Submissions by joshuasavage tagged stealth

Summary

Interior is a first person stealth thriller in which players try to escape an underground earth inhabited by creatures made of living metal. After digging deep into the earth's crust players find themselves and their fellow crew members falling into a second world the "interior sphere" near the earth's core. Bailing from their falling drill craft the crew are scattered around the newly found inner sphere and hunted by strange creatures made of liquid metal.

Gameplay

Players endeavour to find the rest of the crew while escaping the interior sphere. They do this by sneaking through areas around the various threats to them as they proceed. Players are challenged with difficult stealth puzzles requiring players to use everything they can get their hands on to sneak past creatures by creating decoys or sound distractions as well as trying to decipher the strange systems the creatures use (puzzles) to proceed. Players will be faced with survival choices based around who to save and how to proceed which will have meaningful impacts on how the game plays out.

Mind-set

Players will be placed in a hostile alien environment close to the earth's core and populate largely by creatures made of liquid metals. The landscape has very little familiarity to what people would be familiar with and players should feel utterly out of place. This coupled with the hostility of the inhabitants of the interior sphere should set the tone for player's escapes. To control the players stress levels gameplay will be split into chapters which rotate around a familiar hub from that area to help players feel some kind of safety but also accentuate the fear of stepping out of the safety and comfort into a world they do not belong in.

Coupled with this players may need to make difficult decisions. For example as they progress players may come across fellow crew members that may be difficult to save or may hinder the player's progress due to injury or insanity among other things. Most companions will accompany the player for limited periods of time to keep the games atmosphere tense.

Highlights

●Unique environment

●Intense atmosphere


Twinkle Twinkle Little Star by NanoMortis

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Summary

Carnivorous is a three dimensional puzzle game in which players play as a Gene Thief, a creature which can eat things and copy a degree of their genetic material harnessing it to change their body for a short time. The gene thief's objective is to escape the planet without being found out, to do so they must clear stealth based objectives and harness their abilities to solve a variety of puzzles.

Gameplay

Gene thieves are unable to directly engage opponents in combat as anything they are relatively weak, primarily preying on creatures their size or smaller allowing them to mutate their bodies for the rest of the level. They can occasionally get genetic strands from larger creatures through scavenging though using these can place a strain on their bodies meaning they can only use these mutations for a very short time. Some mutations will overwrite other mutations when they are absorbed so players will need to manage the variety of mutations they may be able to gather during a level to complete puzzles in a variety of ways with the end goal of escaping the planet alive.

Mind-set

Carnivorous is a predatory stealth game, plays should feel like they are outwitting the enemies in the game able to quickly and deftly navigate around them while still providing a challenging experience, they will need to assess their surroundings as players often have to with any stealth game but they will also need to assess the potential mutations they can use and how they will interact to complete the puzzle in one of the numerous ways available to them.

Highlights

●Unique puzzle solving

●Customise characters abilities to play your way

●Fast stealth based game play

●Vibrant alien environments



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