Submissions from 2015-08-31 to 2015-09-01 (76 total)

Your favourite (insert music genre here) band is playing in town, so you're in the club and everyone is packing around you, it's time to show them your sweet ragdoll-tastic dance moves! Using a bunch of different keys on the keyboard, control Ragdancer's individual limbs, collecting points as you pull off sick dance moves. Keeping in time with the rhythm is worth extra. Like, a-lot extra. And having the most points per round will earn you a free spot at the next venue.

Ragdancer has a few competitors on the dance floor. Luckily he can get rid of them by bumping into them and pushing them off the stage or otherwise disabling them by bouncing them into obstacles. Do enough damage and their limbs may even fall off! Note that rag doll gore is optional, and definately turned on by default. In later levels there will also be guards that Ragdancer has to avoid (or else they might knock one of his limbs off).

Rhythm Ragdancer is inspired by mutilate-a-doll (on Kongregate) along with common rhythm games. The game would be available on pc and touchscreen phones.

http://www.play-to-play.com/files/ragdoll-avalanche-2.gif

In this game, you play as a brash young samurai, trying to control his own body, which is riddles with demons.

A lot of the game-play revolves around you trying to control your own body, as you simultaneously try to destroy your enemies. As you fight, your moves would begin to act strangely, and you would have to adjust your controls on the fly.

Once the beacon of a proud family, now you seek to control you body, which is now fighting to destroy everything you love. Key fights could involve instances in which as you fight, there is an enemy and an ally, and you must control your character in order not to kill the one you care about.

Aiming your ranged attack would also be very difficult, but once loosed, you would be able to adjust the trajectory of your weapons as they move through the air.

One piece, Samurai Champloo and Princess Mononoke are all inspirations.

http://pre10.deviantart.net/2e52/th/pre/i/2012/079/e/0/demon_samurai_by_jamesjiaxu-d4tegy5.jpg

In this game you control an ancient and evil Necromancer known as the Corpser who is hell bent on gobbling flesh and bone and add it to your body. You are armed with your trusty Staff of Mutilation which you will use to terrorize the citizens of an idealist 1950s suburban setting. The player's goal is kill people and collect up there "bits". These bits will be slapped on to the corpser until he becomes a walking talking pile of gore and corpses. Each level requires more bits to complete the level. Levels will have increasing amounts of resistance from cops, swat, army, secret service and finally government anti wizard squads. The game will be split into levels that has an increasingly urban setting with more population but also more cops.

There will be a disgustingly hilarious crafting system for upgrades and cosmetics that requires certain body parts to craft for example the player will need 25 units of small intestines to craft a gory turtle-neck sweater or teeth and spines to craft a bony mini-gun that fires teeth.

These body parts can be collected accurately by killing people in the right way for example exploding someone is an easy kill but will not yield many rare body parts so headshots preserve most organs while leg or arm wounds will not yield many bones.

Photo credit: https://s-media-cache-ak0.pinimg.com/736x/3c/f6/ad/3cf6add6af36ff12808c56f925092e2b.jpg

In this game you play as a beast with a highly evolved metabolism living in an alien planet full of lifeforms and an forests that seem infinite, for centuries the balance of nature has remained the same, but everything changes when a race thirsty of raw material, came to your planet, they do not care about any lifeform, only about the resources this new planet have to offer.

The main objective of the game is to scare the invading race so much that they never comeback, to do this you must learn their ways and evolve in ways that makes you more powerful, subtle and intelligent, you will roam the huge forests looking for victims and you will be able to choose between a stealthy approach living no trace of a kill or a more savage assassination inspiring terror on the nearby invaders that witnesses your killing, every time you do this you will earn evolution points, there will be three branches where you can spend this points this are; predator, subtly and intellect. Once you are evolved enough you might want to try and kill a captain or a leader, once you have killed enough leaders the invaders will leave the planet.

Image retrieved from: http://disneyparks.disney.go.com/blog/2013/10/first-look-avatar-to-come-to-life-at-disneys-animal-kingdom/

Pencil of Life is a unique Adventure/Puzzle game, you play as an Artmage meaning you can summon creatures to assist you by drawing them.

The creation of creatures would be the base mechanic of the game. As the player progresses they would unlock pages of their Grimoire, these pages can be drawn on in-order to create a creature. The abilities of creatures vary depending on how the player has drawn them, so horns give a charge attack, spring legs allow for high jumping and wings allow flight. Spawning these creatures in when you need them is key to solving puzzles, as you only have a certain amount of Grimoire pages its best not to waste them.

The gameplay itself shifts between fighting enemies and bosses for their loot, to solving basic or complex puzzles with the help of your creatures. Gameplay revolves around how creative you can be in different situations and how you manage the use of your Grimoire.

