Submissions by JoseJarquin tagged puzzle

Genre: Puzzle, single-player

Platforms: PC/Mobile consoles

Target Audience: Players who enjoy cozy crafting games, creative customization, and management minigames

Game Description: Welcome to Loomvale. You are the newest royal tailor, well… technically an apprentice. But after the old master suddenly retired (some say he ran away with all the silk), the workshop is now yours!

From simple farm tunics to enchanted capes for archmages, your job is to create clothes from zero: gathering raw fibers, spinning threads, dyeing fabrics, weaving patterns, and finally tailoring outfits perfectly suited to each client’s personality and profession.

But soon, you realize something curious… Some leftover scraps from each project can be combined into entirely new materials, opening the door to limitless creativity. With enough experimentation, you might craft outfits the realm has never seen before!

Gameplay:
Use your mouse or touch controls to interact with textile-crafting stations. Each garment requires multiple steps, each represented as a puzzle or minigame:
Gathering: Harvest wool, cotton, magical fibers, or monster drops through small collection challenges.

  • Spinning: Align fibers in a rhythm-based or precision puzzle to create strong threads.

  • Dyeing: Mix colors and create gradients using a blend-and-match puzzle system.

  • Weaving: Fit threads into loom patterns where multiple correct layouts can achieve the final fabric.

  • Tailoring: Drag, cut, and shape pieces in a spatial puzzle to minimize fabric waste.

Every client provides requirements and personality notes, which influence style points and bonuses. A king may demand luxury and symmetry; an adventurer may want practicality; an archer might want lightweight, silence-boosting gear.
Completing jobs using fewer scraps rewards you with leftover pieces, which can later be used in a freeform Design Studio Mode, allowing players to create original outfits, banners, cloaks, or decorations for the shop.

Genre: Puzzle, Single-Player

Platforms: PC/Mobile (consoles)

Target Audience: People who enjoy organization and management minigames.

Game Description: Oops! You accidentally dropped your favorite vase. It was made of glass and is now shattered into countless shards. After carefully gathering all the pieces, you realize, "I might be able to fix this." Grab some glue and prepare to reconstruct a beautiful glass object.

But wait... something is strange. You successfully rebuilt the vase, yet... you still have some extra pieces left over?

You have a brilliant idea! You can intentionally break your other glass objects and then reconstruct them using fewer pieces than before. The resulting extra pieces can then be used to build a completely new object! You're a genius! More beautiful creations for you!

Gameplay: The Core Mechanic is that Players use their mouse or touchpad to drag and move pieces. The main objective is to restore glass objects using the lowest possible number of pieces. Each object is specially designed to make this "piece-saving" goal possible.

The game is divided into Levels and features multiple solutions for each puzzle.

Once you have collected enough extra pieces, a Building Mode is unlocked. Here, you can use all the collected shards to make your own special and original glass creations.

The gameplay is similar to titles like A Little to the Left, but focuses exclusively on restoring and restructuring puzzles, without the organization aspect.

Genre: Puzzle, single-player

Platforms: PC/Mobile consoles

Target Audience: People who like organization and management minigames

Game Description: You have multiple boxes, containers, and various useless objects to organize. The room space in your home is limited. So you'd better take advantage of every possible container.
Boxes, Jars, backpacks, buckets, egg cartons, shoes, cups, anything can be a container.
Store objects into larger objects and those objects into even larger ones, like a matryoshka.

Gameplay: Use your mouse or touchscreen to drag and move objects similar to the game, a Little to the left, with an action button to rotate. You may need to interact with some objects first before being able to use them as a container, for example, if you have a closed, empty Jar. You have to open the jar to store stuff in it.

The game is divided into Levels. Your performance depends on how much space you occupy per millimeter at the end, with each level having a simple objective to pass and a harder challenge to complete.
For example, if you reduce the space used to 2 cubic meters, you pass the level, but if you reduce it to 1.6 cubic meters, you complete the challenge. It all depends on how you organize your containers

Género: Aventura, 2D, Puzzle, Accion, Metroidvania

Plataformas: PC, consolas.

Audiencia objetivo: Adolescentes y adultos, fans de los juegos con estetica oscura

Descripción: Eres un pequeño ser sombrio que despierta en un callejón oscuro en medio de la noche, con la altura de apenas una moneda, tu origen es desconocido, no conservas ningún recuerdo.

