Genre: 2D, Roguelike, Turn Based RPG
Platform: PC
Game Description: play as a dungeon-crawling adventurer looking for fortune, and get to the bottom of the dungeon by maximizing the efficiency of only one stat of your choosing.
After your first battle in a run, you're given the option to choose which stat to invest in: Health, Strength, Defense, Agility, Mana, or Luck. You will be locked onto whichever stat you choose and all items you get will be geared around benefitting the stat you chose. You wont be able to put your stats on any of the other options.
The game has a basic RPG battle system, with normal attacks, skills, items, defense, etc. Bosses may bring unique gimmicks the player has to deal with accordingly.
Art style is based on old RPGs like Final Fantasy 6 or Dragon Quest, Music will be chiptune using samples from various other old-games as well.
Genre: Action, Adventure
Platforms: PC/Console
Target Audience: Players who enjoy lighthearted platformers and adventure games.
Description: You are Chip, a perfectly seasoned, delightfully crunchy potato chip. Life was good, snug inside a bag with hundreds of your closest friends, all waiting for your destiny to be fulfilled. Then, disaster struck.
During a turbulent trip from the factory, a tiny tear formed in your foil bag. In a tragic moment of rough handling, you were flung out, landing on the cold, unforgiving warehouse floor. Now, the bag containing your family and friends is gone, whisked away to the supermarket shelves, leaving you behind...
Chip must embark on an epic adventure to cross kitchens, navigate grocery stores, and survive the dangers of a world built for giants. You are small, you are fragile, and you are delicious. Your mission: find the bag, and reunite with your kind before you become stale or, worse, a snack for the curious cat!
Gameplay:
Control Chip as he leaps, slides, and rolls across massive, food-themed environments. Use your lightweight to glide over small drafts, but beware of sticky situations!
Face environmental hazards like crushing footsteps, rushing water (the sink!), and hungry pests. Solve puzzles by manipulating food items and kitchen tools—a cheese grater becomes a perilous ladder, and spilled soda turns into a challenging river.
Crunch Meter: Chip vitality is visualized with a unique Crunch Meter. Each hard fall or impact lowers his crunchiness. If the meter reaches zero, Chip becomes too crumbly, and it is Game Over. Find patches of oil or hidden seasoning boosts to restore your vital crunch.
For the world design, I'm thinking something similar to Unravel.
Género: Party Game
Plataforma: PC / Consolas
Público objetivo: Para gente que le gusta el humor tonto, el caos total y juegos donde nadie tiene el control real de lo que está haciendo. Perfecto para jugar con amigos y reírse porque una roca rodó mal o un palo salió volando sin motivo.
Descripción del juego: En Rock & Stick controlas objetos vivos del bosque: rocas o palos. Cada uno se mueve horrible a propósito, y ese es el chiste.
• Si eres una roca: pesan demasiado, no saltan, ruedan torpe y a veces aplastan cosas sin querer.
• Si eres un palo: son livianos, vuelan con cualquier viento, saltan demasiado alto y se quedan clavados en cualquier lado.
Cada ronda es un minijuego rápido donde todo puede salir mal (y normalmente sale mal).
Ejemplos de minijuegos:
• Carrera imposible: las rocas ruedan raro y los palos salen volando.
• Captura al conejo: el conejo es demasiado rápido; las rocas lo aplastan sin querer, los palos lo pasan de largo.
• Construyan la estatua: todos deben apilarse, pero los palos tiemblan y las rocas pesan demasiado.
Ganar casi siempre es accidental, y por eso da risa.
Créditos de imagen: https://www.freepik.com/premium-ai-image/mosscovered-rocks-wooden-stick-lush-green-forest_181724932.htm
Genre: Action.
Platform: Mobile devices.
Target audience: Casual gamers who enjoy quick team challenges.
Description: This is a multiplayer video game for two players, both of whom are thieves who must infiltrate a futuristic museum full of sensors, guards, and cameras.
The main idea is to cooperate strategically to steal valuable relics and pass the objects to each other American football-style without being detected. Each level features narrow corridors, protected display cases, and changing escape routes, creating tense and exciting games.
