Submissions by aidan.fox6298 tagged speed

Bullet Time is an 'endless runner' in which you play a freshly shot bullet. The game will either be presented in a 2D orthographic view or 3D with the camera situated behind the bullet. This idea turns the standard runner mechanic of increasing speed on its head; instead you start off fast, making it difficult right off the bat, however showing the importance speed.

Gameplay

  • Aim for enemies as the purpose to finish with the highest kill count possible
  • However, by killing enemies the bullet speed will slowly decrease and must be monitored by the player at all times.
  • Avoid thick/solid objects such as walls as they will stop the bullet instantly, resulting in a game over
  • If the bullet falls below a certain speed threshold then its flight is done

Abilities

  • Drill – allows the bullet to pass through thick objects (walls) for a certain amount of time
  • Wind Tunnel – increases the speed of the bullet, to avoid falling below the game over threshold

Interface will consist of kill count and a speed counter. The speed counter will also slowly turn red when it gets near the game over threshold.

Intended for mobile devices (iOS/Android)


Reference image: http://orig07.deviantart.net/a8c9/f/2012/276/e/3/luigi__always_angry_by_adamspinto-d5gp8vq.jpg