Streak Club is a place for hosting and participating in creative streaks.
You are playing as a very small little creature that is traveling through the roots of this gigantic Mangrove tree in the middle of the ocean. Discovering its mysterious existence, this tree also have a lot of inhabitant living all over from the roots to up on the leaves.
It is a point and click puzzle-adventure game for PC and also websites, there's gonna be "crafting" puzzle and civilian little requests. At first you won't be able to understand their language, but as you communicate with them more using objects and symbols you might be able to decipher it.
There will no main story line except the fact you are just a traveler trying to discover more about the Mangrove's secret. But not everything is all nice and dandy, there are many bad people too so because of this you have to be careful and outwit them first before they fool you.
http://discovermagazine.com/2011/apr/21-mangrove-tree-captures-carbon-filters-saltwater-stops-storms
So one day, a young boy found this weird tool in the middle of some old ruins and when he swung that tool it rips open a tear in spacetime, showing a different dimension. He would then enter in and explore it. He could do this over and over again every time, opening different dimensions. The dimensions vary from empty desert places to huge towns filled with weird people, massive ocean buy you can somehow breath underwater, to a dimension where mankind is about to get extinct and so much more.
This is an RPG so the boy will do "quest" in these different dimensions. Basically he'll figure out stuff, help the people there and get rewarded with items from that certain dimension. Later the collection will grow, and this items will be useful. For example certain items are needed for dimensions that you haven't visited yet or vise-versa and it keeps progressing.
Now, as he keeps traveling through dimensions. He get glimpses of this dark creature, not really sure what it is since it was just a glimpse but the further he goes, the more dimension he travels the more of these shows up. Until at one point after he keeps getting clues here and there from doing quests.. He realized..
"Everytime I rip a tear in space time.. They went out.. "
Every time he opens a portal to another dimension. A creature from the void, the gap between the dimensions, escapes. These are creatures of nothingness, they were born out of nothing, lived in the middle of nowhere between dimensions and everywhere they go they create nothingness, and by this time everything was too late. There were already too many of them set loose by the boy and they started creating nothingness here and there. Things start to disappear, people start to disappear. Everything, one by one starts to disappear and here comes the grand quest. The boy has to not only save the world, but save hundreds of thousands of worlds. He need to get rid of these creatures and save all the different dimensions.
Using an old ancient temple that is known to make portals between dimension, the way to restore it and to make it work is to use the items you have, including the tool that you found in the beginning. Opening the grand portal will suck the void creatures.
http://theartofanimation.tumblr.com/post/77410774861/matt-rockefeller
This is a multiplayer game~
When you install the game, you'll get a shortcut on your desktop. This shortcut looks like a cute folder, as in file folder, and when you open it the game screen will open with at it looks like a folder with a machine inside it. With this machine, you can generate your very own virus. At first it'll be completely random. A random virus will spawn in your folder, and it'll walk around that tiny folder being cute and adorable ooor scary, depending on RNG. To make it grow stronger you have to feed it files, like random files. You just have to drag and drop it to the folder and it'll start eating it up. The origin of the files are from real files, but you aren't going to lose that file cause the game will simply make a copy/insert it as an ingame files instead.
Here's the catch, different virus has different tastes. Some virus will only eat .txt and some will only eat .mp4 files. Now as your virus grow stronger. You can send it to attack other computers!!! If you do that, it'll connect to the internet and find another computer(that has the game installed) and it'll spawn inside their folder and fight their viruses and eat their files(inside that folder).
Now different virus will have different tactics. Some will attack the enemy virus till they die and eat the file, some will ignore enemy virus and try to steal the file, and some brings the file back home to your computers. So if you send a party of viruses you can make strategies and tactics.
The point of fighting/stealing other people's files, even though you can get your own files, is earning "Data Points" which is like a currency to upgrade your machine/folder and you can upgrade it in various ways. Such as making it able to more precisely make viruses, so you can make specific kind of virus you want. Or you can make defenses like firewall or anti-virus to protect your folders and files, or maybe you can make auto-file generator to feed your viruses while you are away.
