In this brief blog post I question where we go from crafting in game development?
In this short blog post I discuss briefly about assigning different roles to each device you own.
So this week to break back into the writing mood I've started a new mini-series which looks at ways to hold your players hand throughout your game without necessarily holding it.
Read the blog post at: http://gamedevology.com/2015/03/30/creating-discreet-game-tutorials/
The series I've pretty much written out ready, just needs expanding upon and will be released slowly over the next weeks, I'm now aiming to write a new blog post every 3 days to keep my mind in writing zone.
Good job I posted so many last time!
My latest post actually talks about the importance of taking a break, which I wrote because I was ready for a break from everything #gamedev related. This is a message we all need to heed regularly as failure to take regular breaks can potentially be damaging.
Read and share the post at: http://www.liamtwose.com/take-breaks-from-game-dev/
First up not blogged on my personal blog for a while and then I had a random thought about save games this morning that led me to writing the article How loading and saving killed the magic of video games.
I also put a poll out to discover which Topic of the month I would be covering for Gamedevology.com. Thus it was determined that we will be Exploring Artificial Intelligence in Games, an interesting and exciting topic that I can't wait to delve into and write about.
In line with where I plan to take my own game dev journey, post judging at a local game jam for Global Game Jam, and in line with my mission to helping future game developers, I wrote a blog post about how collaboration is key to making real gamedev magic