Overview: Set far into the future you are a scavenger of the old world remains. Passing through the empty unlit suburban streets at night, you enter dark decrepit houses one by one trying to find anything of value to bring back to your campsite. On rare occasions you will hear a distant rumble of raiders driving around the nearby streets. They travel in packs, often trying to find squatters - individuals who have been forced to live in these strange solitary buildings people used to call home. If found the raiders at least know they can eat tonight.
On this night however you hear the rumbling getting louder as a group of them appear from afar. Praying that they don't come in your direction you suddenly see light cast itself through the dust filled windows overhead. The rumbling stops, coinciding with the footsteps of numerous men. They are heading right for you.
Mechanics: This game is a stealth based exploration title where you are mostly given the environments of vast suburban streets, typically your goal is to find whatever objects you can that can be useful and get back to your campsite before the sun rises. Each day plays out with this simple task, however in each of these houses you can find a number of different randomly generated things. Oftentimes there are other people (can be hostile or non hostile), wild animals or even rare weapons to collect.
Theres a very small emphasis on combat, as the vast majority of the time its in your favour to avoid it. To further this point you will sometimes find yourself unlucky enough to have to deal with a raiding party. These often consist of 3-4 people travelling in a vehicle trying to hunt out scavengers like yourself. The player will be unable to take them out unless they have extremely powerful lategame items, or by planning their attack out very carefully - but the potential benefits can be enormous.
The game is intended to be a desolate, atmospheric and harrowing kind of experience, where the player constantly feels vulnerable.
Game of Civs is set in the world of game of thrones. Players get to pick their favorite faction from game of thrones. They then set out for world domination in this epic turn based strategy game. The game, all though being based in the game of thrones world is started with but a single unit. The player can maneuver this unit to a place which has favorable resources or access to the coast. This unit lets you place down the begings of your kingdom in the form of small town. When you place this town it will start producing gold and let you start working the resources around the town you also get two units, an explorer troop and a warrior troop. As the game progresses the player can spend resources on expanding their borders or upgrading their troops.
When the player encounters another army they can choose to attack it. If they attack the game will change from a top down strategy game to a real time epic combat zone similar to Rome Total War.
This game will be single player and released on PC.
This game is a plane crash simulator that physically fabricates plane crash scenarios with different causes. The gameplay is first person and follows random travelers on their flight home moments before the plane turns to turmoil. The player may undergo hijacking, the plane falling apart, or even the plane flying over a military base, all scenarios are random and immersive. There are many objects such as fire extinguishers, plates, and guns to assist the player, though every visible object is usable in some form. Objects are able to be thrown or used in such melee combat or to jam doors etc. As the time runs out before the crash, the plane starts descending, so the gameplay begins to change as the player not only fights their survival but the new force of gravity that pulls them as they move across the plane.
Gameplay is inspired by the COD 4 bonus mission where you pace a plane before neutralizing enemy threats. Upon succession the player may parachute to safety, or steer the plane for a rough landing, options are endless.
http://www.videogameplayer.tv/wp-content/uploads/2010/12/Call-Of-Duty-41.jpg
Game idea #34. 23/08/15- "Death Lotus"
Death Lotus is a 3d single player RPG fantasy futuristic adventure game which is heavily based around its story. It will also be made to be played in the first person. It will be designed for PC's as well as options to port the game to consoles such as Xobx1 or PS4. The year is 2300 science and technology has evolved to a whole new level with western powerhouses pretty much reigning over the world such as USA and UK.
They have claimed peace after wiping out remnants of terrorists and anti-government groups all over the world but after 100 years of this acclaimed peace new people have taken the reigns and pushed most of the world's population into famine and disease while they sit in there rich fancy citadels. Even though the world's technology has advanced so far it is only used on the rich and famed as well as government law enforces such as army's and the police while others suffer and beg for basic antibiotics food and water.
You start off playing as a young guy in his mid-20's who has lived an average life so far. Him and his family have been well of compared to the rest of the world and have managed to find a middle ground where they are managing to survive. But that all changes when there is a disease (biological weapon) purposely spread in his city by one of the many greedy government officials to clear out the local population to make room for his own private city. Luckily your own character isn't affected by the disease and is naturally immune but your family fall very ill and you decide enough is enough.
In the game you start by leading night raids on police stations to steal some of their futuristic gear after this you start to forum a small anti-government militia and move on to raiding local army barracks you slowly start growing but eventually people higher up the ladder of command catch wind of what's going on and absolutely obliterate your small force. From then on it's just you and a handful of comrades. At this point in the game you hear tales of a legendary death lotus flower which can cure any disease and corruption from the world. You race the government in trying to find this flower and save the world eventually in the end it comes down to a final showdown between you and the leader of the new world the player ultimately wins and saves the world cleansing it of all disease and corruption and saving your friends and family in the process.
The level system will follow a very linear system flowing the story line from start to end but you will have various opportunities when it becomes open world and you are allowed to free roam and do side quests/missions. Enemies in this game will consist of government forces with futuristic tech such as body suits and futuristic weaponry (which you also have) you will also encounter various bosses throughout the game that have special abilities. There will also be player specific abilities that are able to be unlocked through leveling up in the game as well as a looting system for upgrading your futuristic technology and finding new weapons and armor as well.
this game was inspired by various elements of games such as destiny and movies such as Elysium.
http://johnsonting.deviantart.com/art/NEO-JAPAN-2202-RONIN-KOKUSHIBYO-466752197
Image retrieved from: http://appaddict.net/2013/08/08/newly-available-on...