The way this game works is like tamagochi. Viruses will still be "active" while you are not online and can still get attacked, so it's important to get some defenses. Also you can upgrade your folder size so you could put more stuff inside like, putting more "active" viruses, files, firewalls/defenses AND you have to make sure it won't exceed the folder size. If it's 10MB folder size, then you have to fit the things you want less or equal the amount. Every viruses have their own individual file sizes. Inactive viruses won't eat and grow and they can't defend you. They're just sitting there in the storage
The goal of the game is to have the ultimate virus army with super strong viruses and take over THE INTERWEBS.
This is a multiplayer mystery solving game, a detective game but multiplayer. Like any multiplayer game, we'll start in a lobby and there will be rooms we can join/make. A room consists around 5 people and every player is a "detective". Now everyone in the room will be teleported to a map in which a random mystery will be generated. The RNG will generate the following: the map(it could be a bar, or a house, or some ruins, etc ) and the mystery(murder,missing people, treasure hunt, etc)
The players will work together to find clues, to solve these mysteries. There will be items scattered around the map that can give clues (OR false leads!) and the players will have to discuss from the evidence, that they've gathered, for the solution for the mystery. People can agree or disagree and points will be given accordingly, for example; if 3 people chose the right answer and 2 people chose the wrong ones, the 3 people will get more exp that the 2 people furthermore if more people agrees they will overall get more exp. So if 5 people agrees and they're all right they get tons of exp, if 5 people are wrong they'll get little exp BUT still more exp than if, let's say, 2 people are wrong. This is to encourage them to reach an agreement.
In the room, players can set some parameters, for example it can be set to easy/medium/hard difficulty mystery and the exp will scale accordingly. Besides that rooms can also choose specific mysteries, however they'll get more exp if they set them all to random. As players gain exp they will level up and unlock new "heroes" and these heroes are your avatars for the players in the game. Beside that these heroes can have different skins like; Normal Sherlock, Hipster Sherlock, Futuristic Sherlock and these skins can be earned through either in game currency that players gain from solving mysteries or microtransaction. Skins does not affect the characters in any way however different heroes (which is unlocked through exp only) can have different abilities for example Sherlock Hero can call Watson!! to get a clue.
http://kirgiakos.tumblr.com/post/34899959371/macavity-the-mystery-cat-from-ts-eliots-old
This is an MMORPG with a catch.
You'll play as monsters!! So in character creation you get to choose how your monster will look like, how its voice is like and what type of skill it uses(Melee offensive? or maybe shoot darts from ranger? or maybe magic). As you get spawned into the world there will be NO CHAT system. There will only be many types of "roars" you can do and since different monster have different voice, if you meet someone new it'll be hard to understand them. But the longer you hang out with a monster you'll start to understand which sounds is which command. For example: ROAR means "let's go!", GRAWL means "attack!" and so on.
You have to communicate through sounds and your voice and thus it makes working together more difficult but very rewarding. The wilderness is tough so you'll start in settlements(like small guilds with the same monster type as you). So early on it's an easy step to "learn" to communicate, but as you start to explore and find other settlements you'll need to start learning different languages and you NEED to work together with these monster from other settlements. The more you cooperate with other settlements the more variety you get in your party's abilities.
There's also pvp too, you can have wars against other settlements. The point of the game is a high-risk-high-reward. Wilderness is very dangerous and you should never go alone. If you die you drop some of the loots you're carrying and you don't lose any exp, but you get a weakness debuff making you weaker for a long time, and the debuff stacks if you die within that period of time.
https://www.pinterest.com/pin/363947213611993690/
(somehow the original link didn't work again :/ )
This is a game where you need to get as enough sleep as you can and get work done as much as you can.
You go on your busy days but these days you are getting not much as sleep as you need. You are an independent human being, living along in your own place. You have your homework/works to do before deadline, as well as some cooking. Do your usual day to day basis but also having enough time to sleep. If you are sleep deprived for too long you are going to the hospital and that's game over!
There will be "fatigue/sleep" meter and "caffeine" meter. Drinking coffee will boost your productivity and hold up fatigues but when the effect is gone, a punch of fatigues will get you right the stomach. When you are sleeping there will be a chance you'll have trouble sleeping and this will give you a small mini-game where you need to let go all your worries and thoughts so you could go to sleep easily.
