Submissions by LawlerW tagged point-of-view

A first-person stealth game where you play as a person who can eject their eyes from their head at will and roll them around independently of the body. The person is a kleptomaniac, and uses this ability to steal objects they get the sudden urge to have. The game takes place in a small town, with a variety of houses, shops, and services, and lots and lots of objects. You are put into this town at the game's start and after a few minutes of wandering around, you will get the urge to have a specific item, such as a blue shirt or a specific phone charger, and a countdown will begin - your mania meter, which causes you to become more twitchy and have less time to steal the next item with every failed time limit.

To retrieve an item, you first need to think of a likely place for it to be. If it's an umbrella, for example, you might find one propped up on the inside of someone's door or at an outdoor supplies shop. The next step is to find a way in, using means that an ordinary civilian would have, although breaking anything that makes noise could give you away and you also have a great fondness for things being neat, so shattering a window or entering through a messy room will reduce your time left as you lose your cool at the mess. This is where your eyeballs come in - you can pop one out and open a splitscreen, and while your body is working its way around the house the eye can roll in the other direction to find a way in more quickly or watch for bystanders while you sneak into a building. You can release the second eye, but it will take over your body's half of the screen and you can no longer see from its point of view; you would need to look at it with an eye while moving it so you can see where you're going, as bumping into a wall may of course alert the residents.

The eyes can also be rolled around the floors of the house to check for people, although hazards exist. Factors like a wet floor will make the eye slippery, making control difficult. Housecats and other dangers may pursue or attempt to eat a rolling eye, and if it's stepped on, the eye is lost. Moving your body accurately is also more difficult with each eye you dislodge, since your view is divided with different points of view. The game ends when you run out of time, and with each item you managed to steal in the time you stole it, your score is added up and saved.

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Image: http://gawker.com/5640229/the-definitive-guide-to-...