat!) for you to save. You will receive a star rating (1-3) based on how many people you saved and how quickly you put the fire out.
Image Reference: http://1.bp.blogspot.com/-XX55f2OCZco/UC9gpKsHM6I/AAAAAAAAANY/XtdfR_PIf24/s1600/firefighter.cartoon.gif
'Whack a piñata' is a mobile game based primarily around sound. In this game, players are temporarily shown the shape of the piñata and then the screen goes dark as if their eyes are covered. They are 'spun around' to a random location, and must tap to try and strike the piñata. If they hit the piñata they will hear a sound effect letting them know they've found the right area, if not they must swipe left or right to turn to the side. The goal is to break the piñata as fast as possible within the time limit. Once you break the piñata open, the screen will be relit up (as if your eyes are uncovered), and you will see what you have won inside the piñata. In-game currency will allow you to unlock special new piñatas, and new sticks to whack them with. Different sticks have different strike strengths, so some piñatas may only be broken open with certain sticks.
Image Reference: http://thepinataproject.com/wp-content/uploads/2014/01/09_17_Pinata_630-420.jpg
In a bid to encourage people to be more active and live a healthier lifestyle, 'Live!' is a game where players earn in-game currency by completing real world activities - such as yoga, pilates, running/ walking, eating a balanced diet ( e.g. 5+ fruit/ vegetables per day), gym classes, weights, sports etc. 'Live!' will integrate with major Fitness apps such as 'my fitness pal', Fitbit and 'zombies, run!'. The USP of 'Live!' is that in-game currency can be used in a puzzle game (akin to those in Luminosity) where currency must be used to unlock certain stage levels rather than through Facebook integration. The puzzle levels are designed to improve your cognitive skills, and will be based off a series of neurological tests designed to challenge you. 'Live!' aims to take the stress out of living healthily by making into a game, and to add a bit of self-motivation and healthy competition between friends.
Image Reference: http://173.230.136.136/blog/wp-content/uploads/2013/10/Healthy-Living.png
'Itsy Bitsy Spider' is a small puzzle game where you play as a creepy crawly spider. Each level sets a goal location to try and get to without being noticed by the humans in the room. As a spider you can crawl, spin a string of web down and swing on it, and jump from spot to spot. You must make your way from your starting place to your target location within a set time limit. The game provides visual cues when a human looks in your direction, and you must stop moving so they hopefully don't notice you. If you are seen by the humans or run out time, you are squished and you must try again. As you progress through the levels, the target locations become more complicated such as onto one of the human's heads.
Image Reference: http://www.cliparthut.com/clip-arts/272/cute-spider-cartoon-272485.jpg
'Burritoman' is a cross-platform mobile game built to promote a popular chain Mexican store (a la Zambrero). In the game you play as one of the staff – you must take orders, make the burritos as per the order, and clear the tables once they are finished. The goal is to have as high a reputation as you can, so as customers purchase your delicious burritos and are happy, your reputation score increases. If customers find tables are dirty, or their order takes too long to complete, or you make a mistake in their order, your reputation score will decrease. The higher your score, the more customers will come to your store and the more burritos you must make. There are a set of Achievements that you can meet – X number of burritos created, X number of days played etc., that will also provide you real world benefits in the Mexican stores, such as discounts of burritos and other special offers. New menu items can be promoted through the game, and provide ongoing customer reward.
Image Reference: http://s3-media2.fl.yelpcdn.com/bphoto/pr-jIS7jblw6T6B_U-8UHg/ls.jpg
'The Food Chain' is an MMO survival game where you are the smallest creature in the lands, and at the bottom of the food chain. You must level up to grow bigger and evolve into a less primitive creature. The goal is to get to the top of the food chain, and to do so you must eat other creatures of a smaller size than you. The game has day/night cycles and different environmental areas such as underwater and on land. Depending on what environments and time in the day/night cycle you play in you may escalate up the food chain faster. You must stay in the environment you are randomly spawned in until you become a high enough level to evolve and grow either gills (for land to water transition) or legs (for water to land transiton). The goal of 'The Food Chain' is to be a short-play session game, similar to Agar.io, where dying is inevitable and frequent, and players are used to having to start again and flee from bigger creatures. There are food chain hierarchies in the different environments, and an overall food chain across the whole world, so you may need to cross the environments in order to be the top of the food chain.