There will be levels with different works you need to do and also different people you'll play.
https://www.pinterest.com/pin/141511613261642108/
( real link is not found unfortunately >: )
This is an Augmented reality card game! It's like a board game and it's perfectly playable without any AR.
So you'll have a board which is like a continent and throughout the continent there's multiple areas, like forests, swamps, deserts, sea and etc. It's like a monopoly board but it's a map. Players take turn to roll a dice to determine where their start position is. For example, if you roll a 3 then you go to position no.3 and because it is a dice6, you'll have 6 preset starting positions. If that position is already been taking, someone has to reroll to get another position that is still empty.
Then you get to draw a card, 2 cards, from 2 decks. 1 is an action deck and the other one is minion deck. Minions can be played on your turn and can be moved around the map they can fight, build, and gather depending on the minion.
The goal is to take control of the entire board. Throughout the board map there are "resource nodes" that players can occupy and depending on the node, they might give some benefits like; Node __ makes you draw an additional action card per turn or other things.
Now, what's the AR for exactly?
So if you were to use AR glasses, you can see your minions above the cards and they interact with the boards. For example animations of what your minions will be doing, like gathering or attacking. The AR is a feature purely visual, and each areas in the map like forests, deserts and seas will have their own properties so elements in this game is also crucial in combat.
"Who are you..?"
"Who am I..?"
These are the question I kept on asking to myself. Who the heck am I? who are they? why do they look sad? Where.. am I? Why does everything feels so familiar yet so foreign, I don't understand what's going on anymore. These people are treating as if they know me, as if I was someone for them, as if I matter.
Who am I exactly? The doctor says I have no recollection of my memories... Amnesia huh? I have 0 clue who are they.. can I trust them? should I just live a new life and leave these.. past behind?
In this game you are playing as someone that has an Amnesia. You don't know who you are and you don't have any recollection of your memories. People can tell the truth or lie to you and you have the choice to "make" the person who you think you are. Either it's the truth, a fake or combination of both. You live your normal life thinking on what to believe. When people lie to you, you can look evidence if it is indeed true or not. Find that someone that you trusted.
Are you going to be the person who you were before or are you going to be someone else completely different without completely knowing it?
In every fantasy world, there are always those people that would spend their day and night making the perfect weapons for the heroes in need! A young apprentice blacksmith, who resides in a small village far away from a big kingdom, is striving to be the an amazing Mastersmith. His/her master said that to be a great blacksmith, they must be able to handle their own creation. Yield it. Wear it. Use it to their maximum potential and perfect them before they can be used by the customer.
As the young apprentice, you needed to learn many weapon recipes as well as armor recipes. You craft them with the ores you could mine during your travels to find special ores/items from monster. Each ores and materials have grades and this will affect the things that you smith. There will also be 2 separate levels; your character level and your blacksmith level. Character level will increase your basic strength, agility, vitality, dexterity stats. Your blacksmith level will, of course, affect your smithing.
Monsters and special bosses drops special materials that you can embedded them in your weapon/armor to make it more powerful with different bonuses with each items. There are also legendary weapon recipes that needed super rare items that you need to get.
The world is dark, void, and empty. You are the only light in this dark universe. You hear no sounds, no voices, nothing.
Then one day, you decided to try recreating that light you have onto something else. A small, warm, spherical object that emits bright light is born, a star. This time you feel less lonely, but now the star will be lonely too if you were to go away. You proceed to create more objects, this time surrounding and orbiting this star. Like a small little family that lives on the warmth of the star.
Realizing you can do so much more, you can create more things. Filling this empty world with lights and lives, giving colors to this once dull, empty and dark space you once lived.
This is a very simple/relaxing game, where you play as a being that roams the dark spaces until you discover your power. Customize your own star systems, planets, stars and maybe even other space-objects. Obverse and take care the living creatures that inhabits the planets you made. See them grow. You'll get points as the "god" or "goddess" and you can spend that points to further expand the galaxy/universe.
A game fits for Nintendo DS/3DS and the kinds.
It's a hack and slash RPG game, where you'll play as a student in a junior highschool. Music is a big thing, they are magical! You are a musician, with an instrument of your choice, that are looking for new band mates to compete with other bands.
