Submissions from 2015-08-05 to 2015-08-06 (80 total)

Genre/Style:

Indie, 3D, First Person/Third Person, Simulator, Sandbox

Gameplay:

Play as a crane operator who is sent on jobs that require the player to stack shipping containers, containers of live animals, containers of egg shells and anything that will be tough to handle carefully which requires steady mouse movement.

The aim of the game is to control the crane with a steady hand using the mouse to guide the swing and claw controlling the item you are holding and the arrow keys to direct it.

This game will be heavily physics based and have a fun attitude and a sandbox type of feel to it similar to games like surgeon simulator.

Each level will require the player to carefully stack or place containers and crates onto cargo ships. The stages get progressively harder in the sense that your mouse is harder to control and also wind and weather factors will play into it.

  • Multiplayer
  • Side games
  • Achievements

Platform:

PC(Steam), PS4, Xbox One

Inspiration: Surgeon Simulator, Goat Simulator

Image Used: https://lh3.googleusercontent.com/tNzgDLTxc8_PN5GDTXd2Yl0RasE1zj2JGPaIQSIKBSoB4id5h9OJLQxYx0NTMnpUAR0=h900

You are a teddy bear to a young child, your job is to defend them from monsters and scary creatures in the night, lately however there have been more and more sinister sounds in the night! Something bad is happening and it's up to you to find out what it is and stop it!

Take on the role of your teddy bear from a 3rd person perspective as you explore the house at night while your child is sleeping. Classic 3-D platformer elements all set within a normal suburban home. Combo based combat and item use reminiscent of that found in kingdom hearts allow for fun engaging battles! Grow your power as a defender by battling against the monsters of the night and let your child sleep soundly making them more likely to buy you new equipment from the toy store. Discover the source of the spreading evil and defeat it to ensure that your child can sleep soundly at night. Customize your bear with a variety of accessories and different materials.

Image source: http://s3.favim.com/610/141128/bear-caption-cute-fight-Favim.com-2269583.jpg

In this game the player has fallen asleep and been trapped inside a mysterious plane. As you walk through the land there are cloudy bubbles floating all around this dark space. As you walk closer to a bubble you see a moving picture, you try to wave through the bubble and your hand merges with the cloud and you feel yourself being pulled in. Once you are sucked in you realise you're in someones nightmare, theres something wrong with this and you need to find out what.


The aim of this game is to catch all of nightmares that are eating away at the minds of the dreamers. The player needs to defeat the bosses within each nightmare and collect their souls to throw into the eternal flame. If the player fails to extinguish these threats the nightmarish entities may pass through the dreaming relm into real life. Your goal is to become a dream catcher and potentially save the world. This game will be available for every platform.

This is a game for the wii u, in which you have to shoot arrows at your opponent by using the wii controls as a bow. It's a 1v1 only game, but it can be played online, the distance may variate from match to match being 200m the shortest and 1km the longest, weather effects such as wind and rain will interact with the trajectory of the arrow, so is something you must keep in mind, also it will depend in where does your arrow hit to apply the damage, for example an arrow to the head will take half the HP from your opponent while shooting an arrow to the foot won't deal much damage, you only have 100Hp so matches shouldn't take that long. The game is strongly based on having aim, but you are able to buy some upgrades for your bow such as scopes with in game currency that can be won after winning matches.


Image retrieved from: http://www.wuxiaedge.com/20-exceptional-and-interesting-battle-weapons-in-wuxia/

Play as an aspiring animal breeder and tamer who travels the world in search of the wildest and most unique creatures to tame and sell to Zoos. The player can also have their own petting zoo where they can breed the creatures they tame with other types of animals to make cool new hybrids. As you build up the menagerie, you will get visitors to view the wonderful creatures under your care. Once it is big enough, the player can hire someone to run the zoo while the player continues to adventure with the creatures they have raised in search for more breeding combinations and perhaps setting up other zoo and even aquariums, each with their own unique creatures. Each play through is a randomly generated world with randomly place towns.


Image Credit: http://vintageprintable.com/vintage-printable-entertainment-recreation-2/vintage-printable-entertainment-recreation-4/art-advertisement-entertainment-animal-tamer-3-3-2/

In the bomb squad you are playing as a member of a group called the bomb squad. Unlike a normal bomb squad you arm bombs rather than disarm them. This game is a multiplayer co-op game that has players go around arming bombs in an attempt,pt to show that they are the best explosives experts on the planet.

