Tracks is a 3D first and 3rd person endless runner type game for mobile devices. You play as a train trying to deliver its cargo but the journey seems endless. You have 3 train tracks to work with and will need to tap the sides of your screen to switch tracks. Along your journey you will encounter obstacles that will need to be avoided such as stationary trains, oncoming trains, people running across the train tracks and more. When colliding with other trains you will lose the game however if you hit a person running across the tracks you will be penalized and lose 5000 points. Coins will be positioned in tight hard to reach places and sometimes in the route you should be taking with these coins you will be able to purchase upgrades and power ups for your train, upgrades include new trains, better wheels and engines and powers ups included will be boosts and coin multipliers. For every 5 second you stay alive you will gain 50 points, additional points will be granted for collecting coins and successfully dodging obstacles, Tracks will have two modes, casual and hardcore, casual will be in 3rd person giving you a lot more view around your train while hardcore will be in first person and will give you a point multiplication of 2 to compensate for the difficulty increase.
In this game you play as a gung-ho, god fairing, muscle bound American General who is obsessed with airstrikes and destroying dirty commie scrum! What a great combination! You won't be using a radio or laser designator however. You will be using flares to mark your targets which means you will have to be pretty close to the strike when it goes down so run like hell!
The mechanics of this game will be centred on marking targets such as buildings and other obstacles and using them to make paths or bridges to the next area. The area that the player is in will always be short on space so the player will have to plan what cover to take before calling and airstrike. The airstrike will be complete accurate to where the player has thrown their flare so aim is all up the player. The game will have a physics engine similar to Besieged so tearing down buildings feel extra satisfying.
Photo credit: http://www.darkgovernment.com/news/wp-content/uploads/2012/09/napalm-strike-vietnam.jpg
Siege Expertise is a 3d RPG fantasy game which will be mainly based around its multiplayer and the game will be played in the third person. It will be designed for PC's as well as consoles such as Xobx1 and PS4. The game intensity will not allow for an Android or iOS version of the game to be released. In this game there are two main sides, one side representing good and the other evil. Every game players will pick a side when they have chosen a side players will then pick a role/class within their side. These roles/classes range from knights, foot soldiers and archers all the way to stuff like gryphon riders, wizards and mountain golems. Each side whether it would be good or evil will have a counterpart to their class on the enemy side. Basically what happens is it is one big multiplayer open world battle arena consisting of hundreds of players fighting over major objectives such as map control buy besieging castles and villages for their side. Along with all these things there will also be an "empowerment" mechanic where every 30 or so minutes in the midst of battle a player who is doing the best in objective control as well as killing a lot of enemies and surviving will be chosen by their side and empowered being able to take control of a major leader of their side weather it would be a deity angel for the good side or a devilish demon from hell for the evil side these players can change the tides of war in an instant smashing through enemy objectives to gain map control for there team.
This game idea was inspired by various elements of games such as Planet Side 2, Warhammer, World of Warcraft, Chivalry and War of the Roses.
This is a 3D simulation game.
Game itself is the simulation of a pet's life. Player will be seeing the world through the animal's eye and live its life. There is no ultimate goal in this game as player is basically experiencing what is like to be a human's pet. There will be different storylines/endings depending on what player chooses. During the game, player can interact with most things/living-beings (e.g. shouting/making noises to get attention, playing with someone/something, begging for snakes, damage furnitures and so on).
The game will start from when the animal is born. At first, player cannot do anything (cannot even open eyes properly). Everything will be depending on the parent (eating, pooping, and sleeping). Parent will be taking care of player very well and protect it from any danger. Parent will be also teaching player all the things that it will need to live by itself. But soon, player will be taking away from the parent and putting into a cage. After being examined, player will arrive at a pet shop. Each day, there will be different customers coming and player can try to please them. Depending on the person who purchases, the life will be very different.
Living as a human can sometimes be very hard. So what about living as a human's pet? Yes, most human do love pets. But do they know how it feels like to be one?
Do pets love human?
This is a single player casual game for mobiles and tablets, you play as a catapult inside a castle and your goal is to throw pies, vegetables and other organic stuff to the face of a giant, the giant is controlled by the AI and his goal is to breach the walls of your castle, you have to distract him as much as you can before cavalry arrives. This is also a game that relies a lot in your aim so you may need some practice before being able to hit the giants face, because he will be moving a lot, depending on where you hit you will earn points that can be used later to upgrade your catapult or buy all new and exotic ammunition, like rats, blighted bananas, etc.. If you manage to hit the giant on the nose or mouth, something that is going to be particularly difficult, he will get stunned for short duration, adding more time for the reinforcement to arrives, so basically the game will end in two ways, the giant destroy the castle, or you hold him long enough for the cavalry to kill him once they arrive.
