Progress with the 3D scene.
Experimenting with 3D in low resolution.
A new iteration on the standard rocks in Death Trash.
Playing around with my framework.
Moving my editor tools to the Death Trash runtime now, including the Pixelart Painter.
Here's a video of using it: https://twitter.com/talecrafter/status/90758865532...
Added a very simple "Use" animation for many actions to Death Trash. Simple things like this make it immediately feel more physical.
Not enough time for "real" art right now. Just for a few refinements here and there.
More machinery for Death Trash.
Improved the PixelArt Painter for Death Trash so it also works while the game is playing inside Unity.
Simple 3D shapes.
Building a combat test level for Death Trash.
Testing the framework with a standalone scene.
Painting more trees.
More work on scenery for Death Trash.
Progress with the painting tool, now with custom brushes and other improvements.
Working on a new environment set with the new tools.
Boring picture. But I painted it with my own Pixelart Painter inside Unity. Hooray!
Didn't work on a specific image per se, but made a Pixelart Painter inside Unity.
Gravestone. From a texture painting tutorial.
Progress with the swamp.
That little adventure game might actually happen.
Prototyped point and click adventure controls with my current framework.
Made a little "Baldur's Gate"-like prototype yesterday to test the flexibility of the Death Trash framework. (Character graphics are just copied over from Death Trash too.)
Trying some low poly modeling again.