The combat in this game will be with your musical instrument, slashing your stylus on the screen with various motions will set different skills. You can also change parts of your instrument to have different skill sets you can use every battle. The battle will be between you and other musicians! For both band battle, or recruiting! When you have some band members with you, you can take them along for music battles. You can also equip your team with different instrument as well as train them to be good at it so they'll have a better way to handle them.
Your main mission is to win a Band Tournaments with your fellow band members with lots of obstacle in the way!
This is a multiplayer game set in outer space. Instead of the usual PvP multiplayer game, this is going to be a PvE. You and your teammates are pilots of the intergalactic Earth Federation, and your task is to defeat this creature that looks like a huge huge nest as big as a space-station. It resembles an Octopus, but not an octopus at the same time. It's just a creature with hundreds or thousands of tentacles forming a sort of nest. The tentacles are super long and wrapping each other like a spaghetti. The tentacles are protecting the core, which is kind of the "head" of the octopus creature.
Your mission is, with your other fighters, to maneuver through the moving tentacles to get to the centre/core of the nest and bomb it.
But here's the catch.
In every round you will only 2 bomber ships and they get chosen randomly among the players. So the fighters have to protect the bomber ships, if both of them die, the mission automatically fails.
Here's another catch.
This octopus-nest-thingie is actually a mother octopus and it spawns just endless wave of little octopi with the size of the small fighters, and you going to have to shoot them down. They don't attack from distance but they latch on your ship, like, on your window making you unable to see and then you'll crash into the tentacle walls.
There are also different difficulty modes. On easier difficulty you'll get more bomber ships and there are less octopi and the tentacle walls move slower. The harder ones will have tons and tons of octopi with only like 1 bomber only as well as fast-moving tentacle wall which makes it harder to maneuver between them.
https://www.behance.net/gallery/18991645/Illustrations-2
This game is an RPG with a turn-based combat revolving around a shape-shifter. You are a human being with incredible skills, passed down from generations to generations, as a shape-shifter. You have a burning passion to be the best shape-shifter and to defeat the World Beasts, known to be the strongest creatures in the world!
In the start of the game you will only have 1 creature that you can shape-shift to. Note that you can either fight with your human form or your creature form it is up to your play style. You can turn into your beast form in combat, but not likely outside combat except if there's certain events that requires you to do so.
To shape shift to a different creature you'd need to raise the certain creature's mastery bar to max. You could, however, turn into the new creature without maxed mastery but you will be weak and can only turn into it for a small amount of time. Every creatures have different amount of mastery points needed, harder/higher tier creatures will need more mastery points to master it. Each time you defeat monster you'll get mastery points for each.
It is possible to turn into boss type monster or even the World Beast, but it is very difficult and requires a lot amount of points and time.
https://frankzumbach.wordpress.com/2015/02/22/alexandra-khitrova-via-deviantart-6/
"Maya" literally means "Illusion" and "Magic" in Sanskrit.
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There is a legend about a powerful wizard that had been taking people's soul and lock them up. The wizard has a weird obsession with lanterns, legend says that their living place is full of lanterns and it can be seen at night on the floating island.
In this game you'll play as one of the victim that are locked up. You won't remember that your soul were taken away, in your days now it feels like a normal life in the "city" you live in, however that city isn't a normal city. It is a recreation, an illusion made by the wizard. You and the other victims are locked up inside the lanterns living a "fake" life.
Until one day you feel something is different and ticked in your mind that something feels off. You'd encounter puzzles and riddles to solve the mystery. The puzzles varies from small mini-puzzles, like in Professor Layton, and things that you need to figure out before you continue the story. Until you get to a point of realizing that you've been locked up and proceed to making the others realized that their memory has been locked and replaced by a fake one.
As the story progress you'll travel to another lantern world and meet new victims and rescue them as well.
This game leans to the 4X genre, where you have to expand your territory and the such with your duck army.
You will first start with 5 ducks and yourself, in a small nest. You can order them around to look for food, materials and even patrol around for pesky predators. Expand your nest to hold more ducks later in the game.
There will be random predator attacks as well as ducks that will be migrating to your settlement. You can explore the map to meet other duck settlements and you can interact with them and befriend them using a "dialogue" system involving lots of quacking. Inspired by the game Spores, in their early stage, you'd have a similar interaction system with entertaining them either singing, dancing, cultures or impress them with your military skills.
