Streak Club is a place for hosting and participating in creative streaks.
Started 9 years ago (2015-02-01T00:00:00Z).
Ended 8 years ago (2016-02-01T00:00:00Z).
52 weeks, 52 blogs. Now that's some potential promotion right there! You don't have to aim for the full 52 as the way I see it, any amount is better than none.
Last year I wrote 22 blog posts to help level up game dev. This, along with launching #30daydev has massively raised my profile going into 2015. So, this year I'm aiming to double that and bring even more content to game developers across the globe following my launch of Gamedevology, game dev thinking.
Join me in my challenge. Start maintaining an active blog.
Your blog posts can live where ever you like, whether you want to tap into the marketing clout of sites like Gamasutra, or whether you'd rather keep them close to home. The most important thing is to get into the habit about writing about your journey in game dev.
It'll be tough, you'll wind up hating writing (or loving it) you'll struggle for ideas, you'll hit brick walls, BUT you'll be able to sleep well in the knowledge that more and more people will slowly be drawn to read about what you do, make and may well become fans of your work and who knows, might even wind up buying your games or shouting them from the rooftops!
Remember it's not just your audience you are trying to attract, but also publishers, the media, journalists, youtubers and anyone else influential who can you help bring your creations to light and help spread them so your audience can find them quicker!
Are you up for the challenge?
I apologize again for being so still. Delta Quadrant steam version is almost done. Catch a Falling Star is progressing good and I talk about some dev tools I purchased.
http://unity3d-indiedev-south-africa.blogspot.com/
DQ Desura keys out to all Groupees and IRS problems.
I talk about my game being greenlit and explanation for my absence. Also about an upcoming game we are working on.
In this brief blog post I question where we go from crafting in game development?
In this short blog post I discuss briefly about assigning different roles to each device you own.
http://unity3d-indiedev-south-africa.blogspot.com/
I talk about my great week were I just hit 1000 greenlit votes. An all the fun we had the weekend with Ludum Dare.
http://unity3d-indiedev-south-africa.blogspot.com/
I talk about my crazy week and basically no indie development. Also an update on steam greenlight stats.
http://unity3d-indiedev-south-africa.blogspot.com/
I talk about marketing my game and my steam greenlight losing some momentum. Also some good news on the horizon.
http://unity3d-indiedev-south-africa.blogspot.com/
I talk about my confusion with publishing to Desura and a steam greenlight update
So this week to break back into the writing mood I've started a new mini-series which looks at ways to hold your players hand throughout your game without necessarily holding it.
Read the blog post at: http://gamedevology.com/2015/03/30/creating-discreet-game-tutorials/
The series I've pretty much written out ready, just needs expanding upon and will be released slowly over the next weeks, I'm now aiming to write a new blog post every 3 days to keep my mind in writing zone.
http://unity3d-indiedev-south-africa.blogspot.com/
I talk about putting my game on steam greenlight and my day 1 performance stats.
Good job I posted so many last time!
My latest post actually talks about the importance of taking a break, which I wrote because I was ready for a break from everything #gamedev related. This is a message we all need to heed regularly as failure to take regular breaks can potentially be damaging.
Read and share the post at: http://www.liamtwose.com/take-breaks-from-game-dev/
In this weeks post I talk about some of the terms people entering audio may not know.
http://unity3d-indiedev-south-africa.blogspot.com/
I talk about some highs I had and about some assets I bought on the Unity Asset Store.
http://unity3d-indiedev-south-africa.blogspot.com/
I talk about the challenges I experienced so far with play testing my own game.
So this week has been a busy one for blogging!
As I'm currently running a series for #Gamedevology exploring practical AI its all systems go.
The first 4 articles you can find below...
1. Exploring Decision Based AI: http://gamedevology.com/…/exploring-decision-based-artific…/
2. Adding Priority to AI:
http://gamedevology.com/…/adding-basic-priority-to-ai-deci…/
3. Using Queues for Priority in AI:
http://gamedevology.com/…/…/06/using-queues-for-ai-priority/
4. Adding Properties To The World To Affect AI
http://gamedevology.com/2015/03/09/world-propertie...
Now.. if only I got more points!!!
Hey everyone! sorry about not posting for the past couple of weeks. I just got a job and I was at GDC. Here is my submission
http://unity3d-indiedev-south-africa.blogspot.com/
I talk about creating a trailer for Delta Quadrant using Blender3d and my experience with the new indie marketplace FlexIndie.
First up not blogged on my personal blog for a while and then I had a random thought about save games this morning that led me to writing the article How loading and saving killed the magic of video games.
I also put a poll out to discover which Topic of the month I would be covering for Gamedevology.com. Thus it was determined that we will be Exploring Artificial Intelligence in Games, an interesting and exciting topic that I can't wait to delve into and write about.
I talk about my hectic week and all the different "hats" I had to wear. Also the end is in sight to finish my game :D
This week I wrote another article for #Gamedevology exploring the idea of how time could affect games could affect the game world, evolve it or alter the experience.
This actually sparked from writing a blog exploring AI in games which I will be crunching down into digestible chunks and releasing over the next few weeks.
This week I published my second article in a series on developing games in elm. I introduce using signals to make your game reactive and compare them to the more traditional event pattern.
Read it on gelatindesign.co.uk - "Developing Games in Elm: Signals"
Me learning Blender 3d and discovering a treasure trove of sci-fi 3d models. Also new Delta Quadrant screenshot.
This week I wrote a blog post all about my thoughts on connecting the player to the character that they play. I'd love to see more games make more of a connection.
Read it on Gamedevology.com -> Bridging the connection between player and character