The game is controlled with virtual joysticks and simple buttons: run, slide, throw, and receive. One distracts while the other advances with the loot; when the pressure rises, they must pass the piece quickly to avoid alarms. If either is seen, both restart. The key is timing, communication, and reading the guards' movement patterns.
Image credits:
(https://pin.it/5UNOrL5QU)
The music would be stealthy electronic with intense beats that increase the tension. In this case, it would be: Art Gallery Music Playlist - A collection of calm and classical piano performances.
(https://youtu.be/9xd8lkDnOLM?si=kRrZRsURW5nVP6Kw)
Genre: Puzzle, single-player
Platforms: PC/Mobile consoles
Target Audience: Players who enjoy cozy crafting games, creative customization, and management minigames
Game Description: Welcome to Loomvale. You are the newest royal tailor, well… technically an apprentice. But after the old master suddenly retired (some say he ran away with all the silk), the workshop is now yours!
From simple farm tunics to enchanted capes for archmages, your job is to create clothes from zero: gathering raw fibers, spinning threads, dyeing fabrics, weaving patterns, and finally tailoring outfits perfectly suited to each client’s personality and profession.
But soon, you realize something curious… Some leftover scraps from each project can be combined into entirely new materials, opening the door to limitless creativity. With enough experimentation, you might craft outfits the realm has never seen before!
Gameplay:
Use your mouse or touch controls to interact with textile-crafting stations. Each garment requires multiple steps, each represented as a puzzle or minigame:
Gathering: Harvest wool, cotton, magical fibers, or monster drops through small collection challenges.
Spinning: Align fibers in a rhythm-based or precision puzzle to create strong threads.
Dyeing: Mix colors and create gradients using a blend-and-match puzzle system.
Weaving: Fit threads into loom patterns where multiple correct layouts can achieve the final fabric.
Tailoring: Drag, cut, and shape pieces in a spatial puzzle to minimize fabric waste.
Every client provides requirements and personality notes, which influence style points and bonuses. A king may demand luxury and symmetry; an adventurer may want practicality; an archer might want lightweight, silence-boosting gear.
Completing jobs using fewer scraps rewards you with leftover pieces, which can later be used in a freeform Design Studio Mode, allowing players to create original outfits, banners, cloaks, or decorations for the shop.
Genre: Party Game
Platform: PC / Consoles
Target audience: For players who enjoy games where the idea is to cooperate but even so, everything gets out of control.
Game description: In Duck Haul, everyone is a duck working on a floating dock that sinks, breaks, and moves all the time. The mission is simple: transport ridiculously large or heavy objects without dropping them in the water.
The problem is that moving them requires several ducks to grab them at the same time, and coordinating is chaotic. In addition, each duck has a weird ability that either helps or complicates things (one is muscular but slow, another is slippery, another screams too loudly, etc).
The rounds are short, and literally anything can go wrong: if you succeed, the object reaches the boat; if not, it can fall, bounce, or sink half the dock.
The goal is to move the object in time without physics, the dock, or your friends ruining everything.
Image credits: https://www.gamesradar.com/games/survival/one-of-steam-next-fests-biggest-survival-games-makes-a-compelling-promise-imagine-dayz-or-rust-but-youre-a-duck/ (It was the closest thing I found to use as a reference).
Genre: Dramatic visual novel / psychological adventure
Platform: PC.
Audience: Young people and adults looking for intense and emotionally devastating stories.
The game is about a young man broken by the unexpected death of the girl with whom he dreamed of building a life. Since the accident, his mind has become a broken territory where some days he wakes up convinced that she is still alive: he thinks he hears her laughter in the kitchen, sees her walk through the door, or feels her hand on his. However, reality always returns with a cold blow, reminding him that his routine will never be the same again. Every object, every path, and every memory forces him to confront an incomplete future.
In the end, he finds peace in a symbolic space where she appears and embraces him. It is not death, but a spiritual refuge born of his need to heal.
The gameplay allows you to explore this emotional distortion, navigating between real scenes and moments where memory drags you into a world that no longer exists. The art uses washed-out tones, dim lights, and settings that fragment according to his mental deterioration.