Al intentar avanzar, te das cuenta de que solo puedes existir en la oscuridad. Las zonas iluminadas son como un campo de fuerza imposible de cruzar.

Una mancha oscura se aparece frente a ti, redonda, uniforme y a una más pequeña que tú, su sola presencia pareciera absorber toda luz alrededor, son criaturas de la noche, mas no son hostiles, te quieren guiar.

Con la ayuda de estos orbes oscuros puedes crear caminos nuevos a través de la luz y avanzar por las tenebrosas calles de una ciudad iluminada.

Gameplay: Con desplazamiento Lateral 2D, Te encuentras en las afueras de un entorno urbano pero solo puedes existir en los lugares donde hay sombra,

Dándole órdenes a unas criaturas oscuras y ovaladas que te siguen, puedes crear nuevos caminos para avanzar e incluso alcanzar lugares altos. Pero estas también tienen un límite de qué tan lejos pueden llegar.

Al progresar por el mundo puedes rescatar más criaturitas oscuras que se unen en tu viaje, extendiendo así tu alcance y permitiéndote llegar a nuevas zonas a las que antes no podías acceder.

Todo el juego ocurre en un entorno semirrealista con personajes caricaturescos, algo parecido a los juegos de Paper Mario o Plucky Squire.

Genre: Strategic Horror, Puzzle, Stealth/Action Hybrid.

Target Audience: Teens (13–18 years old), Fans of strategic horror and stealth-action games like Hitman, Dead by Daylight, or Hello Neighbor.

Description: In this game, you are the monster. Your mission is not merely to hunt your victims, it’s to terrify them. Every scream, every terrified reaction brings you closer to victory.

Using strategy, stealth, and your monster’s special abilities, you must create perfect scenarios of fear, manipulate the environment, and hunt down your targets before they escape.

The more fear you generate, the stronger you become. But beware, your victims will adapt, setting traps, hiding, and trying to call for help.

Gameplay Overview:
Perspective: Top-view camera with optional first-person mode for special moments (executing scares or using powers).
Setting: A city at night, full of narrow alleys, abandoned buildings, parks, and hidden paths.

At the beginning of the game, you must select your monster. There are many, and each one has a different set of abilities.

• The Shadow
Ability: Stealth - Can blend into darkness and silently move between shadows without being detected.
• The Siren
Ability: Psychological - Can whisper into victims’ minds, causing hallucinations or panic.
• The Butcher
Ability: Brute Force - Can destroy walls and objects to corner victims, but moves more slowly.
• The Phantom
Ability: Manipulation - Can control lights, doors, and objects remotely to create terrifying traps.

Explore the map to locate potential victims. Frighten, isolate, and terrorize your targets until they panic. Level up your fear meter to unlock new and progress to harder districts of the city.

Each potential victim has a visible Fear Meter above their head. The monster's goal is to drive this meter too, triggering a “Scream Event.” The victims will “pass away” out of horror.

Simply trying to run behind your victims may end with them escaping. You must create the perfect strategy using your abilities and the environment. Something comparable to the HITMAN games.

You are not the hero. You are the fear itself.

Genre: Puzzles, First Person, Action.
Platforms: Consoles, PC

Target audience: All ages, but especially focused on people who like puzzle games with real-time action.

Description: You are a scientist. You have just moved into a mansion that was a bargain on the market, but upon arrival, you discover that the reason it was so cheap is that it is full of ghosts.
Luckily, this is not a rare event, but rather an opportunity to study an unknown phenomenon and expose it to the scientific world.

Gameplay: With a first-person view, you have a gun that allows you to absorb ghosts and combine them. Your goal is to catch as many different types of ghosts as possible so you can study them.

There are ghosts of multiple colors. But some colors are obtained by combining ghosts. The game sets a goal for the number of ghosts you must have at the end of the mission.

Example:
Goal:
20 blue ghosts,
20 red ghosts,
10 purple ghosts.

You must have at least that number of ghosts at the end of the mission in order to continue.

Although the gun is primarily designed to absorb ghosts, it can also absorb other things, such as household objects. If you absorb something that is not a ghost, the game penalizes you.

As the game progresses, the difficulty increases, and ghosts can throw objects at you.

