Submissions from 2015-02-15 to 2015-02-22 (3 total)

This week I published my second article in a series on developing games in elm. I introduce using signals to make your game reactive and compare them to the more traditional event pattern.

Read it on gelatindesign.co.uk - "Developing Games in Elm: Signals"

Me learning Blender 3d and discovering a treasure trove of sci-fi 3d models. Also new Delta Quadrant screenshot.

http://unity3d-indiedev-south-africa.blogspot.com/

This week I wrote a blog post all about my thoughts on connecting the player to the character that they play. I'd love to see more games make more of a connection.

Read it on Gamedevology.com -> Bridging the connection between player and character