Image Reference: http://miltonvt.org/images/department/rec/Food_Chain.jpg
'Dungeons of Kalaar' is an online co-op dungeon crawler game where you raid dungeons in a party that only exists for the period it takes to complete the dungeon. When you start the game you must choose the class and appearance of your character, and your stats for attack/defence are randomly set based on a range of values appropriate to your class. You may form a party to raid a dungeon from your friend list or choose to be randomly allocated to a party for a particular dungeon. The dungeons available to you will be limited based on your level and stats, and you may need to recomplete dungeon raids in order to open up new dungeons. Some dungeons may have specific requirements such as a certain number of players of a particular class or a very small party size for a particularly hard dungeon. There will occasionally be special events where a new dungeon will be available for 24 hours and special weapons and rewards will be available for those who succeed.
Image Reference: http://stuffpoint.com/anime-and-manga/image/213080/kirito-boss-battle-picture/
'Make a Mess' is a baby simulator where you patient parent is trying to feed you. You're feeling particularly mischievous and must throw as much food around as you can. 'Make a Mess' is a casual mobile game where you use two input touch controls to try and tip your food out of the container onto the feeding tray, where you can then swipe to flick the food off in the nominated direction. Your parent is only half paying attention to you, but when they do focus their attention on you they will try and stop you from making a mess. Bonus points can be earned by flicking food into their hair, on their clothes, and onto their cellphone. You have a limited amount of time to make as much of a mess as you can. Each time you replay you will be given a random allocation of food – peas are fun to flick, but might not make as much of a mess as saucy meatballs.
Image Reference: http://i.huffpost.com/gen/1492467/images/o-BABY-FOOD-MESS-facebook.jpg
'Rampage' is a fun little casual mobile game where you choose a giant creature and you are randomly allocated to a city. The goal is to smash as much as you can and as brutally as you can within the time limit. You receives points for every building you smash, and you will be rewarded with extra points if you combo smashing buildings – e.g throw a building into another which causes a domino effect, or smashing some buildings with your tail (if you have one). Your rampage score will be available on a global high score board, and you can use your points to unlock extra new giant creatures – such as a giant octopus that can smash multiple buildings at the same time with it's tentacles or Godzilla that can pick up pick up buildings. Each time you replay, you will spawn into a randomly selected city based off a real world location – e.g. San Fransisco, Tokyo, London, Auckland. How much destruction and devastation can you create?!
Image Reference: http://www.purplepawn.com/wp-content/uploads/2010/05/Smash-Monster-in-play.jpg
'Animalifun' is a fun multiplayer party game for all ages. Each player chooses an avatar from a set of adorable animals, each with their own unique ability – elephants that can spray water from their trunks, lions can jump higher, and butterflies can fly over certain obstacles (obviously). X has 10 different party game modes, and different modes rely on cooperation or competition between players. Game modes vary from boat racing games (competitive) and relay racing (cooperative) to balloon shooting championships. One game mode is more of a standard puzzle side scroller game where players must work together to get to the end of the level within a time limit, and another is a fighting arcade style game. The more you play, the more animals you unlock. 'Animalifun' is the type of game that anyone can pick up and play easily, whether it be for 15 mins or 4 hours – perfect for a casual get together with friends!
