Submissions by lewis_poll tagged discovery

In this single-player journey, the player plays as a formless spirit that wanders the game-world in pilgrimage. The story unfolds as the player progressives and serves minimal dialogue, with contentious surroundings that encourage the player to fabricate their own idealization of the game's "story". The player encounters traps, and jumps, which serve as the main factors of dungeons and gauntlets the player comes across. Being a formless spirit, the player has an ability to manipulate light objects around them, preferably fabric. The spirit may use fabrics to wrap around them-self and bind themselves to ceilings to create swings, etc. The player may also attack creating a spinning, tornado like slash attack on enemies and objects by spiraling through the air with different materials and objects.

The setting is among high mountains in a rich and saturated valley, surrounding by a suspicious, and enigmatic fog that the player unveils more of as they progress. Upon unlocking different dungeon rewards, the player may equip special cloaks that have material to stretch and be manipulated at free will, obviously the larger cloth/gown the better as there is more fabric to manipulate.

The player them-self physically resemble a very opaque mist in the form of a nomad, that shifts and hovers during idle animation. The player/spirit makes noises upon reaction to their surroundings, the noises being somewhat in-between whistle melodies and chords strummed on a harp (this reflects gentle harmony and peace).


http://artfiles.alphacoders.com/522/thumb-52250.jpg