Image credits: (https://pin.it/3sTPHIEL0)
The main music would be Moonlight Sonata – Adagio sostenuto by Ludwig van Beethoven. (https://youtu.be/lC0ncp6VE5s?si=1ok1pZOI8jeJx9kF)
Genero: 2D, Roguelike, Simulator
Plataforma: Mobil
Descripción de Juego: Un juego simplísimo en donde utilizas mazos para destruir melones. El goal es ver que tantos melones puedes romper en un tiempo limite
El juego incrementa de dificultad con cada victoria, melones mas duros siendo representando con mas capas que se tienen que romper. Se puede conseguir mejoras para tu mazo cada cierta cantidad de melones rompidos que facilitaran el proceso
El juego debe de tener un estilo simple y entendible, con música calmante.
Imagen de ejemplo tomada de: https://www.shutterstock.com/shutterstock/videos/3561867281/thumb/4.jpg?ip=x480
Género: Party Game
Plataforma: PC / Consolas
Público objetivo: Jugadores que disfrutan el caos, las mecánicas raras y reírse de cosas que ni deberían ser un problema, pero lo son.
Descripción del juego: En Who Moved My Shadow, todos son patos en un lago dividido entre luz y sombra. En la luz todo normal, pero en la sombra es donde empieza el caos:
las sombras de los patos se mueven solas, como si tuvieran personalidad propia.
Cada pato tiene una sombra exagerada, gigante, dramática, y ninguna hace exactamente lo mismo que su jugador. A veces imitan, a veces se van por su cuenta, a veces se chocan con otras sombras puro caos.
Cada ronda tiene un objetivo distinto: esconderse de un búho que solo ve sombras, competir por pan que aparece en zonas oscuras, llevar objetos sin que tu sombra los sabotee, o formar una figura usando solo las sombras.
Las sombras pueden empujar, fusionarse, activar cosas sin querer y asustar a otros jugadores.
El objetivo es completar los objetivos mientras tu propia sombra hace todo lo posible por arruinarte y las de los demás también.
Créditos de imagen: https://www.flickr.com/photos/matthileo/6799538888 (I mean, no es lo que estaba pensando, pero no encontré nada más para usar como referencia).
Género: Aventura, Souls-like, Accion
Plataformas: PC, consolas.
Audiencia objetivo: Personas a las que les gusta los juego de accion y las Magical Girls
Descripción: En un mundo atacado por Mostruos, Han llegado las Magical Girls para defender a todos y devolver la felicidad
Reina y Lucy son un Par de chicas de instituto que un dia son elegidas para convertirse en Magical Girls defender a la ciudad. Gracias al poder magico que se les fue otorgado puedo lanzar rayos y crear armas para luchar contra el mal.
Con una ciudad que constantemente esta siendo atacada por monstruos este duo de chicas magicas esta aqui para defendelo mientras investigan el origen del mal para arradicarlo por complete de una vez por todas
Gameplay: En el juego controlas A Reina como personaje Principal, Mientra Lucy Lucha a tu lado controlado por un segundo jugador o la Maquina en caso se jugar solo.
Debes explorar la ciudad mientras combates con Monstruos en un entorno 3D, ambas chicas maginas tienen un cetro de chica magica la cual pueden convertir al instante en una espada para lanzar ataques Melee o ulitzar el cetro para lanzar disparos de energia a distancia.
Al estilo de un Juego tipo Souls el mundo estara lleno de jefes y enemigos complicados. El duo debera trabajar en equipo para superar los retos y derrotar el mal.
La inspiracion serian los juegos tipo souls con la diferencia que todo el juego esta planeado para ser jugado a 2 jugadores ya sea con otro jugador o con la maquina.
Tambien la narrativa sera un punto fuerte, llevando al duo de chicas magicas a enfrenta Retos no solo fisicos sino tambien emocionales.
Musical Inspiration: https://www.youtube.com/watch?v=7zFibRNwwoM
Género: RPG de Acción / Fantasía Culinaria / Comedia Mágica
Plataforma: Pc.
