Spent the day implementing a smart save system to replace the old 'rudimentary' version. Plus interstitial ads will be in this time round (shall see how they pan out).
Point your devices at: https://www.adliberum.com/x/calcul82
The remainder of my #30daydev will now be spent making all the images, icons, banners, screenshots and video required in order to pass review xD
In this brief blog post I question where we go from crafting in game development?
Good job I posted so many last time!
My latest post actually talks about the importance of taking a break, which I wrote because I was ready for a break from everything #gamedev related. This is a message we all need to heed regularly as failure to take regular breaks can potentially be damaging.
Read and share the post at: http://www.liamtwose.com/take-breaks-from-game-dev/
So following judging and rallying the troops at my local global game jam event, hah crazy that. I bit the bullet and downloaded Unity3d on recommendation of a friend and fellow game developer.
I've put off using it for too long, and managed this evening to get an understanding of how collisions work and importing and placing assets into the world as objects (some of which can be collected)
Next I need to work out how to block the player from passing through certain objects.
Luckily I have people to call on should I need a hand and also a mountain of unity3d courses I purchased through udemy :D
Bring it on. I can feel the true #gamedev blood flowing through my veins again. Although using a new dev tool after so long almost makes it feel like I'm back to square one.
30 days to get up to speed I reckon. #30daydev!