The game itself would allow players to draw shapes with their finger then define what that shape is. Next the player connects it to their existing creature and applys colours and any other details. The proccess would be as easy and accessable as possible to allow for players creativity to shine through.

Designed for iOS and Android devices as a game to play on the go.



Referenced:

CharacterCreation (Retrieved 1 September, 2015) http://img06.deviantart.net/453a/i/2012/043/9/e/drawn_to_life_hero___oliver_by_sakurasamichan-d4pk6eb.png


Ambulance van simulator is a first person viewpoint game where the player has a task to reach assigned address within given time. Player can choose through various different ambulance with high performance so he can improve timing in game, player aim is to leave the hospital as soon as they receive information of emergency, player has to go to given address pick up the patient at minimum time ,player can buy or upgrade their staff in order to improve performnace, once the patient is in van player has to drive slow in order to avoid accidents and not to cause discomfort to the patient, while driving player will have less hit points as the health of the pateint merges with player's health, as a cell phone game controls will be sensor based, sensor for left and right movement, left button on screen for nitro boost and right button brakes and right button slide for drift.

Game will be released in android

picture refrence - http://i.dailymail.co.uk/i/pix/2011/12/17/article-2075106-0F334ACF00000578-983_468x286.jpg

Pan Knight

Pan Knight is a 2.5D adventure platformer where your main weapon is a cooking pan. Your cooking pan will allow you to primarily be able to deflect incoming projectiles to vanquish your foes. In addition to that, depending on the projectile, you can also use your pan to absorb or more accurately allow the projectile to be stuck to the pan like glue. With a projectile stuck to your pan like a fried egg you can choose to launch the projectile in any direction. This mechanic will be heavily utilized in the platforming and puzzle solving parts of the game. For example, you might need to launch certain projectiles at certain surfaces to unlock the door to progress to the next level. Also certain projectiles can be launched directly on the ground below you to give you a boost when performing certain platforming feats.

As a game that operates in the 2.5D world you can also move up or down instead of only left and right. This movement will be useful in avoiding projectiles. However, if the situation did not allow you to avoid the projectile you can also choose to use your pan to block it without reflecting it or absorbing it.

Pan Knight is a platforming game that is inspired by hit indie game Shovel Knight which is a competent platformer with a unique tool as its main weapon.

A first-person stealth game where you play as a person who can eject their eyes from their head at will and roll them around independently of the body. The person is a kleptomaniac, and uses this ability to steal objects they get the sudden urge to have. The game takes place in a small town, with a variety of houses, shops, and services, and lots and lots of objects. You are put into this town at the game's start and after a few minutes of wandering around, you will get the urge to have a specific item, such as a blue shirt or a specific phone charger, and a countdown will begin - your mania meter, which causes you to become more twitchy and have less time to steal the next item with every failed time limit.

To retrieve an item, you first need to think of a likely place for it to be. If it's an umbrella, for example, you might find one propped up on the inside of someone's door or at an outdoor supplies shop. The next step is to find a way in, using means that an ordinary civilian would have, although breaking anything that makes noise could give you away and you also have a great fondness for things being neat, so shattering a window or entering through a messy room will reduce your time left as you lose your cool at the mess. This is where your eyeballs come in - you can pop one out and open a splitscreen, and while your body is working its way around the house the eye can roll in the other direction to find a way in more quickly or watch for bystanders while you sneak into a building. You can release the second eye, but it will take over your body's half of the screen and you can no longer see from its point of view; you would need to look at it with an eye while moving it so you can see where you're going, as bumping into a wall may of course alert the residents.

The eyes can also be rolled around the floors of the house to check for people, although hazards exist. Factors like a wet floor will make the eye slippery, making control difficult. Housecats and other dangers may pursue or attempt to eat a rolling eye, and if it's stepped on, the eye is lost. Moving your body accurately is also more difficult with each eye you dislodge, since your view is divided with different points of view. The game ends when you run out of time, and with each item you managed to steal in the time you stole it, your score is added up and saved.

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Image: http://gawker.com/5640229/the-definitive-guide-to-...

"Land" is a smartphone/device game which is built to make you feel as if you are creating something with your hands, sculping the land and building your empire.

In "Land" you are the almighty creator of your very own island. The first thing you do in this game is create the land in which your villages/cities will be built. In doing this, you must physically sculpt out your land's shape, height and size. After than, you must place forest areas, sand, freshwater streams, waterfalls etc. These resources are limited and some must be unlocked through gameplay.

Once the land is built, you will find that a small group of villagers have made this island their home. You must help them to build up their resources in order to build them homes and tools. The more you build, the less resources you have on the land. Be careful of this as if you farm everything as soon as you start, you could end up with nothing regrowing.

