In this brief blog post I question where we go from crafting in game development?
In this short blog post I discuss briefly about assigning different roles to each device you own.
So this week to break back into the writing mood I've started a new mini-series which looks at ways to hold your players hand throughout your game without necessarily holding it.
Read the blog post at: http://gamedevology.com/2015/03/30/creating-discreet-game-tutorials/
The series I've pretty much written out ready, just needs expanding upon and will be released slowly over the next weeks, I'm now aiming to write a new blog post every 3 days to keep my mind in writing zone.
Good job I posted so many last time!
My latest post actually talks about the importance of taking a break, which I wrote because I was ready for a break from everything #gamedev related. This is a message we all need to heed regularly as failure to take regular breaks can potentially be damaging.
Read and share the post at: http://www.liamtwose.com/take-breaks-from-game-dev/
First up not blogged on my personal blog for a while and then I had a random thought about save games this morning that led me to writing the article How loading and saving killed the magic of video games.
I also put a poll out to discover which Topic of the month I would be covering for Gamedevology.com. Thus it was determined that we will be Exploring Artificial Intelligence in Games, an interesting and exciting topic that I can't wait to delve into and write about.
This week I wrote another article for #Gamedevology exploring the idea of how time could affect games could affect the game world, evolve it or alter the experience.
This actually sparked from writing a blog exploring AI in games which I will be crunching down into digestible chunks and releasing over the next few weeks.
This week I wrote a blog post all about my thoughts on connecting the player to the character that they play. I'd love to see more games make more of a connection.
Read it on Gamedevology.com -> Bridging the connection between player and character
The danger to taking breaks. Just broke my ARGH-P-G code after a small break :)
Need to rewrite certain elements anyway so no time like the present.
In better news, I officially launched Gamedevology.com to the game dev world today, with its own twitter account @gamedevology
So I've had a small break from any development to ensure I remain in total control of my workload, it's so easy to get wrapped up in a project so much that other things lose a little focus.
Highlights:
This week I attended a local game dev drinks night with some great developers in my area who I will now be sure to stay in regular contact with, made some great connections and the future is certainly looking a lot brighter,
I covered a game dev club teaching kids how to use Kahootz. A great experience.
I've also written a blog post for #gamedevology exploring how to give npc characters more character thus kicking off my first major topic of my new website Gamedevology.com exploring game development to get us all really thinking about the way we make games now and in the future in order to make better games.
Made a new game dev meme. Started exploring a movement system for a prototype I'm making in Unity3d. Speaking with a contact about a job teaching children how to make games. PLUS mapped out lots of topics of conversation and exploration into game design and dev for Gamedevology.com
Whilst yesterday I didn't get any physical game dev work done, I have however just launched my new specialist website, gamedevology.com, designed to provoke thought in game developers, open minds through thought, theory and research.
I also wrote a blog post with some tips on naming games