Submissions by aidan.fox6298 tagged leaderboards

Bullet Time is an 'endless runner' in which you play a freshly shot bullet. The game will either be presented in a 2D orthographic view or 3D with the camera situated behind the bullet. This idea turns the standard runner mechanic of increasing speed on its head; instead you start off fast, making it difficult right off the bat, however showing the importance speed.

Gameplay

  • Aim for enemies as the purpose to finish with the highest kill count possible
  • However, by killing enemies the bullet speed will slowly decrease and must be monitored by the player at all times.
  • Avoid thick/solid objects such as walls as they will stop the bullet instantly, resulting in a game over
  • If the bullet falls below a certain speed threshold then its flight is done

Abilities

  • Drill – allows the bullet to pass through thick objects (walls) for a certain amount of time
  • Wind Tunnel – increases the speed of the bullet, to avoid falling below the game over threshold

Interface will consist of kill count and a speed counter. The speed counter will also slowly turn red when it gets near the game over threshold.

Intended for mobile devices (iOS/Android)


Reference image: http://orig07.deviantart.net/a8c9/f/2012/276/e/3/luigi__always_angry_by_adamspinto-d5gp8vq.jpg



This game idea seeks inspiration from the fairy tale "Die Wichtelmänner" (Brothers Grimm), commonly known as "The Elves and the Shoemaker" in which a poor shoemaker receives much-needed help from elves.

In Cobbler Collaboration (Cobbler Collab) you take on the role of the helpful elf (fairy/pixie), aiding a fragile, old man whose ability to make and repair footwear is deteriorating with age. Your only objective in this game is to fix the shoes whilst the old man is sleeping, so that his customers will remain happy with the quality and restore the confidence in the old man. However if you fail to fix a shoe to a certain standard, he will either choose to retire by closing the shop for good – or he will be shut down by a third party.

Game Mechanics:

  • Your only job is to fix shoes, but the Cobbler should not know of your existence. Therefore when it hits 10:00pm the old man will depart to go sleep, this gives you eight hours (eight real life minutes) until 6:00am, to fix his shoes for the day, failure to do so will result in a game over
  • As days pass, the old man's ability to make/repair shoes worsens, which in turn makes it harder for you to fix. When his skill falls below a certain threshold, he'll start suffering from insomnia and get up to check on the shoes. This is when stealth is involved or simply putting a pause on fixing, because if you're spotted, then the old man will realise he lacks talent, therefore personally shutting down his shop
  • In regards to shoes, there will be a range of different types and materials, resulting in varying difficulties. Shoe types may include/but are not restricted to: shoes, boots, sandal, clogs and moccasins.

Features:

  • Time pressure (eight minutes per night)
  • Stealth after a certain amount of days
  • Increasing difficulty with each day
  • Scoring based off consecutive days completed

I am currently undecided on which platforms it would be available for, because with third-person, 3-dimensional manoeuvrability and stealth mechanics it would be best for PC, Xbox One and Play Station 4. However this idea could also be well executed in a 2-dimensional fashion for mobile devices (iOS/Android) with more ease in regards to interaction with repairing.


Reference Image: https://www.flickr.com/photos/x-ray_delta_one/4931317900/in/set-72157621991259423/

In this game you play the owner of a shop, known for its capacity to contain anything and everything the customer might need – or so they think. MacGyver Merchant is a timed, memory, puzzle game in which a customer requests an object from the player, and the player must quickly duck behind the counter and assemble the requested item from whatever merchandise he has. To assemble the specified item the player may remember what each item has in regards to parts, but must find the exact parts and assemble a product before the timer runs out.

If the time is to run out the customer will run out of patience and exit your shop, leaving a poor review. Each time you run out of time you lose a star-rating, at the start of every run you get 5-stars, falling to 0-stars will result in a game over. The longer you last in a run, the harder the objects are to assemble, and the customers are more impatient – therefore increasing time pressure.

The scoring system is based off the time left over from each assembly, and how many items you complete in a single run.

Main Features:

  • Time pressure
  • Remember parts and items upon replaying
  • Random scenarios (items, customers)
  • Leaderboards

Intended for PC (Steam) and potentially handheld devices (iOS, Android)

Disclaimer: MacGyver Merchant is only a working title, and will not include MacGyver at all – just the idea he represents, making something out of almost nothing.


Reference Image: http://vignette1.wikia.nocookie.net/dead-rising/images/6/6d/Dead_rising_2_case_0_maintence_bench_combine_second.png/revision/latest?cb=20100827051313