Polynate is a beehive-building game, a city-building game themed to bees. The primary goal is to prosper as a beehive and last as long as possible. A 'quest' system will be implemented for extra points and increasing population happiness amongst the bees, these quests will be given by the queen bee to please her preferences. Main resources are wax, honey and pollen – these can be used to feed, build or increase population.
In regards to the name, Polynate will incorporate a low-poly art style with a bright colour scheme – primarily consisting of yellow. There is a separate mode in which the player can control a group of scouting bees seeking out flowers (pollen), avoiding threats such as birds, lizards and humans – similar to sending out vault members in Fallout Shelter (app).
The character design for the bees will be exaggerated and bulbous, for the reason to seem less menacing and more enjoyable for a younger audience.
Bee Types:
Intended for mobile devices (iOS/Android) and PC
Reference image: https://www.behance.net/gallery/21106245/Low-Poly-Bee
In Language Barrier you take on the role of a translator, translating from a random language into English. For that reason, this game is targeted towards the English-speaking audience, as English (British or American) will be used as the base language for puzzle solving.
At the start of each challenge/puzzle the player will be presented with a foreign message, followed by particular words lighting up and the unlit words translating into English, it is your goal as the player to input the English equivalent of the highlighted words.
To avoid cheating, a countdown clock will be added as a form of time pressure, to prevent the player from translating through google.
Mechanics:
Features:
Intended for handheld devices such as: iOS/Android and Nintendo 3DS.
Reference Image: https://farm8.staticflickr.com/7256/6971332358_e2d1c0726b_o.jpg
This game idea seeks inspiration from the fairy tale "Die Wichtelmänner" (Brothers Grimm), commonly known as "The Elves and the Shoemaker" in which a poor shoemaker receives much-needed help from elves.
In Cobbler Collaboration (Cobbler Collab) you take on the role of the helpful elf (fairy/pixie), aiding a fragile, old man whose ability to make and repair footwear is deteriorating with age. Your only objective in this game is to fix the shoes whilst the old man is sleeping, so that his customers will remain happy with the quality and restore the confidence in the old man. However if you fail to fix a shoe to a certain standard, he will either choose to retire by closing the shop for good – or he will be shut down by a third party.
Game Mechanics:
Features:
I am currently undecided on which platforms it would be available for, because with third-person, 3-dimensional manoeuvrability and stealth mechanics it would be best for PC, Xbox One and Play Station 4. However this idea could also be well executed in a 2-dimensional fashion for mobile devices (iOS/Android) with more ease in regards to interaction with repairing.
Reference Image: https://www.flickr.com/photos/x-ray_delta_one/4931317900/in/set-72157621991259423/
In Col. Crop, you play a simple carrot farmer hired by some government suits to raise an army of super soldier carrots. After they hand over a hefty wad of cash and a suitcase of radioactive substances, you trial test the crops to find out if the radiation works - and it does, almost too well as giant carrots surround your farmland. Being the top notch carrot farmer that you are you find that the massive carrots are very costly, destroying your crops, and further decreasing your ability to make more soldiers.
This game seeks gameplay influences from basic smartphone tap/response games like Tap Tap and other rhythm games; however instead of responding to pre-programmed rhythms Col. Crop uses random patterns, using physical cues (twitching carrot leaves) to initiate a response from the player.
Basic Mechanics:
Game Features:
Why carrots? Built-in night vision of course
Why not call the game "Colonel Carrot"? If I decide to add other crops, then Col. Crop (or Colonel Cultivate) is a little more forgiving if changes are to happen.
Quick concept art I came up with, recycling the cactus evergreen concepts (shh, tell no one)
Tamagotchi meets the birth of a star.
In this game you take care of a new-born star – and your main goal is to nurture it and keep it alive for as long as possible. Every real life second, in the virtual space one-thousand earth years (a millennium) pass, and if the star is still alive after 115.741 real life days, then it will die of old age. Upon death either by neglecting the star's needs or reaching the end of its lifetime the end screen will show a supernova or a black hole. Once you reach the game over screen, you are then presented with a highscore based on days (in-game years), that the star lived and whether the star was well kept as opposed to barely staying alive.
How do I take care of the star?
Intended either as its own handheld device, reminiscent of the Tamagotchi or made for mobile devices (iOS and Android).
Main Features:
Reference Image: http://www.bt-images.net/wp-content/uploads/2014/03/Black-Hole-Outburst-in-Spiral-Galaxy.jpg
You've traded your family's cow to a strange, old man for a pouch of magic beans.
The game begins with a small plant pot and you watering your newly-planted, magic beans only to cause a beanstalk to shoot through your roof. Overcome with curiosity you decide climbing the beanstalk is a great idea.
Beanstalk is an endless climber (vertical endless runner) where your main goal is to get as high up the beanstalk as possible without dying. The gameplay consists of an automatic climbing pace, with three 'lanes' that you can swipe in the corresponding direction to switch lanes, being in the leftmost lane and swiping left however will not throw you into the abyss.
How can I die?
Main Features:
Intended for iOS and Android.
Reference image: http://malgorzataarska.deviantart.com/art/The-Bean...