Submissions by Carlos Tejeira tagged survival

Género: Terror cooperativo, Supervivencia
Plataforma: PC / Consolas

Público objetivo: Para jugadores que disfrutan terror donde el sonido manda, y donde cuackear de más puede arruinarle la partida al equipo.

Descripción del juego: Los jugadores son patos atrapados en un pantano lleno de niebla. De día todo está tranquilo, pero en la noche aparece El Descuacador, una criatura que no te ve, solo te escucha. Tus pasos, tus cuacs y hasta el agua moviéndose pueden revelar la posición del grupo.

Cada pato tiene una habilidad distinta: uno siente vibraciones, otro corre sin hacer ruido, otro puede esconderse bajo el agua y otro imita sonidos para distraer a la criatura.
El equipo tiene que completar tareas del pantano activar tótems, encontrar nidos, cargar objetos sin tirarlos al agua mientras intenta no hacer ruido de más.

A veces, un jugador recibe un cuac del pantano y empieza a escuchar cosas que no son reales, haciendo que sin querer guíe al grupo a zonas peligrosas.

El objetivo es escapar del pantano activando todos los tótems antes de que el ruido del Descuacador se vuelva tan fuerte que ya nadie sepa qué sonido es real.

Créditos de imagen: https://trebz.artstation.com/projects/AdKgW

Genre: Psychological Horror, Survival
Platform: PC / VR

Target Audience: This game is designed for players looking for real tension, people who don't just want jump scares, but also want to feel trapped and vulnerable.

Game Description: This is an underwater horror game, but it's not about building or surviving like other games. The idea is much more psychological, as it involves being trapped in the darkness of the sea, not knowing if you're alone or if something is moving with you in the darkness.

The player controls a diver with limited oxygen. There are no weapons, just your suit, a flashlight that eventually runs out of power, and the sound of your breathing getting louder in your helmet. The main mechanics are deciding how far you dare to advance through sea caves and sunken ships, or continuing to dive into the endless abyss, knowing that every meter deeper could be your last.

The eeriness lies in the constant tension, as sometimes you'll see a silhouette disappear when you shine the flashlight, hear distant noises without knowing where they're coming from, or feel something brush against your suit, but you won't always have an answer. The worst is not what you see, but what you imagine.

Oxygen and light serve as your only defense, but also as your limit, as if you overuse the flashlight, the battery dies. If you explore too much, you drown. And if your suit is damaged and you don't repair it, each subsequent mission becomes more dangerous until you inevitably lose.

The sea is the true enemy. It's claustrophobic, endless, and alive. The darkness is unforgiving, and every silence is as unsettling as a roar.

Image credits: https://www.dsogaming.com/news/dark-mass-is-a-new-first-person-underwater-horror-game/