Submissions by joshuasavage tagged platformer

Summary

Carnivorous is a three dimensional puzzle game in which players play as a Gene Thief, a creature which can eat things and copy a degree of their genetic material harnessing it to change their body for a short time. The gene thief's objective is to escape the planet without being found out, to do so they must clear stealth based objectives and harness their abilities to solve a variety of puzzles.

Gameplay

Gene thieves are unable to directly engage opponents in combat as anything they are relatively weak, primarily preying on creatures their size or smaller allowing them to mutate their bodies for the rest of the level. They can occasionally get genetic strands from larger creatures through scavenging though using these can place a strain on their bodies meaning they can only use these mutations for a very short time. Some mutations will overwrite other mutations when they are absorbed so players will need to manage the variety of mutations they may be able to gather during a level to complete puzzles in a variety of ways with the end goal of escaping the planet alive.

Mind-set

Carnivorous is a predatory stealth game, plays should feel like they are outwitting the enemies in the game able to quickly and deftly navigate around them while still providing a challenging experience, they will need to assess their surroundings as players often have to with any stealth game but they will also need to assess the potential mutations they can use and how they will interact to complete the puzzle in one of the numerous ways available to them.

Highlights

●Unique puzzle solving

●Customise characters abilities to play your way

●Fast stealth based game play

●Vibrant alien environments



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Summary

The Way She Falls is a 2D platformer focused on light and time. Players play as the king of shadows who is in love with the sun and searches the world trying to find a way to get closer to her. The game focusses on the unique interaction between light and time to create a deep puzzle and platforming experience

Game-play

The Way She Falls is a 2D platformer and puzzle game, players navigate puzzles made of shadow by manipulating light in various different ways. Players move forward by advancing time hence changing the angle of the sun and adjusting the shape of the level. Likewise when players move backwards they reverse the path of the sun, undoing any changes to the shadows but leaving any changes to the level in place but only at that time, for example if the player pulls a lever at one minute into the level the lever will still be pulled, but only at the one minute mark when the player would have.

The king of shadows is also the most powerful of all shadows, able to reach a little way out of his two dimensional existence into the third dimension and alter the objects around the level to change or make new shadows.

In each level players seek out the last rays of the sun to gain a little of her attention and find a way to get closer to her however once the sun is gone players play through moonlit levels, the moon is the suns evil sister and seeks to stop the king of shadows reaching her by sending her own followers after him. In the night levels the king of shadows is weaker and the light changes are out of his control, at the whimsy of the moon. The moon will also send people such as night watchmen with torches or graffiti artists to try and hinder or destroy the king of shadows.

Mindset

The King of Shadows is a basic puzzle games, during the day the players take on challenging puzzles and ideas by manipulating time to get closer to their objective while during the night players face off against the moon in a time trial to test the skills they learn during the day and possibly learning new skills. The two cycles are symbiotic, the day levels teach players to look for certain indicators and types of puzzles helping them to easily identify them when they play the night levels where the light changes out of their control however during the night levels because the moon controls the light the game can show players partials solutions to puzzles that might not be so obvious, providing them the full puzzle during the next day cycle. Using this method to indirectly teach players should help to provide a more refined and rewarding game and hopefully move towards a state of flow by keeping gameplay challenging but giving players all the tools they need to succeed.

Highlights

● Unique use of time and light

● Difficult puzzle solving

● Controlled difficulty curve by teaching mechanics in the two cycles

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Summary

Innocence is a 2D Side scrolling platformer. Players play faerie couriers racing through the fey wilds to deliver their packages while trying to earn a bonus by collecting the fragments of innocence found in the dreams of human children. The fey wilds are a chaotic maze of forests which change on their own whimsy however, they reflect the emotions of the human world in a physical form which is both dangerous and highly prized to the faerie people. The wilds are usually locked by the faerie lords due both to danger and greed however a few daring souls have found backways into the wilds, selling their services as high speed couriers able to transport packages via the fey roads in hours compared to the traditional days and if they happen to pick up a few pieces of contraband on the way through… well who is to know the better

Gameplay

Players start each level by buying a load out of gear, traps to capture dreams from the wilds and utility pieces (grappling hook, magic compass, lock picks) to quickly navigate it. All gear is expendable and once it is used players will need to buy new gear to replace it. Once they are ready to go the level begins.

Gameplay plays out as a standard fast paced 2D platformer. Players quickly negotiate obstacles using double jumps, wall runs and climbing to clear obstacles, there is no time limit however the faster players complete levels and deliver their packages the more bonus pay they get. As they progress through levels players have the option to try and trap Dreams, creatures that are the reflection of positive human emotions, trapping dreams turns them into innocence which is prized among the faerie people and has no noticeable effects making it ideal for a sneaky courier to make some extra earnings. Innocence can be consumed by the courier to dream-phase, shooting the character in a direction of their choosing through all obstacles without taking any damage. If the player saves the innocence to the end of the level they can use it to improve their skills and improve the quality of the gear they can buy, if they don't have enough innocence they can purchase some with money earned from missions.

Sometimes couriers will come across nightmare zones in the fey wild. In nightmare zones a strong negative emotion is present and the dreams become nightmares. Nightmare zones are dangerous and difficult to traverse, players can choose to attempt to purify the nightmare zone, solving a puzzle to change its landscape and receiving bonus innocence, or they can try move through it to in favour of a faster time.

As players improve their gear they will be able to expand their operation with the goal of becoming the greatest courier ever to run the fey wilds.

Mind-set

Innocence is a simple 2D platformer designed with light hearted fun in mind. While fast times can earn bonuses the goals should be fairly broad allowing players to easily earn the highest bonus if they act with time at the forefront of their decision making. The game aims to have a relaxed but foreign atmosphere, using the common themes found in forests but with an alien element to emphasise the strangeness of the place they are in

Highlights

● Simple

● Rewards for skilled played

● Relaxing atmosphere

● Unique world with distinct art style

Feywild 001 photo feywild01.jpg

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