As a team you and the rest of your squad will be gathering the resources needed for specific bombs and doing espionage missions for the army. Thme higher levels you gain the more specialized your bombs become. These specialized bombs can do an array of different things such as a bomb that splits off into smaller emp bombs for use to disable huge city blocks. The main point of the game will be the co-operation of everyone in your squad. If someone in your squad is being stupid the rest of the squad leader can kick the person so communication and teamwork will be crucial in determining your success as a member of a bomb squad.

image source: Macfendy Ulysse

A dimensional rift has been torn open letting many harmful creatures coming from another dimension into our peaceful world. Torturing and invading poor civilian's home away.

The main character will volunteer to help to sew together the rifts that had been opening up throughout the world. While solving the mystery of why it is happening, is it intentional? Is someone behind all of this?

It's a role-playing game, revolving around the mission that the main character has to do and also some side quests. You can choose and fully customize the character to your liking, and choose many variety of classes as your main and your second class would be as Dimensional Rifters. There will be lores and world development. To immerse yourself. Monsters will be different and kind of random each encounter since the rifts are unpredictable. Dimensional Rifters are a rare occupation in this world because it is considered to be dangerous and almost taboo to mess around with dimensions and as one of them, you are willing to help. The rifts are very big, bigger and stays longer than what you used to.

You could also travel into other dimensions but it's very risky and they are full of strong big monster, though later down the story line you'd travel there and solve the case.


https://theentertainmentnut.wordpress.com/tag/dime...

This is a 3D simulation game.

Player will be role playing parasite. The goal is to survive within creature's (human, animal) body and breed. There will be different types of parasite to choose from and each of them will have its' own living habit. Through the gameplay, player will learn all the knowledge relating to parasite (e.g. how they enter creature's body, where they live, what they feed on, how they defeat enemies, how they breed and so on).

There will be a lot of parasites to choose from as game progresses. There will be no storyline or an ending for this game. Players can keep going as long as they can, however the lifespan of some parasites can be very short and game will end if player dies.

The reason for creating this game idea is not trying to frighten viewers. There are countless people suffer/dying from parasite every year however not many people pays attention to it. What I am doing here is trying to raise public awareness. Letting them know that we are living with many things we cannot see and somethings those things can be harmful.

Creatures of Maldoran is a open-world RPG game which takes place in an alien planet far away from Earth. This planet is called Maldoran and it has similar planetary properties as Earth, except for the hundreds of evolved creatures that inhabit the planet. In this game you choose to control one of the various species (classes) of monsters that inhabit the planet of Maldoran. You can only choose from about 4 species to begin as but there are hundreds of species that can be unlocked by hunting them down and beating them in real time combat to gain their trust. In this way you can in theory gather up an army of creatures. Each creature has both unique and similar skills, attacks and attack tactics and defense mechanisms between each other so careful stalking of the creature may be required before engaging in combat. Alternatively you can execute the creatures you defeat in combat to consume them as food and buff yourself.

Image source: http://www.androidauthority.com/best-android-games...

Image is inspiration from Pokemon by GameFreak.


The 17th day is a Third Person Adventure Survival Game, Set in... Somewhere. You have been dumped in this wooded area, separated from your wife. All you have are the clothes on your back, a small rucksack, and a note: "You have 17 days before the device inside you kills you. Your wife has the off switch". That 17 days, is both Ingame days and IRL Days. The time of day within the game is synced to the System clock of the device you are playing on. Once 17 days have past (and you haven't found your wife), your character WILL die, and your savegame will become inaccessible. Ingame, Players must attempt to survive the harsh elements, dangerous terrain, feral animals, and their own needs, to find there wife within the randomly generated forest, that spans a total space of 6kms^2. Hidden throughout the map are a multitude of clues that help to narrow down where your wife is hidden. The more clues you find, the easier it will be to locate her, with 4 being the minimum needed to find her on most maps, for people with keen intellects. The places she can be found in, range from log cabins, caves, hidden bunkers, abandoned campervans, and even tied up on a tree. Can you keep yourself alive long enough to make it past the 17th day?