Descripción: Eres Lía, una oveja aprendiz de hechicera culinaria que carga una lasaña mágica viviente llamada Lasagnor. Esta lasaña funciona como arma y compañero. Cada capa contiene hechizos únicos: fuego de tomate, escudos de queso, portales de pasta y hasta invocaciones de ingredientes míticos.
Se jugaría de la siguiente forma:
Teclado: mover a Lía, esquivar, activar combos.
Ratón: seleccionar capas de lasaña, mezclar ingredientes, lanzar hechizos.
Créditos de la imagen: (https://pin.it/6mx7FisLw)
Y para la música sería Myuu – Fantasy Ambience ( https://youtu.be/4EmSm55vs-c?si=FN26zRQkZvj3LHUp)
Genre: Experimental short narrative walking sim
Platform: PC
Description: In "The Park", you walk a single, familiar path through a city park across three pivotal stages of life. The core gameplay is an experiential journey where your perception of the world changes based on age, revealing how we see the world.
As a Child, the park is a vast kingdom of imagination. The jungle gym is a towering fortress, a puddle is a treacherous sea, and a line of benches becomes perilous trenches. The world is really saturated, vibrant, and overflowing with invisible adventures.
As an Adult, the magic has faded. You see the same park through a lens of routine and responsibility. The colors are muted, almost washed out. The space feels barren, empty, and lonely; the benches are just benches, the path is just a shortcut, way smaller than before, and there is barely any people. You are physically present but mentally elsewhere, blind to the world's details. it is devoid of any details, like an unfinished environment.
As an Elder, you return to the park and finally see it for what it truly is. The colors are natural, warm, and complete. You notice the delicate blooming flora, the graceful architecture of the trees, and the vibrant community of people around you. The vibe is one of peaceful acceptance and wholeness, finding profound beauty in the simple, trivial details you once overlooked.
Descripción: Este juego es un juego de simulación relajante que combina la silvicultura (gestión y cultivo de bosques) con mecánicas de agricultura en un mundo abierto y adorable. No se trata solo de talar, sino de entender, cuidar y revitalizar un ecosistema completo. es una experiencia tranquila y gratificante. Es para aquellos que buscan un refugio de la rutina, un lugar donde el ritmo lo marcan las estaciones y la satisfacción de ver cómo, con paciencia y cariño, la vida florece de nuevo.
Genre: Puzzle, Single-Player
Platforms: PC/Mobile (consoles)
Target Audience: People who enjoy organization and management minigames.
Game Description: Oops! You accidentally dropped your favorite vase. It was made of glass and is now shattered into countless shards. After carefully gathering all the pieces, you realize, "I might be able to fix this." Grab some glue and prepare to reconstruct a beautiful glass object.
But wait... something is strange. You successfully rebuilt the vase, yet... you still have some extra pieces left over?
You have a brilliant idea! You can intentionally break your other glass objects and then reconstruct them using fewer pieces than before. The resulting extra pieces can then be used to build a completely new object! You're a genius! More beautiful creations for you!
Gameplay: The Core Mechanic is that Players use their mouse or touchpad to drag and move pieces. The main objective is to restore glass objects using the lowest possible number of pieces. Each object is specially designed to make this "piece-saving" goal possible.
The game is divided into Levels and features multiple solutions for each puzzle.
Once you have collected enough extra pieces, a Building Mode is unlocked. Here, you can use all the collected shards to make your own special and original glass creations.
The gameplay is similar to titles like A Little to the Left, but focuses exclusively on restoring and restructuring puzzles, without the organization aspect.
Genre: Narrative fantasy adventure with mystical exploration.
Platform: Consoles
Target audience: Young people and adults who love magical worlds, emotional lore, and spiritual aesthetics.
Description: Here, you are a peasant girl with spiritual gifts who can perceive the echoes left behind by the kami after the tragedy that separated Emberglem and Oswain. Your mission is to uncover the story of Kiliel, the brother who distanced himself from his family after their mother's death.
