Submissions by aidan.fox6298 tagged replayable

In Security you take on the role of the typical NPC guard, however you're in control, therefore using your knowledge from being the infiltrator in stealth games (Metal Gear Solid, Dishonored) you can prevent any trespassing.

The game will have a main menu in which you can select a contract, this will dictate the difficulty. There is no incentive other than the sake of completion as any money based rewards seem unnecessary – there will be no need for customisation as the game will be played in first person.

The difficulty dictated by the contracts will refer to the complexity of the environment, the skill of the infiltrator and the equipment assigned to you, the guard. In regards to the environment complexity, this takes into account the surrounding props and passages that the player can use to their advantage.

As for the skill of the infiltrator this will depend on their level of stealth, do they hide under a cardboard box like Solid Snake (Metal Gear Solid)? Or perhaps they can close the distance quickly like Corvo (Dishonored)

Some jobs will have multiple stages, in which the player will be sent deeper into the place they're guarding, only if the infiltrator successfully passes them in an earlier stage.

Features:

  • Inspired by the stealth genre, except you take the role of the standard NPC guard
  • Multiple difficulties and stage selection
  • First-person perspective with 3D environment

Intended for PC


Reference Image: GamesRadar Article "How to be a video game guard: A professional guide"

You've traded your family's cow to a strange, old man for a pouch of magic beans.

The game begins with a small plant pot and you watering your newly-planted, magic beans only to cause a beanstalk to shoot through your roof. Overcome with curiosity you decide climbing the beanstalk is a great idea.

Beanstalk is an endless climber (vertical endless runner) where your main goal is to get as high up the beanstalk as possible without dying. The gameplay consists of an automatic climbing pace, with three 'lanes' that you can swipe in the corresponding direction to switch lanes, being in the leftmost lane and swiping left however will not throw you into the abyss.

How can I die?

  • -Avoid the gaps in the beanstalk; landing on one of those tiles will cause your character to fall off.
  • -Exclamation marks appear in a lane as a warning, if there is an object falling very soon, this could consist of beans, roof tiles or unconscious birds that got pummelled by the sudden growth of the beanstalk. The time between 'warning' and the falling object will decrease depending on how high up you are, so there is less time to react.
  • -It appears that other plants have already started to sprout off the beanstalk and they look hungry. Two types of traps could consist of strangling vines that will entangle you and pull you into the beanstalk, never to return, and overgrown Venus fly traps, reminiscent of the piranha plants from the Super Mario franchise – which will also consume the player if they collide.

Main Features:

  • -Vibrant art style
  • -Challenges
  • -Leaderboards
  • -Background transitions depending on score (e.g. sky > clouds > space)
  • -Procedural generation

Intended for iOS and Android.

Reference image: http://malgorzataarska.deviantart.com/art/The-Bean...