A first-person stealth game where you play as a person who can eject their eyes from their head at will and roll them around independently of the body. The person is a kleptomaniac, and uses this ability to steal objects they get the sudden urge to have. The game takes place in a small town, with a variety of houses, shops, and services, and lots and lots of objects. You are put into this town at the game's start and after a few minutes of wandering around, you will get the urge to have a specific item, such as a blue shirt or a specific phone charger, and a countdown will begin - your mania meter, which causes you to become more twitchy and have less time to steal the next item with every failed time limit.
To retrieve an item, you first need to think of a likely place for it to be. If it's an umbrella, for example, you might find one propped up on the inside of someone's door or at an outdoor supplies shop. The next step is to find a way in, using means that an ordinary civilian would have, although breaking anything that makes noise could give you away and you also have a great fondness for things being neat, so shattering a window or entering through a messy room will reduce your time left as you lose your cool at the mess. This is where your eyeballs come in - you can pop one out and open a splitscreen, and while your body is working its way around the house the eye can roll in the other direction to find a way in more quickly or watch for bystanders while you sneak into a building. You can release the second eye, but it will take over your body's half of the screen and you can no longer see from its point of view; you would need to look at it with an eye while moving it so you can see where you're going, as bumping into a wall may of course alert the residents.
The eyes can also be rolled around the floors of the house to check for people, although hazards exist. Factors like a wet floor will make the eye slippery, making control difficult. Housecats and other dangers may pursue or attempt to eat a rolling eye, and if it's stepped on, the eye is lost. Moving your body accurately is also more difficult with each eye you dislodge, since your view is divided with different points of view. The game ends when you run out of time, and with each item you managed to steal in the time you stole it, your score is added up and saved.
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Image: http://gawker.com/5640229/the-definitive-guide-to-...
Your time has come.
Death loomed over the bed of the dark child, bony hands around the scythe. But the child wasn't sleeping, instead sitting upright with held knees, staring back at Death without expression. If Death had had lips, they would be frowning right now. They were usually asleep. Why wasn't this one?
Death looked around the room of the child. There were photographs on the walls, leading towards the bed. Someone was missing in some of them. Clothes were scattered carelessly on the floor, and the ceiling was peeling in places. The window was translucent with dust, and looked like it hadn't been opened in a long time. Death looked back at the child again.
Still staring.
Still. Staring. How old was this kid?
...
You know what, screw this. I haven't had a day off in ten thousand years.
Death extended one bony arm to the child, scythe held horizontally between them, and let go. The child's gaze didn't flicker as the ancient scythe dropped into their lap.
Here, kid. Take it. Now you're Death for a day.
I'm off.
And with that, Death departed the child's door.
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Open world adventure game where you are a young child who has been given the powers of Death for one day. As Death, you have a task list of people whose time has come. You can choose to follow this list, and claim the doomed in the dead of the night, so that nobody sees you as outlined in Death's contract. Or choose not to. Whatever. It's not like Death is around today. You can play this as a stealth game, sneaking into retirement homes, hospitals etc to fulfil Death's contract and complete the list to get the best score at the end of the day, as a GTA-like action game where you rampage the streets without a care, or whatever else you might think of involving being Death. You have a number of abilities including melting into a shadow and moving through other shadows rapidly, entering the land of the dead to go invisible while losing sight of the living, using your scythe to reap people, and a variety of other interesting and unique mechanics that influence gameplay but let's face it, everyone's just going to default to spamming scythe anyway because that's why you play a game about being Death. Go nuts.
There's also a Halloween mode where people think you're costuming and you can blend into crowds. Just be careful not to accidentally touch anyone, or they'll drop dead. You're Death now, remember?
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Space travel is a dangerous job.
It's been much the same story for years - some craft is sent from Earth into space, and is occupied by aliens. A bloody battle ensues from this intrusion between the aliens and defenders, and lives are lost on both sides. Whatever the result, it's not front page news among spacedwellers. It's an everyday occurrence, in this line of work. But it's another thing to actually be there, to hear the screaming and see your brethren fall to the savage flashes of the aliens on both sides. When the carnage stills and you're the last left breathing among the fallen, crawling and hiding away for your miserable life, how long will it be before your own story comes to an end?
You are an infant member of your kind, a proud race of spacedwellers - beings that these so-called humans would call "aliens". For eons you've defended your system while keeping observations on nearby life. Your kind once had a destructive and militant past, but that was many sweeps ago. Now, the humans rise to begin the same phase, sending ship after ship into nearby systems and slowly choking them of resources until they're conquered through politics and repossession. Negotiations have failed, and your kind has had little choice but to take up arms once more and intercept invading ships. You yourself are too young to be a militant, but your pod-brethren have all been sent on the most recent excursion and, overexcited, you stowed away with them.
But what you saw aboard that ship didn't fit the theory. Armed with new pulse-tech weaponry, the humans slaughtered your kind left and right, all while screaming that hateful phrase: "Alien!" Now, trapped aboard the ship inside its fuselage with a dozen high-alert humans all around you, you have two choices as you navigate the ship, trying to remain unseen and avoid the hazards that come with crawling through ship exhaust. Send a distress signal from a fallen ally and survive until help arrives, or take a vow of revenge and dedicate the rest of your lifespan to eradicating these human aliens one by one until none remain.
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Spacedweller: "Alien sprite" by samuelcohen on DeviantArt http://samuelcohen.deviantart.com/art/Alien-sprite...
Background: "7 Days a Skeptic" by Benjamin "Yahtzee" Croshaw https://www.youtube.com/watch?v=hyqvFIEiXyo
In the land of the dead, the living walk...
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You used to have a name. You used to have a job, and a purpose among the tattered buildings of this ruined city. But that was a long time ago. Those days are gone, yet still you roam the same streets. You've dwelled as a zombie almost longer than you can remember being dead.. But now danger looms in the form of human survivors seemingly coming out of the woodwork - the streets are no longer safe.
You've just narrowly escaped a brush with one such survivor, but in that struggle you were ruthlessly bisected and left for dead. In the wake of his receding footsteps, you do what you have always done - cling to life. But when you looked for your lower half, it was nowhere to be found...
You play as your torso and legs at the same time; top half of the screen for the torso, with the bottom half for the legs. You must move them from whatever random location they start in, avoiding hazards such as pitfalls, obstructions, mutated creatures hungry for carrion, and the dreaded human survivors who patrol relentlessly through what used to be your streets. The goal: to reuinite your torso with your legs using the two different views, piecing together your path bit by bit until you can become whole and return once more to your former life.
Danger lurks around every corner, and you are frail. Do not falter...