Combine enchanted clothing, elegant movements, and expansive settings focused on exploration and ritual gathering. Each area reflects the rift between the moon and the sun: mystical architecture worn down by war, broken artifacts at the border, and kanji engraved on the celestial bridge that only appears during eclipses to narrate the death of the goddess of food and mother of Kiliel and Oliver. Her murder caused the division of her children, now estranged by fear, deception, and resentment.
Kiliel lives in Emberglem. He has a calm demeanor, but is marked by sadness, empathy, and the struggle between revenge and hope. His knowledge is crucial to uncovering the truth of the conflict, although his anger can be unleashed if the player fails to guide him. Forming a bond with him opens paths to reconciliation.
You will play by exploring the dark atmosphere of Emberglem and Oswain's strange call to Kiliel, activating suits with lunar or solar abilities, interpreting spiritual signs, and making decisions that influence Kiliel, the story, and the fate of both kingdoms.
Image credits: (https://pin.it/7p7kxQY2E)
The style would be somewhat similar to the game Infinitty Nikki, and the music would be: Infinity Nikki - Stylist's Guild Memorial (https://youtu.be/k9pORFomTd4?si=n_oqmdqFaTkvJN7O)
Genre: Party Game
Platform: PC / Consoles
Target audience: Players who enjoy silly, chaotic games that never turn out as they should.
Game description: In Duckline, everyone is a duck trying to make formations requested by The Great Heron: circles, arrows, hearts, spirals... things that sound simple, but the ducks slip, collide, and receive contradictory orders. All the controls are designed to make coordination difficult on purpose.
Each duck has a flaw: one only turns left, another falls asleep for a second, another pushes everyone around, another is afraid of water, etc.
Every so often, absurd events occur: bread rains down, a dog scares everyone away, a wave breaks the formation, or an NPC duck gets in the way.
The game doesn't ask you to do it perfectly; rather, it rewards you for disaster:
things like the most chaotic duck, the best attempt, the saddest formation, or the one that turned out well by pure luck.
Image credits: I couldn’t find any reference image that really matched what I was trying to show T_T
Clientes en Caos
Género: Visual novel humorística / Decisiones con múltiples finales
Plataforma: PC
Audiencia deseada: Adultos jóvenes que disfrutan historias locas estilo novela visual.
Descripción: Recibes a los clientes más extraños del planeta. No hay mecánicas de simulador: todo se basa en narrativa. Escuchas historias raras, como alguien que quiere tatuarse un mapa para “escapar del tiempo” o una chica que desea un tatuaje que “espante exnovios”. Si la historia no tiene sentido (lo cual es casi todo el tiempo porque puede ser que necesiten ir al cuarto blanco), eliges entre varias alternativas para guiarlos hacia una decisión razonable. Mientras más convincente seas, más finales desbloqueas: comedia pura y situaciones totalmente inesperadas.
Cómo se jugaría:
Con mouse eliges opciones, revisas notas de clientes, investigas su lógica rota y seleccionas la respuesta perfecta para calmarlos. Cada cliente aporta una historia corta y divertida.
Para la música sería algo como Lo-Fi Coffee Beat
(https://youtu.be/c5uekLJdc7w?si=uClhuJZpFyReeJEE)
Gallo Vicioso GO
Género: Comedia interactiva / Aventura narrativa por decisiones
Plataforma: Móviles (Android y iOS)
Audiencia deseada: Jóvenes y adultos que aman juegos absurdos, rápidos y llenos de humor.
Descripción:
Eres el cuidador del Centro de Rehabilitación Aviar, donde llega Pico Loco, un gallo hiperactivo, dramático y vicioso. Pero su vicio no es normal: está obsesionado con retos rarísimos como robar tapas de refrescos, competir con ventiladores, cantar trap a medianoche y retar a motocicletas. Cada vez que lo atiendes, te cuenta historias tan incoherentes que parecen inventadas en el momento.
Tu misión es calmarlo antes de que explote (literalmente), escuchar sus locuras y elegir entre varias respuestas para que al menos no sea peligrosa.
Cómo se jugaría:
Tocas para seleccionar diálogos, persuadirlo, desbloquear finales chistosos y mantener su medidor de control del vicio lleno. Cuanto más lo calmes, más gallos viciosos desbloquearás, cada uno más raro que el anterior.
