Hide and go Thief is an asymmetric Third Person Multiplayer game. The game takes place on the small island of Weremeyer, where the Local bank is holding a large sum of money temporarily for a Traveling Merchant. Naturally, Numerous thieves want a piece of this bounty, so the Merchant has hired some Paladins to protect both his gold and the town. This is where you come in. One team plays the Band of Thieves, The other, the Order of the Paladins. The Thieves objective is to blend into the town, by camouflaging themselves as other townsfolk, walk into the bank, steal anything that isn't nailed down, Escape the bank completely undetected, and take the awaiting rowboat back to your offshore Rigger. As a paladin, its your job to arrest the Thieves, before they can steal all the treasures. You do this by identifying the Townsfolk that stand out, do things not considered 'normal' for who they are, or wander where they shouldn't. These are the thieves in Disguise. Once you correctly arrest a Thief, they are thrown in jail. But should you incorrectly arrest a Townsfolk at least 3 times, HR will put you in a cell, for a good few mins. Thieves, once arrested, can either attempt to break out, via Lockpicking, attempting to dig a tunnel, swiping the guards keys, etc. Should they fail to be released, they are moved to the Paladins team. The game is over when either All the gold is stolen, all the Thieves have become Paladins, or time Expires, in which case Paladins win by default. Its a Paranoid game of Hide and go Thief, here on Weremeyer island.
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Money Matters is a Third Person Puzzle/Rage game, revolving around the web of forms, procedures, and meetings that make up the banking process. Yesterday, your bank account was accidentally charged $81.00 in Transaction Fees. As it turns out, your main account was changed into a savings account on accident. You have decided to go into your Banks local branch, and achieve the 3 following goals: 1. Find out why your account type got changed. 2. Change your account type back to a Standard Transaction account. 3. Receive a refund of $60 or more. To do this, you need to navigate your way around the branch, talking to the right people, filling in the right forms, using your perception of the gameworld to aid you in working out just how to achieve your goals. There are multiple ways to complete each task, but at the same time many ways to fail a goal, or succeed in one, but lock out another from being completed. Be sure not to cause a scene, or find yourself get kicked out of the branch. You have to play a calm and polite game, when Money Matters.
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Call Centre Simulator 2016 places you into the role of a recently hired Junior Customer Service Representative, at the prestigious Mighty Bank. For the next month, it is your job to help customers with any problems, queries, questions or misunderstandings they may have, to the best of your abilities, to ensure you don't find yourself out on the street once the monthly review is taken.
Welcome to a month of screaming, yelling, time management, and conspiracy.
In Call Centre Simulator, your Desk is your entire gameplay screen, and through the use of your Computer, Reference manual, and Help Scripts, you attempt to solve as many problems as you can before you clock out in 12 hours time. You are paid for every customer who got help, get nothing for customers you could not help, and should a call reach a point where your manager needs to intervene, you're getting a wage cut. Over the course of the month, Besides your regular customers, There are several 'persistent' callers, who besides wasting your time, shed more light onto the overall plot, and just why Mighty Bank has such a high turnover rate.
There would be Multiple endings to the game, based on your monthly performance, interaction with the persistent characters and your Manager, how well you managed your money, and whether or not you chose to solve the mystery of Mighty Bank...
This is
Call Centre Simulator 2016
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