As the game progresses and you hit milestones in-game, buildings will become unlocked. You will begin to see your island evolve throughout time (or not, if you choose so). All decisions are up to you.

This game wouldn't have any kind of story but would be a peaceful and enjoyable experience to the players. It would provide enough accomplishments through unlocking things to give the players a feeling of progression, however the aim of the game is to use your creativity to build an island that you love.

Image from:http://www.spikeybits.com/2015/03/the-future-is-no...
Inspired by these sandbox land creator tables:



The lost story is a third-person survival game for computer and console device. The character woke up in a ghost city. The city seems similar with modem city, but most buildings are covered by the plants. Many vestiges of human activity appear on the road. However, the character cannot find a single person. The last date stay on August 30, 2015. It seems all the people suddenly disappeared in that day. The character has to find out what happened.

Hunger sensation, feeling of fatigue and sickness are the main problems for the character, thus the player needs to be careful about those symptoms. Because of the game is an open world sandbox game, many buildings can be scaled. Also, some of them are easy to scale rather than climb down. Once the character falls down from a high position, he may get hurt. Food and water need to be searched for surviving.

The character could make some simple weapons and medicine by himself. The proficiency will be upgraded with more making.

The main enemies are lots of break out of zoo's beasts.

image source: http://img14.deviantart.net/da84/i/2011/161/a/2/ghost_city_by_hardyguardy-d3iiu7m.jpg

Rising in the Yeast is a third person, point and click adventure style game. You are the character Chomrock, a humble villager in your village of Chomski. One day, the village chieftan calls you up for a very sacred duty only undertaken once every one hundred years, you are tasked with collecting a series of special ingredients for baking the Kingsloaf. The Kingsloaf is a sacred bread eaten by the line of kings. Said to grant otherworldly powers to he or she who successfully eats a slice in the form of toast, the ingredients required to make the Kingsloaf are rare and difficult to procure. On this point and click adventure, you must search through the expansive world to find clues to the location of the ingredients. As you do however, more of the backstory behind the line of Kings and the Kingsloaf are revealed, and you the player must decide who the citizens will toast to as their new King.

Image Source: http://i.ytimg.com/vi/sqc7SA9jm_k/hqdefault.jpg

In Hazard, you play as a construction robot working on building a high-rise building in New-New York. The game itself is a side-scrolling platformer, in which the player must make their way to safety. After an accident takes place on the construction site, and the player falls from the tower into the ground, they hit with enough force to break through the "Floor", which is actually the roof built over the abandoned ruins underneath, and is now trapped in the Dangerous ruins of New York.

The player must then platform their way out of the ruins by travelling through various famous places in new York, finding objects that tell the stories of those who used to live in the city, and those who died in it. The game would feature a painterly graphics style, with light colors, and use of bright colors to guide the player through difficult or dark areas. Light would also play a part,m with certain puzzles being in near complete darkness, relying on the players built in flashlight to navigate. Natural sunlight would filter through from grills in the "Floor" of the city, providing visual interest to otherwise grey and dead ruins. Plants would also sporadically feature, only in the light that shines through.


Inspired by this image: https://www.artstation.com/artwork/mech-design-2

Hide and go Thief is an asymmetric Third Person Multiplayer game. The game takes place on the small island of Weremeyer, where the Local bank is holding a large sum of money temporarily for a Traveling Merchant. Naturally, Numerous thieves want a piece of this bounty, so the Merchant has hired some Paladins to protect both his gold and the town. This is where you come in. One team plays the Band of Thieves, The other, the Order of the Paladins. The Thieves objective is to blend into the town, by camouflaging themselves as other townsfolk, walk into the bank, steal anything that isn't nailed down, Escape the bank completely undetected, and take the awaiting rowboat back to your offshore Rigger. As a paladin, its your job to arrest the Thieves, before they can steal all the treasures. You do this by identifying the Townsfolk that stand out, do things not considered 'normal' for who they are, or wander where they shouldn't. These are the thieves in Disguise. Once you correctly arrest a Thief, they are thrown in jail. But should you incorrectly arrest a Townsfolk at least 3 times, HR will put you in a cell, for a good few mins. Thieves, once arrested, can either attempt to break out, via Lockpicking, attempting to dig a tunnel, swiping the guards keys, etc. Should they fail to be released, they are moved to the Paladins team. The game is over when either All the gold is stolen, all the Thieves have become Paladins, or time Expires, in which case Paladins win by default. Its a Paranoid game of Hide and go Thief, here on Weremeyer island.