Para la música sería: Chicken Beat – Funny Funk
(https://youtu.be/Tc2F7yhP_wQ?si=z5Mfj8O54Tb3oBLn)
Genero: 3D, Simulador, Comedia
Plataforma: PC
Descripción del juego: Juegas como un profesor de Calculus viviendo su día a día, pero para completar tareas mundanas debes completar problemas matemáticos en tu cabeza.
Los problemas son simplificados a elegir una respuesta correcta entre 4, y tienes tiempo ilimitado para responder, con algunas excepciones que necesitan pensamiento rápido.
El juego tendrá un focus en escenarios en donde menos piensas que sea necesario calcular algo siendo eventos en donde tengas que hacerlo, y también otras escenas cómicas.
El estilo de arte imita al estilo 2D con líneas negras y diseños simples, y la música debe tener una variedad de canciones intensas y cómicas.
Imagen de ejemplo tomada de: https://media.tenor.com/1vIoFOWM8goAAAAe/dr-stone-science.png
Genre: Puzzle, single-player
Platforms: PC/Mobile consoles
Target Audience: People who like organization and management minigames
Game Description: You have multiple boxes, containers, and various useless objects to organize. The room space in your home is limited. So you'd better take advantage of every possible container.
Boxes, Jars, backpacks, buckets, egg cartons, shoes, cups, anything can be a container.
Store objects into larger objects and those objects into even larger ones, like a matryoshka.
Gameplay: Use your mouse or touchscreen to drag and move objects similar to the game, a Little to the left, with an action button to rotate. You may need to interact with some objects first before being able to use them as a container, for example, if you have a closed, empty Jar. You have to open the jar to store stuff in it.
The game is divided into Levels. Your performance depends on how much space you occupy per millimeter at the end, with each level having a simple objective to pass and a harder challenge to complete.
For example, if you reduce the space used to 2 cubic meters, you pass the level, but if you reduce it to 1.6 cubic meters, you complete the challenge. It all depends on how you organize your containers
Género: Terror cooperativo, Supervivencia
Plataforma: PC / Consolas
Público objetivo: Para jugadores que disfrutan terror donde el sonido manda, y donde cuackear de más puede arruinarle la partida al equipo.
Descripción del juego: Los jugadores son patos atrapados en un pantano lleno de niebla. De día todo está tranquilo, pero en la noche aparece El Descuacador, una criatura que no te ve, solo te escucha. Tus pasos, tus cuacs y hasta el agua moviéndose pueden revelar la posición del grupo.
Cada pato tiene una habilidad distinta: uno siente vibraciones, otro corre sin hacer ruido, otro puede esconderse bajo el agua y otro imita sonidos para distraer a la criatura.
El equipo tiene que completar tareas del pantano activar tótems, encontrar nidos, cargar objetos sin tirarlos al agua mientras intenta no hacer ruido de más.
A veces, un jugador recibe un cuac del pantano y empieza a escuchar cosas que no son reales, haciendo que sin querer guíe al grupo a zonas peligrosas.
El objetivo es escapar del pantano activando todos los tótems antes de que el ruido del Descuacador se vuelva tan fuerte que ya nadie sepa qué sonido es real.
Créditos de imagen: https://trebz.artstation.com/projects/AdKgW
Genre: Tower Defense, casual
Game Description:
in this game, you are a hacker trying to gain access to computers. to do this, you must complete a full suite of minigames where you have to protect your cpu by setting up defenses as waves of "viruses" try to destroy your computer. the game allows for various strategies to try and stop the viruses by offering a variety of defenses.
Genre: Action RPG / Humorous psychedelia with mild horror.
Platform: PC exclusive.
Target Audience: Players aged 13+ who love surreal worlds and mind-bending mechanics.
Game description: Your name is Menta, and you were born a sheep with an imagination-overloaded brain, capable of creating momentary realities without meaning to. She materializes involuntary thoughts, which makes the world unpredictable. If she thinks the floor is lava, it will be. If she imagines an enemy is adorable, it will turn pink before trying to eat her.