Image Reference: http://www.coolwallpaper.co/wp-content/uploads/2015/04/3D-Animals-Rhino-Wallpaper.jpg
In 'Let Them Eat Cake' you are budding baker who has just opened a cake store. Each person that enters your store describes the kind of cake they would like – the shape, colour, writing and decorations on it. You have a limited amount of time to create the cake of their dreams. Each cake starts out as a big rectangle and you can drag your finger around to cut out a shape of the cake and you can build up tiers by cutting out additional pieces from the cake base shape. Then you must mix colours to choose the icing to meet the customer's description and spread it on over the cake. Finally, you may choose from the decorations available to you – pipe on additional coloured icing into the shape of animal requested, draw on text specified, and add in your own personal flourish. Once the timer runs out you present the cake to the customer. They will give you money for the cake (varying depending on the complexity) and an additional tip based on how well they think you did. In-game money can be used to purchase additional types of decorations, flavours of cake and colours for icing.
Image Reference: http://blog-imgs-45.fc2.com/c/a/k/cake811/Cakes-Decorations-Ideas.jpg
You have just arrived in a magical place called 'Nom!' where the whole world is pretty much made up of delicious cookies. There are tall mountains made of chunks of chocolate, and vast lakes of milk. And you? Well you are very hungry. 'Nom!' is an endless runner where you must eat as many cookies as you can. Your fullness meter depletes as you run through the world, so you must keep eating cookies to replenish your energy. Somehow some sneaky fruit has gotten into some of the cookies… raisins, cranberries, apricots - the horror! Avoid eating these despicable abominations, or you may give yourself an upset stomach and lose your energy faster. Your high score shows both the number of cookies you have eaten eat and the amount of time that you've been running for. Jump over chocolate chunks sticking out of the ground, race up the cookie mountain slopes, over crumbly cookie cliffs and onto floating cookies to cross the milk lakes.
Image Reference : http://2nfex6k1mez4cl96p1r5a3u8mt.wpengine.netdna-cdn.com/wp-content/uploads/2013/03/le_vamp3.jpg
'Battleion' is an RPG mobile pervasive game where you play as a character who has a set of three beasts tamed. You have been sent a battle challenge from your nemesis (and really, who could say not to that?), but you must traverse across the world to reach him. When you start the game, it takes your initial location and asks if you would like to set this as your 'home'. If you set the location as your home, every time you come back to this location you are able to reconfigure your weapons and restore your character and beasts. As you use your phone in different physical locations, new areas of the map for you to explore and allow you to continue your journey. In each new area of the map that opens up, there are sub-quests that you can do to increase your battle skills and earn money that you can use to purchase items such as armour for your beasts, or potions to heal them. Once you have unlocked an area on your map, you can continue to play this area even if you are no longer in that physical location. There is an additional setting that you can enable to find strangers who are nearby co-located, and you can challenge them to a battle. Frequent battles will improve your skills and level up your beasts, and you may also be rewarded with special items and/or money.
Image References: http://cdn04.androidauthority.net/wp-content/uploads/2015/01/Pokemon-710x399.jpg
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@Adam Thompson Wow yeah I can see the similarities - I hadn't even heard of this game, it looks quite cool!
Babushka is sort of more inspired from many childhood hours spent playing the old Lost Vikings on the SNES. If I do decide to make this idea, I'll definitely have to have a closer look at Stacking.
This idea is almost exactly Stacking by Double Fine!
It's more of a traditional adventure game, but this pitch sounds more like a puzzle game.
It's a cute little game. Check it out on Steam:
http://store.steampowered.com/app/115110/
Thanks Lucy :) just a little idea I've had bouncing around for a while.
@jose.gra6380 - Definitely the plan for some puzzles where you have to be a specific size (like the medium size for example) and you could have the small one jump inside and take it through, because in that area that opens you need to have the small doll to open the next part to let the large size one through. I really like your idea about the weight dependant puzzles though.... that's got me thinking!
Can they go inside bigger dolls like IRL? While I imagine it wouldn't add that much to the game play unless there were weight dependant puzzles, I just like the dolls jumping out from inside each other >_>
I love the idea of each size doll having different skills/attributes! Really neat. :)