Image retrieved from: http://www.giantbomb.com/catapult/3055-1095/
Create a beauty parlor dedicated solely to nail art. You will be able to customise and optimise this layout for your customers to enjoy. This will be a first person nail art experience. You will be sought out by people of the public to have certain designs portrayed on their nails. Every so often a member of society will gift you with the free reign of doing what ever you wish to their nails (As long as this doesn't include sharp harmful objects or bodily fluids). The client will rate you out of 10 for their service, the experience, how sociable you were and how much of a dick you weren't. You will be tipped for having exceptional service. The designs will range from specific to the very last detail, to the vaguest of vagues where the guests will give you a colour theme and that is it. You may go to the cows come home. This is an online multiplayer game your clients are people from around the world and this game features a microphone so if you do a shit job you're gonna get shit talked. GL HF game comes out on PC only, steam release this summer only 69.99.
Your time has come.
Death loomed over the bed of the dark child, bony hands around the scythe. But the child wasn't sleeping, instead sitting upright with held knees, staring back at Death without expression. If Death had had lips, they would be frowning right now. They were usually asleep. Why wasn't this one?
Death looked around the room of the child. There were photographs on the walls, leading towards the bed. Someone was missing in some of them. Clothes were scattered carelessly on the floor, and the ceiling was peeling in places. The window was translucent with dust, and looked like it hadn't been opened in a long time. Death looked back at the child again.
Still staring.
Still. Staring. How old was this kid?
...
You know what, screw this. I haven't had a day off in ten thousand years.
Death extended one bony arm to the child, scythe held horizontally between them, and let go. The child's gaze didn't flicker as the ancient scythe dropped into their lap.
Here, kid. Take it. Now you're Death for a day.
I'm off.
And with that, Death departed the child's door.
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Open world adventure game where you are a young child who has been given the powers of Death for one day. As Death, you have a task list of people whose time has come. You can choose to follow this list, and claim the doomed in the dead of the night, so that nobody sees you as outlined in Death's contract. Or choose not to. Whatever. It's not like Death is around today. You can play this as a stealth game, sneaking into retirement homes, hospitals etc to fulfil Death's contract and complete the list to get the best score at the end of the day, as a GTA-like action game where you rampage the streets without a care, or whatever else you might think of involving being Death. You have a number of abilities including melting into a shadow and moving through other shadows rapidly, entering the land of the dead to go invisible while losing sight of the living, using your scythe to reap people, and a variety of other interesting and unique mechanics that influence gameplay but let's face it, everyone's just going to default to spamming scythe anyway because that's why you play a game about being Death. Go nuts.
There's also a Halloween mode where people think you're costuming and you can blend into crowds. Just be careful not to accidentally touch anyone, or they'll drop dead. You're Death now, remember?
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android, ios
juice maker is a fun and fast paced challenging game that has the user smash fruit to create fruit juices. the game story is, you're fruit juice factory owner and you are in charge of making juice orders for the many clients that you supply. each level starts with a time limit and juice orders and you must try to complete the orders by getting the juice of fruit using different methods for different fruit, like the way you would squeeze an orange and use other means to get the juice out of fruit like apples. certain fruit that drop are time extenders and help you finish all orders as well as give you bonus points. levels get progressively harder as the player succeeds through levels.
Based on the series by Robin Hobb. The game follows the course of the primary character Fitz Chivelry. The game would be a 3rd person view story based game with a fairly linear game play style. With the quests following on from each other progressing as the story does. The game will be primarily stealth based with the player often required to achieve mission with little cover, there will however also be a fully functional combat system.
Each area would be explorable zone with items and weapons that can be collected. As the game progresses the player will unlock new abilities granting them more choices to complete their various tasks. Due to the greater freedoms offered in a game than those found within a book the story will most likely diverge from the source material at points and allow for further development of characters and locations.
To give the player some choice in the manner in which they play the game leveling would allow the player to specialise by using a points based system to level certain abilities like those used for combat or stealth. However main abilities will be unlocked by progression through the story.
Image Source: http://crooty.deviantart.com/art/Fitz-s-Room-54562601
You were orphaned at a young age, raised by the busy streets of London during the beginning of the industrial revolution, you have always had to steal to survive and you have always been developing your skills at deception, thieving and of course pickpocketing.