As you progress and grow your lil duck kingdom, there will be technology as well. Later you will advance as a intelligent being using armors to defend yourself and such to defend your Empire.
Encountering different creatures, like wolves and snakes, you can learn different techs. For example, when you killed a snake you'd be able to use their skin for armors. When you defeated a wolf, you'd have the ability to actually mount them.
In the end of the game, you'll conquer the world with various ways like diplomatic way, with culture, or with military.
Le Monsieur Dragon is a game where dragons and human live together in their own society. One dragon seems to be interested with the Posh culture, and he spent decades to perfect it.
Most of the human are not fond of the dragons since they feel as if huge creatures are very destructive and beastly. You, the main dragon, needs to prove them wrong that dragons can be well-mannered. Participate in high-class parties and events to get your reputation and trust up, you can invite and convince other dragons to be taught by you on how to be "Posh". You have to be careful on how many students you take in before you can handle them all, since their actions outside also affects the overall reputation of dragons for the human.
There will be different mechanic on each moments you take. For example; in the Posh Class, you'd have a teacher like mechanic where you walk around the class and instruct the dragon how to do stuff and level your students up, and there will be different classes with different mechanics. In the parties you need to choose decent dialogues to get friendship points and avoid any troubles, and if you have your student in these events you'd need to advice them and keep an eye for them if you don't trust them enough. You can later dress up your dragons, and have tea parties with your students~
https://www.etsy.com/listing/187255822/earl-grey-dragon-art-print-various-sizes
"Berserked!!" is a fantasy multiplayer game, where 10 or more player get teleported into a big map. There, they can kill each other at any time.
BUT
Here's the catch, one of the player will be selected as the "Berserker". No one but that player knows who's the Berserker, and they are way stronger than normal players, as strong as 4 players combined, so then it becomes a psychological battle. The players have to find who the Berserker is, cause if they kill the other non-Assassin players, their chance to kill the Berserker will be slimmer since they need to work together to kill Berserker.
The win condition is simple, if the Berserker manages to kill all players, he/she wins and get a bunch of points. If the players manage to kill the Berserker, the surviving players win and get lots of points and the dead players will get a tiny bit of point. Once a round is over, a new Berserker will be chosen randomly, as well as a new map. After all rounds is over, all points will be counted and the players with highest points get bigger reward.
There will be different classes, each will different fighting styles. This will be a tactical play for the Berserker since he/she would need to try to snipe out the healer/DDs first. One important point is the fact that there's to team and everything is Free For All.
"Them" is an RPG game with (yet another) good/evil karma system, basically we can be good or evil depending on our actions.
You are playing as a spirit in the world of the living instead of being the usual human victim. You'll start of very weak, dead, floating, and you have no power at all. As you progress further into the story, you will start gaining powers. Starting with the simplest power like, being able to move small object. This is where the good/evil karma system takes place. You can use that power of yours to, either scare people or actually helping them. For example, reminding them of stuff and warn them about something or hide their precious things and scare the hell out of them.
Your power will grow stronger as the story goes. Later we will be able to move bigger objects, throw things to cause harm, or push people out of the way to safety. Around the midgame, you can make yourself visible for a short time. Your appearance will be depending on your good/evil points. The more evil you are, the aura around you will be more menacing and malevolent as well as your appearance. The more good, you are more likely to have more calming aura and harmless presences. You can as well whisper to them.
In the end game you'll be able to make yourself exist in the world and actually doing things with your own hand, this include killing people and helping people too. Well if you don't want to get your hands dirty you can possess people and animals, also this is not excluding good deeds.
Can we die in this game? Well.. You are already dead to begin with, but you can be exorcised and expelled! So there are things that will be in your concern. Such as; Exorcists, Divine objects, those "ghost busters"! and unwelcoming hosts that are equipped to kick you out.
You are playing as an older girl in her sophomore year in college. While you are on your break, you received a call from your mom asking you if you could look after your nephew and make sure he is taken care of while his parents were away for 7 days.
He is in his first year in junior high school and currently quite rebellious. So it's your job to make sure that he goes to school, doesn't get into trouble, and never find your porn stash.