The story takes place in a valley that has been fragmented when Menta had a massive nightmare that became real. Now she must travel through these fragments, such as talking forests, laughing dungeons, and corridors that bend like paper, to recover parts of her own mind.
If the player uses three consecutive ideas without losing focus, reality adjusts in their favor, but if they fail, the ideas come to life in a chaotic way and attack.
Its use
Keyboard movement, ideas are selected with the mouse and reflected in the environment: change gravity, deform paths, alter enemies, or modify physics to solve puzzles.
For the music, it would be surreal and atmospheric soundscapes: combining mystery with strangeness, ideal for a world shaped by thoughts. Myuu – Silent Horror.(https://youtu.be/REk9Ia6eYXk?si=Wnu1HF78q_4giYHM).
Genre: Party Game
Platform: PC / Consoles
Target audience: People who enjoy games where everything is improvisation, controlled chaos, and decisions that make no sense but still affect the story. Ideal for those who laugh themselves silly role-playing or making up nonsense on the fly.
Game description: In this game, everyone is a duck. Ducks sitting in a super important meeting where the future of the pond is supposedly being decided, but nothing makes sense.
They vote on ridiculous things like:
• Who controls the pond's bread?
• How do we expel the invasive iguana?
• Can you fly without a license or not?
The thing is, each player is assigned a completely random duck personality, and they have to stick to that character no matter what. You can be:
• a paranoid duck.
• one that only speaks in quacks.
• an anxious one.
• one that always votes against things out of habit.
• a guru duck who says he saw the future.
The game is basically 90% improvisation and 10% absurd decisions that change the pond, even if it's all nonsense. In the end, it feels like a mini duck roleplay comedy where chaos is part of the charm.
Image credits: https://dailyorange.com/2025/05/duck-cole-ross/ (I couldn't find an image that served as a reference, but this is how I imagine people playing this game xD).
Genero: sigilo, estrategia, asesinos
Descripción: este juego se basa en un desarrollo de la idea original propuesta por el multijugador de juegos como Assassin's creed IV: Black flag. Se trata sobre una cadena de asesinos y victimas. En el juego, se te asigna otro jugador para asesinar, pero tambien se te asigna otro jugador asesino. Tu mision como asesino es encontrar a tu objetivo y asesinarlo sin que pueda escapar de ti. A cada jugador ni se le marca quien es su asesino ni quien es su victima, solo hay sensores de proximidad para sentir que esta cerca. Con respecto a tu victima, solo vez la imagen de como se ve su avatar. Hay varias abilidades que un jufador puede usar para facilitar el asesinato tanto como para escapar de su asesino. Una vez matas a tu objetivo, se te asigna otro, y una vez te asesinan, reapareces con otro objetivo.
Género: Party Game
Plataforma: PC / Consolas
Público objetivo: Pensado para grupos que disfrutan los juegos donde nadie sabe quién dice la verdad. Ideal para gente que se divierte mintiendo, dudando y tratando de adivinar qué está pensando el resto.
Descripción del juego: En Confía en Mí, todos los jugadores usan micrófono y tienen que hacer misiones cooperativas simples: activar paneles, presionar botones o reparar sistemas antes de que se acabe el tiempo.
El detalle es que uno de los jugadores no ve lo mismo que los demás. En su pantalla hay cosas cambiadas: colores distintos, instrucciones falsas o lugares invertidos. Nadie sabe quién es el jugador “alterado”.
Durante la partida, el juego manda mensajes o sonidos que confunden a todos. A veces los escuchan todos, y otras solo un jugador.
Cosas como:
• “Jugador 2 está mintiendo.”
• “Tu versión del mundo es la real.”
• “El jugador 3 parece sincero... ¿no?”
La gracia del juego está en la tensión y el caos que se arma. Cada error hace que todos empiecen a mirarse, y aunque alguien diga la verdad, igual puede sonar sospechoso.
Las rondas son cortas, y al final se revela quién era el jugador alterado y cuánto logró engañar a los demás.
Créditos de imagen: https://www.gamespot.com/articles/5-best-deception-games-like-among-us/1100-6482788/