Submissions by Stephan tagged unity3d

A submission for Daily Art

Progress with the 3D scene.

A submission for Daily Art

Experimenting with 3D in low resolution.

A submission for Daily Art

A new iteration on the standard rocks in Death Trash.

A submission for Daily Art

Playing around with my framework.

A submission for Daily Art

Moving my editor tools to the Death Trash runtime now, including the Pixelart Painter.

Here's a video of using it: https://twitter.com/talecrafter/status/90758865532...

A submission for Daily Art

Added a very simple "Use" animation for many actions to Death Trash. Simple things like this make it immediately feel more physical.

A submission for Daily Art

Not enough time for "real" art right now. Just for a few refinements here and there.

A submission for Daily Art

Improved the PixelArt Painter for Death Trash so it also works while the game is playing inside Unity.

A submission for Daily Art

Building a combat test level for Death Trash.

A submission for Daily Art

Testing the framework with a standalone scene.

A submission for Daily Art

More work on scenery for Death Trash.

A submission for Daily Art

Progress with the painting tool, now with custom brushes and other improvements.

A submission for Daily Art

Working on a new environment set with the new tools.

A submission for Daily Art

Boring picture. But I painted it with my own Pixelart Painter inside Unity. Hooray!

A submission for Daily Art

Didn't work on a specific image per se, but made a Pixelart Painter inside Unity.

A submission for Daily Art

Gravestone. From a texture painting tutorial.

A submission for Daily Art

That little adventure game might actually happen.

A submission for Daily Art

Prototyped point and click adventure controls with my current framework.

A submission for Daily Art

Made a little "Baldur's Gate"-like prototype yesterday to test the flexibility of the Death Trash framework. (Character graphics are just copied over from Death Trash too.)

A submission for Daily Art

Trying some low poly modeling again.