Crystalarium is a three dimensional puzzle game in which players attempt to reclaim the world by covering it in crystal.
At the start of each level players are presented with a unique building or monument which they must crystalize. From there players are provided crystals randomly selected from a pool which they must use to encase the level in crystal. Players will only be able to view the five total viewports for placement, one from each side and one from above. Players will have a limited amount of time to place each piece in the main game mode however a secondary mode will be available where players will need to build the highest tower possible without time limits. Structural stability will be an important part of encasing objects causing the crystals to collapse if they are not placed correctly.
Crystalarium is a simple game drawing on the success and popularity of physical puzzles to create a more dynamic puzzling experience in the third dimension. It will likely be most successful on mobile and tablets as an app to fill periods of time and entertain users on the fly.
●Dynamic puzzle building experience
●Unique three dimensional puzzles
The Ties That Bind Us is a third person puzzle game in which players take on the role of a Fate. A scythe wielding creature that shapes the world by manipulating the threads of fate.
At the beginning of each level players are given a goal, usually to manipulate a specific scenario to meet the goal of the greater fates. Players do this by using their scythe to cut and create threads of fate. Threads of fate give the two things they touch a link, which in turn leads to them affecting each other. Threads can be attached to any object in the game world from NPCs to physical objects and even sometimes abstract concepts. For example a player might cut the thread of fate between an NPC and a door stopping the NPC from being able to interact with that door, this may lead to him going around the back of the house where the player has linked him to a bucket which he then trips over. Using this system players manipulate the world to follow the plans of the fate.
The Ties That Bind Us is all about exploring the interactions objects have with each other and then meshing them together to achieve a goal. Each level presents new ways to approach goals and new threads that can be created. In this way the game achieves a sandbox feel while retaining the controlled environment that makes the complex mechanics more bearable.
●Deep puzzles with aha moments similar to plot twists
●Strange interactions
●Encourages sandobx style explorationGearhead, grease monkey, tinkeress. Words thrown like insults that sound like praise to Vaasch Altier the aeronautic mechanic on the sky-liner Aura. The Aura is a weathered Zeppelin cruise liner repurposed to run short range economy class transportation in the empire of Kiren. Kiren is an older monarchy which embodies the ideas of a bourgeois culture. In response to this a rebellion is boiling in the country coming to a head when they hijack the Aura. Initially intending to blow it up their leader is moved by Vaasch's dedication to the ship and decides to take the Aura to their base as a flag ship, including Vaasch.
The Brazen Skies is primarily a first person puzzle game with a deep linear story line. Players take on Vaasch's role as the mechanic of the Aura, maintaining and upgrading the systems and interacting with both the crew of the ship and the people of the rebellion. Upgrading and maintaining the ship are executed as a form of puzzle, players manipulate systems to achieve their goals while navigating the ship. These will occur both in base but players may also be deployed with the ship, this leads to higher pressure scenarios where players must navigate the ship rapidly while performing repairs. Players will also face another form of puzzle in the form of conversations where they may need to shift NPCs opinions or ideals to advance the story
Vaasch is largely pacifistic and so will regularly oppose the rebellions viewpoints with the goal of minimising casualties and thinking of the people who will get mixed up in a potential war. She was born on and has lived most of her life on the Aura and so has a limited world view but a strong will and love of the Aura, attempting to do anything she can to protect it and the peaceful life she has had on it. The Brazen Skies aims to create an atmosphere where the traditionally "good" rebellion feels just as oppressive as the traditionally "bad" empire but also where Vaasch is an eccentric, passionate and somewhat naive pacifist. Overall The Brazen Skies looks to address the way wars effect people, the misconceptions and hasty conclusions we make when we feel strongly about something, pacifism and the difficulties of being a non-combatant in a combat situation all in a unique fantasy setting that helps make the content more digestible.
●Unique narrative
●Huge range of puzzles in all shapes and sizes
●Memorable characters that break many of the cookie cutter moulds
●Strong idealistic story that aims to challenges players views
Carnivorous is a three dimensional puzzle game in which players play as a Gene Thief, a creature which can eat things and copy a degree of their genetic material harnessing it to change their body for a short time. The gene thief's objective is to escape the planet without being found out, to do so they must clear stealth based objectives and harness their abilities to solve a variety of puzzles.
Gene thieves are unable to directly engage opponents in combat as anything they are relatively weak, primarily preying on creatures their size or smaller allowing them to mutate their bodies for the rest of the level. They can occasionally get genetic strands from larger creatures through scavenging though using these can place a strain on their bodies meaning they can only use these mutations for a very short time. Some mutations will overwrite other mutations when they are absorbed so players will need to manage the variety of mutations they may be able to gather during a level to complete puzzles in a variety of ways with the end goal of escaping the planet alive.
Carnivorous is a predatory stealth game, plays should feel like they are outwitting the enemies in the game able to quickly and deftly navigate around them while still providing a challenging experience, they will need to assess their surroundings as players often have to with any stealth game but they will also need to assess the potential mutations they can use and how they will interact to complete the puzzle in one of the numerous ways available to them.
●Unique puzzle solving
●Customise characters abilities to play your way
●Fast stealth based game play
●Vibrant alien environments
Origametry is a 2D platform puzzler in which players guide there character through levels while solving puzzles based on folding the environment.
Players navigate each level on foot, they are only able to walk/run or climb objects such as ladders. They are also able to fold the world as it is made of paper, the number of times they can fold the world is based on the number of Vertexes they have, and players are given a set amount of vertexes at the start of each level and they may gather more as they progress. Players have access to their full toolkit from the start of the game and can use it to fold parts of the levels in different ways to progress to the end of the level
Origametry aims to make players think about the game world in a different way, look at it as mutable and hunt for ways to fold the world to their will so they can obtain the variety of treasures and secrets around it. To this end peaceful music choices and a softer art style are used to help players relax and enjoy the gameplay. While the players may be initially be overwhelmed by the large number of options that they can approach the game with they will find that earlier levels will progressively introduce them to each folding method, guiding them to learn the game while later levels will combine mechanics to provide challenging puzzles to complete
●Relaxed atmosphere
●Unique folding puzzles