Submissions by andinalmira tagged multiplayer

This is a multiplayer game~

When you install the game, you'll get a shortcut on your desktop. This shortcut looks like a cute folder, as in file folder, and when you open it the game screen will open with at it looks like a folder with a machine inside it. With this machine, you can generate your very own virus. At first it'll be completely random. A random virus will spawn in your folder, and it'll walk around that tiny folder being cute and adorable ooor scary, depending on RNG. To make it grow stronger you have to feed it files, like random files. You just have to drag and drop it to the folder and it'll start eating it up. The origin of the files are from real files, but you aren't going to lose that file cause the game will simply make a copy/insert it as an ingame files instead.

Here's the catch, different virus has different tastes. Some virus will only eat .txt and some will only eat .mp4 files. Now as your virus grow stronger. You can send it to attack other computers!!! If you do that, it'll connect to the internet and find another computer(that has the game installed) and it'll spawn inside their folder and fight their viruses and eat their files(inside that folder).

Now different virus will have different tactics. Some will attack the enemy virus till they die and eat the file, some will ignore enemy virus and try to steal the file, and some brings the file back home to your computers. So if you send a party of viruses you can make strategies and tactics.

The point of fighting/stealing other people's files, even though you can get your own files, is earning "Data Points" which is like a currency to upgrade your machine/folder and you can upgrade it in various ways. Such as making it able to more precisely make viruses, so you can make specific kind of virus you want. Or you can make defenses like firewall or anti-virus to protect your folders and files, or maybe you can make auto-file generator to feed your viruses while you are away.

The way this game works is like tamagochi. Viruses will still be "active" while you are not online and can still get attacked, so it's important to get some defenses. Also you can upgrade your folder size so you could put more stuff inside like, putting more "active" viruses, files, firewalls/defenses AND you have to make sure it won't exceed the folder size. If it's 10MB folder size, then you have to fit the things you want less or equal the amount. Every viruses have their own individual file sizes. Inactive viruses won't eat and grow and they can't defend you. They're just sitting there in the storage

The goal of the game is to have the ultimate virus army with super strong viruses and take over THE INTERWEBS.

cute family of germs

http://whatanart.com/2013/08/07/cute-family-of-ger...

This is a multiplayer mystery solving game, a detective game but multiplayer. Like any multiplayer game, we'll start in a lobby and there will be rooms we can join/make. A room consists around 5 people and every player is a "detective". Now everyone in the room will be teleported to a map in which a random mystery will be generated. The RNG will generate the following: the map(it could be a bar, or a house, or some ruins, etc ) and the mystery(murder,missing people, treasure hunt, etc)

The players will work together to find clues, to solve these mysteries. There will be items scattered around the map that can give clues (OR false leads!) and the players will have to discuss from the evidence, that they've gathered, for the solution for the mystery. People can agree or disagree and points will be given accordingly, for example; if 3 people chose the right answer and 2 people chose the wrong ones, the 3 people will get more exp that the 2 people furthermore if more people agrees they will overall get more exp. So if 5 people agrees and they're all right they get tons of exp, if 5 people are wrong they'll get little exp BUT still more exp than if, let's say, 2 people are wrong. This is to encourage them to reach an agreement.

In the room, players can set some parameters, for example it can be set to easy/medium/hard difficulty mystery and the exp will scale accordingly. Besides that rooms can also choose specific mysteries, however they'll get more exp if they set them all to random. As players gain exp they will level up and unlock new "heroes" and these heroes are your avatars for the players in the game. Beside that these heroes can have different skins like; Normal Sherlock, Hipster Sherlock, Futuristic Sherlock and these skins can be earned through either in game currency that players gain from solving mysteries or microtransaction. Skins does not affect the characters in any way however different heroes (which is unlocked through exp only) can have different abilities for example Sherlock Hero can call Watson!! to get a clue.


http://kirgiakos.tumblr.com/post/34899959371/macavity-the-mystery-cat-from-ts-eliots-old

This is a multiplayer game set in outer space. Instead of the usual PvP multiplayer game, this is going to be a PvE. You and your teammates are pilots of the intergalactic Earth Federation, and your task is to defeat this creature that looks like a huge huge nest as big as a space-station. It resembles an Octopus, but not an octopus at the same time. It's just a creature with hundreds or thousands of tentacles forming a sort of nest. The tentacles are super long and wrapping each other like a spaghetti. The tentacles are protecting the core, which is kind of the "head" of the octopus creature.

Your mission is, with your other fighters, to maneuver through the moving tentacles to get to the centre/core of the nest and bomb it.

But here's the catch.

In every round you will only 2 bomber ships and they get chosen randomly among the players. So the fighters have to protect the bomber ships, if both of them die, the mission automatically fails.

Here's another catch.

This octopus-nest-thingie is actually a mother octopus and it spawns just endless wave of little octopi with the size of the small fighters, and you going to have to shoot them down. They don't attack from distance but they latch on your ship, like, on your window making you unable to see and then you'll crash into the tentacle walls.

There are also different difficulty modes. On easier difficulty you'll get more bomber ships and there are less octopi and the tentacle walls move slower. The harder ones will have tons and tons of octopi with only like 1 bomber only as well as fast-moving tentacle wall which makes it harder to maneuver between them.



https://www.behance.net/gallery/18991645/Illustrations-2


"Berserked!!" is a fantasy multiplayer game, where 10 or more player get teleported into a big map. There, they can kill each other at any time.

BUT

Here's the catch, one of the player will be selected as the "Berserker". No one but that player knows who's the Berserker, and they are way stronger than normal players, as strong as 4 players combined, so then it becomes a psychological battle. The players have to find who the Berserker is, cause if they kill the other non-Assassin players, their chance to kill the Berserker will be slimmer since they need to work together to kill Berserker.

The win condition is simple, if the Berserker manages to kill all players, he/she wins and get a bunch of points. If the players manage to kill the Berserker, the surviving players win and get lots of points and the dead players will get a tiny bit of point. Once a round is over, a new Berserker will be chosen randomly, as well as a new map. After all rounds is over, all points will be counted and the players with highest points get bigger reward.

There will be different classes, each will different fighting styles. This will be a tactical play for the Berserker since he/she would need to try to snipe out the healer/DDs first. One important point is the fact that there's to team and everything is Free For All.


http://imgur.com/a/ZIsyX