Image Source 1: http://www.wallpaperup.com/uploads/wallpapers/2013/06/10/100473/ec41bbc8e6403f0791dcd7a00801dea9.jpg

Image Source 2: http://videogamemanor.com/wp-content/uploads/2014/02/Thief-Customization-options-in-the-game-N2G.jpg

The feather blowing game is super simple and lots of fun. The player stand up, holding the smartphone as a large square sheet of fabric tight under their chins, with an equal number of player on each edge. Each edge represents a team. You drop a feather in the middle of the square and the kids attempt to blow the feather away from themselves. A team loses a round when the feather is blown off its side; the other three teams win the points.

True Prey

True Prey is a first person hunting game. It is being released with an appendage gun which has a slot for the ps4 / xboxone controller. This gun allows the player to aim at the screen and look down gun sites rather than use directional buttons to manoeuvre the gun. True Prey aims to give big rewards for hard work. Players will be able to see damaged plants, foot prints and game trails. They can use these clues and more to track animals through the bush. Once they find animal tracks they must follow them carefully, the faster you move the more noise you make and if an animal detects you before you can put a bullet into it the animal will bolt, leaving the player empty handed.

Once they acquire an animal they return home with it and sell it to the local butcher for a profit. Players can spend money on better equipment and later on better vehicles to transport more animals at a time.

Overview: Contact is a choice heavy adventure title based in a modern vision of our world. Within this world a disease has spread across the entire human race, leaving skin mottled, damaged and decayed. The younger a person is, the quicker they seem to fall to this disease. With this the human race is beginning to die out one by one. People have become desperate and savage in their last moments of life. You take control of 4 of these people one by one, with the way you play the game affecting the story of the others.

Mechanics: You start one character, going through their arc and making decisions around this world that you live in. People will live and die based on your choices, with each one having long term ramifications. Your character has the potential to survive, but is designed to be tough.

When you finish this characters arc you will switch to one of the next characters of the 4, beginning directly after your former characters arc ends. Depending on how the story of your previous character played out, it will adjust the story accordingly. Different NPC's and settings will be changed and killed off depending on what choices you made prior.

The idea is that its impossible to save every single one of the 4 characters, and that based on the choices you make you have to choose whether to save your current character, or make choices that allow for the next character to have an easier time surviving. Ideally, the player will feel a strong connection to each of the characters, so will end up hopefully regretting saving a former one with their choices, or vice versa.

A game where the app plays a 30 second or so of a song and you need to type in the answer. This game tests the player on new and old music so they can find music they may like. Each time they get it right they earn point which they can use to by songs which they have listen to.

The game first starts of giving you only the song if you can't get it then the game give you the music and music video and if you still can't guess it right then it give you the lyrics

This game also learns what type of music you like and will give you many music that fits the style you like. To like a song you must click on the thumbs up button. If you have a friend who like the same kind of music then the game will do some of the song they have like which you have listen to.

This game is developed for the mobile device.

This game can be played against an computer or another player across the internet or wifi. The idea of the game is to pot bricks out of a wall and shoot your opponent on the other side! If you pop a brick out you can put it back in that same place. You will be able to see where your opponent takes out his brick as well you can quickly shoot him!. If you take out the same brick, the brick cannot be placed back in the same place. You can also shoot bricks out of the wall but that will cost you 3 bullets out of the 6 you start off with. Reloading takes a little while so if they open up a brick your standing behind, you are vulnerable for shooting!

After a distant relative passes away and leaves you in ownership of a strange house in the middle of nowhere. In your first night there strange sounds are heard around the house that aren't the normal creaking and sighing of an old house. Exploring the building and its surrounding fields some worrying clues are discovered.

The game is a third person mystery solving game. The aim is to discover the secret behind the house, the distant relative, and why you were left in possession of it. The player must explore the house and put together clues to solve the mystery. Problems will arise as you discover more clues which the player will have to solve, such as the only power line to the house being cut. The game aims to make the player feel uneasy and isolated by being alone in the middle of a large field with no way of leaving and small amounts of electricity to power the house.

http://www.justsayah.com/art/20545/Superman_Returns:_Ma_Kent/

This is a creative game which revolves around the player, who plays the role of a farmer. One day this farmer decided that his/her normal farm animals were too basic, and so decided to cross-breed these animals in order to create more exciting animals. The farmer also decided that it would be a good idea to display these freaks of nature to the public for money, to pay for more exotic animals to create even more freakish animals, there will be hundreds of various animals to choose from, with thousands of different possibilities. However, not every combination will work, with some species being incompatible with each other.

The overall objective of this game is to explore all of the wacky creations from the genetically modified animals with a collect them all ideology. The more crazy the creation, the more money people will be willing to pay to come and see it. Eventually the player will become a multi million dollar farmer who specializes in creating animals for fun.

(Image from: https://en.wikipedia.org/wiki/Cattle 11:14pm 1/09/2015 Author: Keith Weller)