The game is a mixture of Sim with lots of mini games and dialogues. You can go around your apartment and check up on your nephew. You have to do your daily chores while keeping an eye to your nephew, make sure he doesn't go to nasty websites on your computer, skip school and come home before curfew.
There will be mini games, when you cook, hiding your stash, monitoring when he web surf(make sure he doesn't find that specific website), cleaning, and helping his homework. There are also dialogue options when interacting with him, so he'll do what you ask him to do such as; scolding and praising. Or maybe giving him suggestions and advises for his problems which will increase your friendship with him.
Main goal of the game is to make sure he is taken care of for the better, and there is an additional cutscene on the ending when you reached the highest level of his friendship.
^AVOID THIS FROM HAPPENING^
(Taken from Barakamon Anime and editted - http://imgur.com/mOTIzC6)
// "Hah! Ghosts are just myths and legends right? So there's no way it'd be true~ So! Let's continue our game!"
It all started when 3 little elementary kids playing hide and seek on their back yard. As the sun starts to set one of the kids reminded the others that they return home immediately like what their parent told them to, as supernatural being came out when the sun sets. The other kid refuses and told his friends that ghosts are not real, since he had lived in a bigger town where people are less superstitious.
As they reluctantly continue their game, the main character, Naldy, starts to feel something is off. It was his turn to search for his friends. After 10 minutes with no luck on searching for his friends, he found someone crouching near a bush that he thought it was one of his friends. So he tapped the kid's shoulder but before he can say anything, he was interrupted by voices calling for him. As he turned his head to the voice's direction, it turns out to be his friends searching for him.
"Naldy!! Where are you! It's been an hour, where are you..."
"Maybe he went home..."
"He ditched us?!"
Naldy was surprised that he was gone for 1 hour, then he quickly try to respond, "Hey guys! I'm right over here!! Guys!! .. Guys?". He turned his head back to look at the other kid, but the kid isn't there. //
Ever since that day, Naldy's life has been different. He has a very superstitious family, especially his mother. Every day his mom would remind him with advises to protect himself from spiritual beings, as this would be hints throughout the game. There will be stages that he needs to go through which spans for a day in the his life. It could from his house, when he was out, in his school, and while he was spirited away.
For example, in one of the stage his mom told him that when the smell of Jasmine is strong means they are far away from you but when the smell is weak they are actually very close. Naldy will narrate most of the hints and what he feels, this is essential for your survival throughout the stage. So in order to get out from this situation, Naldy must follow where the strong smells lead until it COMPLETELY disappears. It's playing hot and cold.
Every stage will have different mechanics WHICH the mother, again, will advice you. There will be one stage where you will be introduced to death mechanic to add more suspense to the player. This will happen when you meet more violent beings.
Throughout the game, there's an insanity bar. The bar will fill up when you were touched or attacked by the spiritual beings. Seeing your friends get hurt or other events during the stage might also raise the bar. When you end the stage with your bar full, this will put 1 point in the insanity tally which will be counted in the end of the game.
The game has 3 endings; one being the good ending, one with the neutral ending and the last being the bad ending. If you have too much insanity points it will get you bad ending but if you have mid level of insanity will give you neutral ending. Very low insanity level give you good.
http://lounge.obviousmag.org/veja_bem/2012/06/a-arte-doentia-de-don-kenn.html
When a person dies, their soul leave their body. Well, normally.
Humans are complicated creatures, they hold so many emotions that chained themselves to the world. Even after they die, their souls that filled with regrets and resentments stays in the world. Wandering. Lingering. For something. There are two kinds of spirits; wandering spirits, and evil spirits. Evil spirits are full of hate and resentments in the world, they have the tendencies to be very violent.
You have the special abilities to see these spirits. Your job is to put them too rest so they can go to the after life. The way you put them to rest is up to you. You can either be forceful and exorcist them, or you'd actually help them to release all of their regrets and let them go peacefully. Any wandering spirits can turn evil depending on how you help/exorcising them and this may be difficult if you aren't equip with any exorcising tools. If you are feeling brave you can try to do it without any tool and use your ability and kindness to help them.
Every action you take will affect your power. This is similar to Fable's good or evil system, the more "good" points you have more spirits trusts you to help them without any force.
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