Image Source: https://upload.wikimedia.org/wikipedia/commons/b/bc/Biogradska_suma.jpg

James is suffering from amnesia(short term memory loss) who couldn't remember anything from his past life but everyday gets glimpse of his past life. But one day James finds an old video which conveys his current situation i.e his whole family was killed and he was injured on head leading to amnesia, James plans to track down and kill those gangster, but how? if he can't remember any thing more than 30 min.

player writes down everything in a diary, puts a camera on his clothes to keep a track of his daily activity and that can help him in future too, also gets tattoos to remind him of his past life.

The games aim is to track down various killer through clues, player has to click pictures of roads and people in case he forgets.

It's a AAA game, which will be released on play station and Xbox, Game is 18+ due to extreme violence.



Summary

Weave is a 2D side scroller in which players explore dungeons made from tapestries. Players fight unique enemies and solve puzzles and traps all based on the tapestry they are exploring, to do all of these things they weave new information into the tapestry using threads they obtain from clearing dungeons.

Gameplay

Weave plays like a standard 2D side scroller with combo based combat based on timed presses of buttons. The games unique mechanic is called Weave, the ability to see the threads that make every object in the game what they are and rewrite them. When players activate weave they will pause time and begin to drain weave meter which is built by collecting weave orbs, completing combos or solving obstacles in unorthodox ways. When in weave players can remove, add or change threads in enemies, puzzles or traps to alter their behaviour. Changing thread requires nothing while removing thread gives the player a slightly weaker version of the thread they removed and adding thread consumes thread from your inventory. Using this mechanic the game offers a huge increasing difficult curve which borders on impossible in later levels unless players make good use of thread. Examples of this could be making traps heal, removing the invincibility of a monster or altering a puzzle to be partially completed.

While players do have a set of campaign tapestries they can complete which cover the mythologies of a variety of cultures they are also able to create their own tapestries and share them online for others to play.

Mind-set

Weave aims to encourage player to think outside of the box when interacting with the variety of obstacles they will face, rewarding additional points for solving things in ways that are less straightforward. Weave meter is rewarded for solving obstacles in unorthodox ways (essentially any solution that is not the "standard solution") which is very important. In doing this players who enjoy particular aspects of the game such as puzzles or combat will be rewarded for excelling at these activities, in giving players these rewards they have more power when approaching sections they may not enjoy making these portions more painless. For example a player who enjoys combat may earn extra weave and threads in combat which they will use to simplify puzzles or remove traps they find frustrating. Doing this allows the player to do more of what they enjoy without damaging the contentthey have access too. Naturally some players will want to clear all the content and will be rewarded with additional thread, while these players may gain too much power this isn't a bad thing as artificially capping these rewards would create a negative player experience and damage positive permanence. Additional levels that encourage players to use all of their abilities to solve them or spend thread to access them could be a potential solution to this if it proves problematic in focus groups though it should not be necessary

Highlights

●Unique mechanic to alter the world

●Play more of what you like and shorten the parts you don't

●Unique level building system

●Extremely difficult game play which encourage players to alter the world in clever ways


Image Source

They've tried everything, and you're still here. King of the crawl-spaces. This house is yours. It's time to move on.

Except for one last hurdle.

You watched as the large female human peeled the fridge-magnet holding the napkin off the fridge, and called the number. You remember, years ago, the large male returning home from a week long work conference, and something about receiving a damp napkin from a stranger in a bar.

That number summons your last hurdle.

The exterminator. Not just any exterminator. You've defeated plenty of those inferior beings. This guys different.

He understands rats on an existential level. He knows the rat code. He knows that you can't leave the house until you've consumed all of the cheese in the house. But worse than that, he's found all of the cheese.

In Rat Race, it's you vs the exterminator. The Exterminator has placed all of the cheese in elaborate traps all around the house. It's up to you to analyse every situation, and attempt to extract the cheese whilst avoiding your untimely demise. Explore the confines of a huge two-story mansion, solving cheese-oriented puzzles.

As if this didn't sound awesome enough, the entire time you're skulking around the house, the exterminator is tracking you down. Being a rat, you have to shit all of the time, so be careful where you leave your droppings, as they could lead the exterminator straight to you (or in a totally incorrect direction).

Be ready to run for your life, as you have to escape from sudden exterminating gas attacks. Be vigilant, as some food will be poisoned, and you have to eat and drink to survive.

Avoid all manner of traps as you navigate the house.

