Genre: Party Game
Platform: PC / Consoles
Target audience: For players who enjoy games where the idea is to cooperate but even so, everything gets out of control.
Game description: In Duck Haul, everyone is a duck working on a floating dock that sinks, breaks, and moves all the time. The mission is simple: transport ridiculously large or heavy objects without dropping them in the water.
The problem is that moving them requires several ducks to grab them at the same time, and coordinating is chaotic. In addition, each duck has a weird ability that either helps or complicates things (one is muscular but slow, another is slippery, another screams too loudly, etc).
The rounds are short, and literally anything can go wrong: if you succeed, the object reaches the boat; if not, it can fall, bounce, or sink half the dock.
The goal is to move the object in time without physics, the dock, or your friends ruining everything.
Image credits: https://www.gamesradar.com/games/survival/one-of-steam-next-fests-biggest-survival-games-makes-a-compelling-promise-imagine-dayz-or-rust-but-youre-a-duck/ (It was the closest thing I found to use as a reference).
Genre: Party Game
Platform: PC / Consoles
Target audience: Players who enjoy silly, chaotic games that never turn out as they should.
Game description: In Duckline, everyone is a duck trying to make formations requested by The Great Heron: circles, arrows, hearts, spirals... things that sound simple, but the ducks slip, collide, and receive contradictory orders. All the controls are designed to make coordination difficult on purpose.
Each duck has a flaw: one only turns left, another falls asleep for a second, another pushes everyone around, another is afraid of water, etc.
Every so often, absurd events occur: bread rains down, a dog scares everyone away, a wave breaks the formation, or an NPC duck gets in the way.
The game doesn't ask you to do it perfectly; rather, it rewards you for disaster:
things like the most chaotic duck, the best attempt, the saddest formation, or the one that turned out well by pure luck.
Image credits: I couldn’t find any reference image that really matched what I was trying to show T_T
Género: Terror cooperativo, Supervivencia
Plataforma: PC / Consolas
Público objetivo: Para jugadores que disfrutan terror donde el sonido manda, y donde cuackear de más puede arruinarle la partida al equipo.
Descripción del juego: Los jugadores son patos atrapados en un pantano lleno de niebla. De día todo está tranquilo, pero en la noche aparece El Descuacador, una criatura que no te ve, solo te escucha. Tus pasos, tus cuacs y hasta el agua moviéndose pueden revelar la posición del grupo.
Cada pato tiene una habilidad distinta: uno siente vibraciones, otro corre sin hacer ruido, otro puede esconderse bajo el agua y otro imita sonidos para distraer a la criatura.
El equipo tiene que completar tareas del pantano activar tótems, encontrar nidos, cargar objetos sin tirarlos al agua mientras intenta no hacer ruido de más.
A veces, un jugador recibe un cuac del pantano y empieza a escuchar cosas que no son reales, haciendo que sin querer guíe al grupo a zonas peligrosas.
El objetivo es escapar del pantano activando todos los tótems antes de que el ruido del Descuacador se vuelva tan fuerte que ya nadie sepa qué sonido es real.
Créditos de imagen: https://trebz.artstation.com/projects/AdKgW