Bullet Time is an 'endless runner' in which you play a freshly shot bullet. The game will either be presented in a 2D orthographic view or 3D with the camera situated behind the bullet. This idea turns the standard runner mechanic of increasing speed on its head; instead you start off fast, making it difficult right off the bat, however showing the importance speed.
Gameplay
Abilities
Interface will consist of kill count and a speed counter. The speed counter will also slowly turn red when it gets near the game over threshold.
Intended for mobile devices (iOS/Android)
Reference image: http://orig07.deviantart.net/a8c9/f/2012/276/e/3/luigi__always_angry_by_adamspinto-d5gp8vq.jpg
This game idea seeks inspiration from the fairy tale "Die Wichtelmänner" (Brothers Grimm), commonly known as "The Elves and the Shoemaker" in which a poor shoemaker receives much-needed help from elves.
In Cobbler Collaboration (Cobbler Collab) you take on the role of the helpful elf (fairy/pixie), aiding a fragile, old man whose ability to make and repair footwear is deteriorating with age. Your only objective in this game is to fix the shoes whilst the old man is sleeping, so that his customers will remain happy with the quality and restore the confidence in the old man. However if you fail to fix a shoe to a certain standard, he will either choose to retire by closing the shop for good – or he will be shut down by a third party.
Game Mechanics:
Features:
I am currently undecided on which platforms it would be available for, because with third-person, 3-dimensional manoeuvrability and stealth mechanics it would be best for PC, Xbox One and Play Station 4. However this idea could also be well executed in a 2-dimensional fashion for mobile devices (iOS/Android) with more ease in regards to interaction with repairing.
Reference Image: https://www.flickr.com/photos/x-ray_delta_one/4931317900/in/set-72157621991259423/
In this game you play the owner of a shop, known for its capacity to contain anything and everything the customer might need – or so they think. MacGyver Merchant is a timed, memory, puzzle game in which a customer requests an object from the player, and the player must quickly duck behind the counter and assemble the requested item from whatever merchandise he has. To assemble the specified item the player may remember what each item has in regards to parts, but must find the exact parts and assemble a product before the timer runs out.
If the time is to run out the customer will run out of patience and exit your shop, leaving a poor review. Each time you run out of time you lose a star-rating, at the start of every run you get 5-stars, falling to 0-stars will result in a game over. The longer you last in a run, the harder the objects are to assemble, and the customers are more impatient – therefore increasing time pressure.
The scoring system is based off the time left over from each assembly, and how many items you complete in a single run.
Main Features:
Intended for PC (Steam) and potentially handheld devices (iOS, Android)
Disclaimer: MacGyver Merchant is only a working title, and will not include MacGyver at all – just the idea he represents, making something out of almost nothing.
Reference Image: http://vignette1.wikia.nocookie.net/dead-rising/images/6/6d/Dead_rising_2_case_0_maintence_bench_combine_second.png/revision/latest?cb=20100827051313