Eat the cheese. Escape the house. Be the king of the Rat Race.

http://images.cdn.filmclub.org/film__3308-mousehunt--detail.jpg

http://images.cdn.filmclub.org/film__3308-mousehunt--detail.jpg

Now that we have a firm grip over the market in terms of audience control, it is time for the Call of Shooty franchise to break some serious ground. We need to stay ahead of the competition now, after all. We're talking some serious changes to the FPS genre while still keeping that Call of Shooty hyperrealistic gritty charm that fans have come to trust.

In this title, they'll play as the field medic.

What's better than shooting enemies with bullets? Unshooting allies with unbullets! Follow your allies around and be very mindful of when one of them may call medic - you need to be on the scene within seconds, or they could die of blood loss, disease, infection, or boredom! When one does, cleanse with rubbing alcohol and apply the gauze in rapid succession through gripping quick time events before time runs out and they die arbitrarily in an effort to simulate feelings of genuine tension!

With at least four challenging levels and all of them nonstop pulse-pounding action, it's a warzone out there. Keep your soldiers alive as they clamour for your attention at the most inconvenient of times to victory!*

(*Note: victory optional. For players who feel overly put-upon by the victory requirements, downloadable content will be made available that unlocks victory)

Flavour screenshot: Call of Duty (Infinity Ward, 2003) screenshot from Forbes article by Erik Kain http://www.forbes.com/sites/erikkain/2015/07/10/it...

Inspiration screenshot: Team Fortress 2 (Valve, 2007)

The Butterfly Effect is a 3d aerial combat game for consoles and PC.

The game plays out similarly to any aerial combat game. However instead of fighting in the skies above warring nations and piloting planes, the game takes place in a world similar to that of the earlier proposed game "Micro Garden", and involves the player taking on the role of a soldier of one of the many aerial based factions of the garden, fighting for dominance.

Within the games main campaign, the player takes the role of a monarch butterfly fighting against the birds, moths, other flying inscects and so forth of the garden. To complete the campaign, the player (in the most simplest of sense) must take out each faction one by one to claim the portion of garden they control (for example; the back path, the carrot patch etc.).

As the game is based around aerial combat, the player under most circumstances cannot and does not touch the ground and remains in the air for the majority of the game. Combat takes a similar form to that of traditional dogfights, with the player having to shoot down opposing forces and avoid being shot down themselves. However instead of bullets and so forth, resources take a form appropriate to the faction. In the case of the campaign, the main resource is varying forms of nectar and dew, being utilised for such things as health and ammunition. Nectar and dew can be found as drops on leaves, by landing on flowers and by shooting down enemies. Throughout gameplay the player must manage and maintain their nectar and dew reserves to survive, and act accordingly. Such means that the player must be strategic and cannot go in guns blazing.

Despite the games overall ideology, the graphics shall take a somewhat contrastingly bright, light hearted and potentially cartoony approach.

It should be noted that the game contains two extra features. The first most obviously being a multiplayer mode, both cooperative and deathmatch style (for the deathmatches, one can only play as a faction once they've been beaten in the campaign).

The second, a unique selling point, being the option to enable "butterfly controls". This means that the players butterfly has movement less like a typical flying entity within a video game, and more like a real butterfly; swift, erratic and at the mercy of the elements. Such however is of course recommended for advanced players.

Image source: http://www.filmflies.com/images2/monarch-lupine-2.jpg

General idea of the game.

It's a diplomatic game. A player becomes a diplomat of a country. The player can select a country to start with. The difference come in depending on size of the country, population, army size, location in the world, resources and most importantly THE KING. The king will request the player to get something he wants. The player will need to go around the world trying to achieve this task by giving less. The game will be over when the country that player belongs to rules the world.

The game can be made challenging by adding components such as

  • nLess things offer to other country.
  • nRequesting a lot from other country.
  • nThe country the player start in will be disadvantaged by -20%.
  • nDifferent level of AI. They don't accept you unless it's reasonable.

Goal of the game.

The game can help with decision making, information gathering. Considering difference between countries, identifying others needs will be required to achieve the goal easily. Offering something they need and taking what they don't need will be most efficient way to negotiate.

Image source:

In Memoriam

In Memoriam is a 2D platformer explorer game where the player takes the place of an ethereal being reliving the forgotten memories inside the mind of an old cancer patient lying on his deathbed. As the player progresses and the memories are found a sad story of sorts starts unfolding. Think along the lines of "To the Moon".