Reference Music: https://www.youtube.com/watch?v=71uu88V7J9M

Genre: First-Person, Management/Simulation, Puzzle
Platforms: PC, Nintendo Switch, Mobile.

Target Audience: fans of mysteries and narrative experiences.

Game Description: You are the newest (and only) housekeeper at Blackwood Manor, a
vast estate haunted by centuries of neglect. Your job is simple, restore the house to its former glory, but some restless spirits may get in your way.

As the housekeeper, you have responsibilities like cleaning, dusting, sweeping, and polishing all rooms. Keep all your items near you; a spirit may try to prank you by vanishing your broom… Or possessing it. Do the laundry, but the clothes never dry? That is definitely the work of a ghost.

Your job is to perform your duties as the housekeeper while the ghost gets in your way, and also be careful… Some ghosts are truly dangerous.

Gameplay: The manor is full of puzzles and closed rooms. By cleaning and doing chores, you can find items and keys that help unlock new parts of the manor.

While exploring the manor, you can find notes and narrative assets that help uncover the hidden history, and you learn more about the spirits that haunt the manor.

You can hold one item at a time. If you leave an item behind, a ghost may take it and hide it, solve puzzles, and uncover the mysteries of the manor.

Reference Music: https://www.youtube.com/watch?v=zeOUQYNoOPI.

Género: Puzzle, Arcade.
Plataformas: Moviles, Consolas, PC

Audiencia Objetivo: Jóvenes adultos que buscan juegos con partidas rápidas.

Descripción: Estrellas fugaces aparecen en una noche de cielo despejado. Mientras observas el espectáculo nocturno, algo cae muy cerca de ti. Al observar de cerca el lugar donde cayó, ves salir una pequeña estrella que parece desorientada. Al parecer cayó muy lejos de los demás. En esos más estrellas de múltiples colores empiezan a caer, todas parecen igual de perdidas.
Las estrellas se te acercan y piden ayuda. Ellas tienen el poder de regresar al cielo, pero deben trabajar en equipo.

Jugabilidad: Las estrellas van cayendo en un plano 2D similar a juegos como Arkanoid. Tu trabajo es atrapar estrellas hasta acumular el suficiente poder para lanzarlas al cielo.

Existe un medidor de poder que se va llenando conforme atrapas estrellas, al realizar combos específicos como atrapar varias estrellas de un mismo color seguidas, o atrapar color adyacente (ejemplo: una estrella morada, seguida de una estrella amarilla). Los combos hacen que el medidor suba más rápido.

El juego va por niveles y llevar hasta una cierta puntuación de estrellas lanzadas para poder pasar los niveles, por lo que es importante conseguir hacer combos.

El juego tendria una musica similar a:
https://www.youtube.com/watch?v=QhCsdrZOtng

Genero: Escape Room, Adventura, Puzzle
Plataforma: Consolas, PC

Audiencia Principal: 7+ años, personas que buscan una experiencia cooperativa para 2 jugadores.

Descripción del Juego: Luego de que un experimento saliera terriblemente mal, una pareja de científicos es teletransportada al universo abstracto, un espacio raro entre dimensiones en donde los objetos pueden ser modificados mediante adjetivos.

Cada científico ha adquirido la capacidad de modificar distintos adjetivos. Por ejemplo, el jugador 1 puede controlar el adjetivo “grande”, capaz de hacer que los objetos crezcan, mientras que el jugador 2 puede controlar el adjetivo “pequeño” con la capacidad de hacer que los objetos reduzcan su tamaño, de esta forma ambos deben cooperar cambiando los atributos de dichos objetos para resolver puzzles y así escapar del universo abstracto.

Jugabilidad: En el juego sería en un entorno 3D con un alto énfasis en la resolución de puzzles. Y la capacidad de modificar objetos de múltiples formas a través de la aplicación de adjetivos, como cambiar color, cambiar tamaño, cambiar aspecto, similar a la alta capacidad de modificación que tiene el videojuego Scribblenauts.

Cada jugador controlaría adjetivos distintos e irían desbloqueando más conforme avance el juego. El juego tendría tantos puzzles abiertos que permitan a los jugadores usar su imaginación para resolver puzzles de múltiples formas, como puzzles más cerrados con reglas más estrictas.