Submissions by Liam (adliberum.com) tagged game-dev-blog

In this short blog post I discuss briefly about assigning different roles to each device you own.

Read: Splitting Game Dev Roles Between Devices

So this week to break back into the writing mood I've started a new mini-series which looks at ways to hold your players hand throughout your game without necessarily holding it.

Read the blog post at: http://gamedevology.com/2015/03/30/creating-discreet-game-tutorials/

Creating Discreet Game Tutorials Image

The series I've pretty much written out ready, just needs expanding upon and will be released slowly over the next weeks, I'm now aiming to write a new blog post every 3 days to keep my mind in writing zone.

Good job I posted so many last time!

My latest post actually talks about the importance of taking a break, which I wrote because I was ready for a break from everything #gamedev related. This is a message we all need to heed regularly as failure to take regular breaks can potentially be damaging.

Read and share the post at: http://www.liamtwose.com/take-breaks-from-game-dev/

takebreaksfromgamedev

First up not blogged on my personal blog for a while and then I had a random thought about save games this morning that led me to writing the article How loading and saving killed the magic of video games.

I also put a poll out to discover which Topic of the month I would be covering for Gamedevology.com. Thus it was determined that we will be Exploring Artificial Intelligence in Games, an interesting and exciting topic that I can't wait to delve into and write about.

In line with where I plan to take my own game dev journey, post judging at a local game jam for Global Game Jam, and in line with my mission to helping future game developers, I wrote a blog post about how collaboration is key to making real gamedev magic