Carnivorous is a three dimensional puzzle game in which players play as a Gene Thief, a creature which can eat things and copy a degree of their genetic material harnessing it to change their body for a short time. The gene thief's objective is to escape the planet without being found out, to do so they must clear stealth based objectives and harness their abilities to solve a variety of puzzles.
Gene thieves are unable to directly engage opponents in combat as anything they are relatively weak, primarily preying on creatures their size or smaller allowing them to mutate their bodies for the rest of the level. They can occasionally get genetic strands from larger creatures through scavenging though using these can place a strain on their bodies meaning they can only use these mutations for a very short time. Some mutations will overwrite other mutations when they are absorbed so players will need to manage the variety of mutations they may be able to gather during a level to complete puzzles in a variety of ways with the end goal of escaping the planet alive.
Carnivorous is a predatory stealth game, plays should feel like they are outwitting the enemies in the game able to quickly and deftly navigate around them while still providing a challenging experience, they will need to assess their surroundings as players often have to with any stealth game but they will also need to assess the potential mutations they can use and how they will interact to complete the puzzle in one of the numerous ways available to them.
●Unique puzzle solving
●Customise characters abilities to play your way
●Fast stealth based game play
●Vibrant alien environments
Five Nights of Monsoon is a player versus player top down base builder for up to four players played on a grid based map. Players take the role of a nature sprite who has been tasked by Mother Nature to build the greatest monument to her in the five nights of monsoon rain she has provided, the sprite who creates the greatest monument will ascend to be the spirit of rain in her direct service.
Players are randomly spawned in a life cocoon on the map at the start of the game. The life cocoon stands as a base of operations which players spend the games two resources at to upgrade gaining special bonuses (such as additional resources, skills or victory point conditions) and victory points for each upgrade. The game ends after five five minute cycles of day night and the points accrued for each player are tallied with the highest number winning.
Players navigate their sprite around the map using a point and click method claiming resources which they use to grow their life cocoon to become the greatest possible monument over the course of five days and five nights, each growth (upgrade) is completed at the end of a day or at the end of a night. During each three minute day players collect resources and each two minute night players spend these resources and shift droplets around their chains to prepare for the next day.
Raindrops the first resource are scattered across the map at the intersecting points of the grid at the start of each day, players move their character to claim them by linking them together into chains which must touch the player's life cocoon. Players can transport water along chains by dragging them as long as they follow two rules:
Raindrops that are not linked at the end of a day cycle are washed away and raindrop chains cannot be expanded or retracted at night (though droplets can be moved through them).
Opponents cannot cross a player's chain allowing players to claim space using them.
The second resource solarium is collected by saplings which are randomly placed at the start of each day but are permanent for the rest of the match. Saplings are placed in the centre of a grid square and are claimed by placing a raindrop at each corner. Once it is claimed it generates solarium every five seconds of day.
Players will have access to a variety of maps all of which have different terrains and obstacles to overcome such as rocks, concrete or different kinds of saplings.
During the day players should feel rushed, struggling against each other to resources while denying it to their opponents. Players need to make tough strategic choices between gathering additional resources, securing space to gather from in the next round, trying to prepare a growth for their life cocoon before the end of the day cycle or rushing to upgrade a sapling to increase solarium for an important growth, all well battling with a tight time window.
During the Night players are able to slow down and take a brief rest, shuffling their existing rain drop holdings, making choices on how to place their current resources for upgrades and looking towards how they want to play the next round out.
●Fast paced real time strategy
●Procedurally generated maps with randomised rounds making no game similar
●Short enjoyable matches
●New take on the classic competitive strategy games
Image Credit: http://www.plasticsurgeryspecialistsva.com/wp-content/uploads/water-on-leaf.jpg