The player must solve puzzles to get through the levels as he helps the old man relive his life, over coming childhood fears and achieving things in life. The object of the game is too remember some important memory, about the woman he loved, so that he can rest in peace. Objects from memories that the player has discovered will show up in the level afterwards and will have their own puzzle mechanic attached to it.

The art style will change slightly as the man grows up in maturity throughout the game. There will be lots of weather and ambient visual/sound effects. The ending will be bittersweet.

Image Source: http://blog.us.playstation.com/2013/09/29/the-drop-new-playstation-releases-for-october-1st-2013/

Razzahmatahm is a weird little creature living on an uninhabited island. He spends all of his time leisurely enjoying the sunny days, playing with his food, swimming in the ocean and sunbathing. He is living the dream of any Razz. There is no-one to control him, no-one to tell him what to do and what not to do. He's happy.

But one day a strange floating thing comes to his island and starts spewing out weirdest creatures walking on hind legs, that start cutting down his forest, hunting his food and his friends and building a huge dark new island away from the shore. Razzamatahm must find out who these weird creatures are, what they want here, and then show them the easy way off his island, or else... it's gonna get messy.

Gameplay: Stealth action third-person adventure with puzzle and survival elements. Play as the jolly Razz trying to defend his home from an unknown invading force. You are too small and too weak to oppose anyone directly, but your cunning must be greater than anyone else on this island. At least that was the case before these creatures walking on hind legs arrived. Break their equipment, spoil their supplies, mess with their activities. Evade their hunters, because they WILL try to hunt you down once you have done enough damage for them to understand it is not a meager coincidence. Collect resources in the world and place traps, play hide and seek and lure them to their doom. Force them to get back on their moving islands and go away.

Picture: CartoonSpot

What if you could see all the colours of nature, not just the greens browns and occasional pop of red, yellow or blue. What if you could see the bright blues in the water, the yellows and greens radiating of leaves, warm reds and browns that made up the trees that surrounded you, nature in its truest from, would you get lost in the beauty? Annie has this ability, she was able to see colours the resided in living things, Annie grew up in the concrete jungle where everything is fake, nothing had colour, everything was grey even the people and tress. Annie had heard about retreats in to the forest, she decided to leave the city in a mission to find what other colours the world held other than the claustrophobic greys that she grown to know and love. When she was finally introduced to the forest she fell in love. She'd never seen to many colours in her life. Red, yellow, green, blue all bouncing around like their alive, like everything is somehow connected. How could she ever what to go home after see this show of colours, she vowed that she would never set foot in another city, she wanted to get lost forever. 5 years has passed since the day she decided to get lost but it was about to change soon cops with dogs were out looking for her. Someone had put missing's report out for her, but she had no intention to go back.

You play as Annie an 18 year old girl that got lost in the forest. In the first instance of the game the player will be shown the basics of crafting weapons such and bows or spears, as well as how to move through the trees and stay in the shadows. With your new found knowledge you must choose one of two paths drive out the cops with force or convince them that you don't want to be found.

http://theinspirationgrid.com/illustrations-by-yourporcelaindoll/

Escape Darkness is a first person horror game where the player wakes up in a dark damp cave with no recollection of how they got there or who put them there. The cave is inhabited by a giant serpent who is blind thus making its other senses heightened. The goal is to get out of the cave without being eaten.

Players can be strategic and plan what they want to do or run it and hope that the snake doesn't hear you. Sprinting however causes a lot of noise that echo through the cave alerting the serpent to your exact location (so don't hang around).

Throwing stones/rocks in a different direction can distract the snake from you and cause it to move to the place the rock landed.

Using mud or water can mask your sent from the snake which can allow you to slip right past without it noticing.

The cave is like a maze so you can run into dead end or locked doors which require you to find the key first and return later (if you dare).

You can find torches however they don't last long but you can find some batteries in some of the crates. If you are close to the snake the light from the torch can attract it to you.

If you feel along the walls you can sometimes find hidden passages or compartments with notes from previous people who have been stuck in the cave. These note can give you maps of the cave, hidden items and even small parts of the story which can inform you of why you have been put in the cave.

Multiple endings depends on if you just ran through the cave and managed to escape. Or you looked around and found clues to why you are there in the first place, what happened to the people who did escape and why is there a massive serpent set on hunting you down.

Jorgmund face. Gigantic snake monster

Source: https://www.pinterest.com/pin/489907265691202023/