As you progress to higher levels of thieving, so too does your character, the character you create in the initial stages of the game will grow with your skill set, always increasing. As cliche as the game idea sounds, this game will not take petty thievery to the extremes like most mainstream pickpocket games. The development of your skillset will not extend above realistic levels of deception, stealth and technique. (i.e. crouching behind someone after running up to them, and stealing their shirts off their backs… Yes I am talking to you skyrim).
source: http://xpanda.co.za/wp-content/uploads/sites/38/girl-pick-pocket1.jpg
"Maya" literally means "Illusion" and "Magic" in Sanskrit.
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There is a legend about a powerful wizard that had been taking people's soul and lock them up. The wizard has a weird obsession with lanterns, legend says that their living place is full of lanterns and it can be seen at night on the floating island.
In this game you'll play as one of the victim that are locked up. You won't remember that your soul were taken away, in your days now it feels like a normal life in the "city" you live in, however that city isn't a normal city. It is a recreation, an illusion made by the wizard. You and the other victims are locked up inside the lanterns living a "fake" life.
Until one day you feel something is different and ticked in your mind that something feels off. You'd encounter puzzles and riddles to solve the mystery. The puzzles varies from small mini-puzzles, like in Professor Layton, and things that you need to figure out before you continue the story. Until you get to a point of realizing that you've been locked up and proceed to making the others realized that their memory has been locked and replaced by a fake one.
As the story progress you'll travel to another lantern world and meet new victims and rescue them as well.
"Please No Stop Come Back!" is a comical third person game where you try oh so hard to blend into society. You're a bit of an odd-bod if you could put it into words. You're a bit... lop sided. I mean, you have two eyes, a mouth and almost... almost two ears, but that's pretty good right? Better than one eye, half a mouth and no ears! Which... still happens sometimes, but you make up for it with a loving personality.
You are a somewhat Frankenstein-like zombie creature built by your 17 year old master for a science project. He loved you, taught you how to walk and to kind-of speak. However, after keeping you a secret in the basement for a further two years from his parents, you are finally found out and are kicked out of the house for being "smelly" and "too gross".
Your mission now is to blend into society as best you can. Find a job, find a place to live, maybe even make some friends and find a girlfriend. Just stay as low key as possible.
"Please No Stop Come Back!" would be a 3D game build for PC/Xbox/Playstation. It would be controlled in third person and is completely open world. You decide how to live out your freakish life. Will you build your way to the top? Or will you scare the absolute crap out of everyone? The choice is yours.
Image from: http://www.buzzfeed.com/mjs538/things-youll-only-find-funny-if-you-watch-the-walking-dead#.bcpOqqYRN
Goalout! Is a co-op, team-based arcade game, based on the Perpetua System. Players are connected to a server, where they are placed in teams of 10 per side, for 2 sides. Each team then has 5 minutes to lob as many balls at the opponents goal as possible. Each goal scored gives points based on the size of the ball, and the difficulty of the shot. Players may block incoming shots with their bodies, or with another ball, however, each time a shot is blocked with the Player's own body, they are removed from the game and are given a 10 second respawn timer.
Balls can be made bigger or smaller by holding them inside special Accumulators, which gradually add or subtract mass depending on the type of accumulator. Bigger balls score more points, but naturally move slower than smaller balls.
At the end of each game, the points are tallied up, and the highest-scoring player gets a Perpetua Point for use in later games!
Gameplay features:
Image source: http://www.twinfinite.net/wp-content/uploads/2015/07/rocket-league-cam.jpg
This game is developed for mobile devices.
Life or death will define who you are and what type of person you are. Colours will seem distorted to you and all your left with is a cold bleak black and white world. You will see your memories flash before your eyes and you will realise something is a little off with these grayscale colours. All the values for these memories seemto be messed up. You need to correct them by tapping on the part that needs to be changed and slide it up or down depending on how bright or dark it is.
In an overly festive dessert world there is bound to be at least one form of amusingly unconventional effects.
Strange Cakes is a 3d puzzle platformer filled with desert themed obstacles and issues that must be avoided with the use of the world's various magical Strange Cakes. These strange cakes will be strategically hidden around each level and, when consumed, will temporarily give you a special ability needed to defeat an obstacle or enemy. For example if you ran into an impassable pool of caramel, you would need to eat a strange cake that would give you the ability to walk across it without sinking into it. Some of the strange cakes' abilities will wear off after a short period of time and others will not wear off until you eat a different strange cake.
As you progress through the levels the game will become more fast paced, the obstacles will become more ridiculous and difficult and you will eventually need to strategically combine 2-3 strange cakes at once to beat the level.
