Submissions by aidan.fox6298 tagged unique

In Security you take on the role of the typical NPC guard, however you're in control, therefore using your knowledge from being the infiltrator in stealth games (Metal Gear Solid, Dishonored) you can prevent any trespassing.

The game will have a main menu in which you can select a contract, this will dictate the difficulty. There is no incentive other than the sake of completion as any money based rewards seem unnecessary – there will be no need for customisation as the game will be played in first person.

The difficulty dictated by the contracts will refer to the complexity of the environment, the skill of the infiltrator and the equipment assigned to you, the guard. In regards to the environment complexity, this takes into account the surrounding props and passages that the player can use to their advantage.

As for the skill of the infiltrator this will depend on their level of stealth, do they hide under a cardboard box like Solid Snake (Metal Gear Solid)? Or perhaps they can close the distance quickly like Corvo (Dishonored)

Some jobs will have multiple stages, in which the player will be sent deeper into the place they're guarding, only if the infiltrator successfully passes them in an earlier stage.

Features:

  • Inspired by the stealth genre, except you take the role of the standard NPC guard
  • Multiple difficulties and stage selection
  • First-person perspective with 3D environment

Intended for PC


Reference Image: GamesRadar Article "How to be a video game guard: A professional guide"

Silhouette is simultaneously a 2D and 3D endless runner in which you control a character running through an oddly lit tunnel, however due to a curse, you and shadow share pain, therefore if your shadow collides with another shadow it is treated like a normal collision with an object.

In regards to the 3D aspect, the player will play the standard endless runner with lane changing and jumping, however due to the addition of the shadow curse, the player must also avoid their shadow colliding with the shadows of obstacles, adding a 2D plane in which the player must also spare some attention.

Why both 2D and 3D? Endless runners are fairly difficult enough as it is, monitoring two bodies adds a degree of complexity and depth as the player must manage two units at once.

Power-ups:

  • Light – Summon a large ball of light, temporarily removing shadows, so that the player can focus on the physical body
  • Ghost – The physical body can temporarily phase through solid obstacles, allowing the player to focus on their shadow

Traps:

  • Switch – Light source changes position, altering the perspective for the shadow
  • Surprise – Obstacle density increase for a certain amount of time, spawning more objects

Features:

  • Endless Runner
  • Random chance/luck (trap or power-up)
  • Increased depth, taking into account 3D and 2D planes simultaneously

"I don't need a friend who changes when I change and who nods when I nod; my shadow does that much better" - Plutarch

Intended for PC, Xbox One, Play Station 4 and mobile devices (iOS/Android)


Reference image: https://d1w5usc88actyi.cloudfront.net/wp-content/uploads/2012/09/00042089.jpeg