The Fish Displacer is a third person party sports game, for Kinect. In the little village of Lakeside, there is a rather large problem. All the fish have mutated, and have started attacking boats, swimmers, and beachgoer's. It is up to you to punch those Fish, and make the people of the village happy again. One to twelve players (Each taking turns) stand in front off the screen, and punch, much like a boxing game. the player is moved on a randomly generated 'rail' to come across multiple different fish, swimming in the lake. You have to punch the fish, and get its health bar down to zero before it does the same to you. You score 10 points per connecting punch, and 100 points upon K.O.ing a fish. As you go on, the fish get tougher and tougher, requiring you to dodge their attacks, while landing more and more hits over time. Should you get far enough, you will find yourself facing a boss. The Shark Puncher. A Rival who has taken the embodiment of a shark. Now it become the ultimate underwater fish boxing match. Can you beat you rivals, your friends, and become known as The Fish Dsiplacer?
Image Source: http://unhingedmagazine.com/wp-content/uploads/2015/07/HrTfUXg.png
In this single-player journey, the player plays as a formless spirit that wanders the game-world in pilgrimage. The story unfolds as the player progressives and serves minimal dialogue, with contentious surroundings that encourage the player to fabricate their own idealization of the game's "story". The player encounters traps, and jumps, which serve as the main factors of dungeons and gauntlets the player comes across. Being a formless spirit, the player has an ability to manipulate light objects around them, preferably fabric. The spirit may use fabrics to wrap around them-self and bind themselves to ceilings to create swings, etc. The player may also attack creating a spinning, tornado like slash attack on enemies and objects by spiraling through the air with different materials and objects.
The setting is among high mountains in a rich and saturated valley, surrounding by a suspicious, and enigmatic fog that the player unveils more of as they progress. Upon unlocking different dungeon rewards, the player may equip special cloaks that have material to stretch and be manipulated at free will, obviously the larger cloth/gown the better as there is more fabric to manipulate.
The player them-self physically resemble a very opaque mist in the form of a nomad, that shifts and hovers during idle animation. The player/spirit makes noises upon reaction to their surroundings, the noises being somewhat in-between whistle melodies and chords strummed on a harp (this reflects gentle harmony and peace).
You live in the savannas, with the freedom to chose what animal you want to be. Growing up and trying to survive in the savannas. You must hunt to get food or scavenge depending on the animal that you choose as well as searching for water, also providing to your family, without food and water they will die. However that is not the only problem that you will face. There will constantly be hunters, setting up traps and trying to kill you as game. You can choose to avoid them, or attempt to scare them off or even kill them. Growing up in these lands is not easy, depending on the type of animal that lives in this habitat that you pick, your outlook on life will be very different...
This is a simulation game which aims to help create awareness about how animals, in particular endangered animals are being treated and hunted by humans, as well as their struggle to survive.
(Image from: https://sites.google.com/a/cusdk8.org/abhiram-s-lions/habitat 11:27pm 24/08/2015 Author: Abhiram)
Your job in this game is to critique Theater shows! You have just recently completed your writing degree and have decided to start publishing your own online reviews about the various theatrical performances in your city. You must work hard and become a well known critic so that you can earn more money and watch and critique even bigger and more famous shows! The player watches short 2-3 min shows and then must publish a review on what they saw. The player earns renown based on how accurate their review was, but they earn money from the show based on how positive their review was. This means the player has to balance out writing accurate reviews while trying to earn money by keeping the performers happy. Events happen in each clip that the review can be based around which means the player has to actively watch the clip to write a review, not mentioning mistakes or bad performances will lower the players renown and means they won't get invited to review bigger shows, but if they expose every flaw in a show they won't have enough money to buy a ticket either.
Image source: http://theater-live.com/wp-content/uploads/2013/06/Theater.jpg
Game Genre: 2D, arcade, puzzle
Platform: mobile
Float Your Boat is a level based 2D puzzle game. Players must move their boat across the level to the finish line to progress to the next level. Initially, the boat starts on water. There will be many different obstacles players will encounter:
Gameplay: Players are given basic movement abilities of moving left and right. There is no jump, going up or going down because it is a boat. Instead, players can fold their entire boat into a ball. Folding the boat will result in many different outcomes depending on the obstacles:
The ball will roll on land, and will not be stranded unless players are in boat mode. The boat will sink in water, and also be affected by a tiny bit against wind obstacles.
Players are to tilt the mobile device to manoeuvre the boat, and hold the screen to turn into a ball.