You have heard of ninja turtles, but what about ninja SNAILS! Yes ninja snails will be a game that requires players to traverse giant objects, fighting their arch nemesis the sumo slugs. In a similar fighting style of game to street fighter, Ninsnails will place players on a map or fighting arena that will be shaped to be things that you primarily find these creatures on. For example, fighting on top of a fence, side of a fence, on a leaf. on some stairs etc.
The focus will be on the artstyle of the game, giving it a cartoony, comedic feel to the game that a lot of fighters tend to avoid, preferring to take a serious approach i feel, would take away from Ninsnails. On top of which, the background will show an enlarged landscape, taking the point of view from the snails and slugs to the screen, this will give players an interesting landscape in which to battle through levels and uncover the story.
source: http://img02.deviantart.net/ea4f/i/2009/241/e/8/teenage_mutant_ninja_snails_by_maly094.jpg
You have just arrived in a maximum security prison, there are gangs everywhere, people will kill you for your lunch and you have to watch your back around every corner. To solve this problem you have to become top dog of the prison, you have to own everyone, making them fear for their life if they betray you, and in prison there is only one way to prove yourself.
You must fight and kill your way to the top, engaging in fight rings against fellow inmates, the more you win, the more followers you will get, willing to do whatever you wish. However, if you lose you will be a joke... Your fellow inmates will not respect you in anyway, and you will be an easy target. Making it possible to survive your sentence.
You can also commit more crimes, smuggling supplies into the prison, aiding you in your fight, or you could pull a dirty one, and murder rival inmates before they get the chance to fight back. Its up to you, all you have to do is survive...
(Image from: http://cliparts.co/clipart/2452229 11:49pm 23/08/2015 Author: Cliparts.co)
Nobody like a person who talks at the theater or who makes noise while eating popcorn. A new theater which established at the middle of Auckland city was getting these kind of noise problems, so they hired some Ninjas whose job is to shut people's mouth who speaks or makes noise inside theater. player is ninja who keeps an eye on every single person in theater.
Player's aim is to keep an eye over each and every audience and make sure no one makes noise, in case if they do player has to reach them really fast without making any sort of noise or distraction in audience, player will gain experience points as they do their jobs well, player position will be on the back of the theater so he can have a good view over everyone, player movement will not be independent which means the player can only move in a row which can be vertical or horizontal, with experience points player can upgrade its with better accessories and gadgets.
Game is designed for Android and IOS platform.
Two Hundred and Fifty Seven Seconds. That's how long you have to live. Every second, ticking down. And the only way to add more time, is Blood. Blood Samurai is a third person linear hack/slash video game, set during the great Onin War. You are a Samurai, lead by the Shogun Ashikaga Yoshimi. It is the 3rd year of this great war, to decide who will succeed Shogun Ashikaga Yoshimasa. As you ride in to battle, your horse gets shot by an arrow, and you tumble off it, into a small crevasse. There, you find the stuff of nightmares; an Oni. But rather than kill you, it curses you. You are given great strength, speed, stamina and endurance, far beyond that of a mortal man, but at a cost: you have Two Hundred and Fifty Seven seconds left to live, unless you take a life. A single soul is worth but sixty seconds. You have become a Blood Samurai. You ascent to the surface, to find the battle raging around you. It is up to you to decide what happens next. Do you continue to fight for Ashikaga Yoshimi, cutting down all who oppose him? Do you commit Seppuku, out of shame of what you have become? Or will you take the lives of everyone before you, killing indiscriminately, in your quest for everlasting life through blood? How long will you survive, as the Blood Samurai?
Image Source: http://wiki.chronicles-of-blood.com/images/thumb/Creatures-Zombie_samurai.jpg/600px-Creatures-Zombie_samurai.jpg
Architect is a game for PC.
Have you ever played The Sims and spent more time building dreams homes than actually playing the game? Does this bother you that you've spent so much money just to have an entire base game sitting on your hard drive staring you in the face whenever you just want build a house?
In Architect these worries will plague you no longer! For this game this as its name suggests, for house building and house building alone. The game plays similarly to the house building mode in The Sims, keeping it simple, intuitive and familiar. It also (and quite obviously) features a "free" mode, allowing the player to build with all base materials available with no limit.
The main game involves the player having to construct houses for clients. The player is given a brief set of visual references, perhaps part or a floor plan or even just a simple description of what is desired. The player must interpret this and build a house as close to the desired specifications as possible within a given time frame. Once this is complete, the player is given a score and a rank (A, B, C etc.) based on the end result. As the game progresses, the player will be faced with more complex builds requiring both precision and creative thinking.
Image source: http://www.carls-sims-3-guide.com/screenshots/homebuilding/15154-03.jpg
This game is all about controlling and expanding a hive of honey bees. The game is centred on your hives queen. You must breed her with drones that have desirable stat levels and keep her safe from harm such as wasps and humans. The queen breeds worker and drone bees. Worker bees can be controlled in groups and are used to collect pollen from promising gardens sights they can also be used to build or expand your hive. Drones are a combat unit used to fight off predators and bees from other hives. They can be assigned to groups of workers to increase productivity, given guard or patrol duty around the hive. Pollen collected from workers can be converted into honey at the hive. Workers assigned to the hive will make honey which is used to feed all the bees in the hive. Honey is also used as money which the player can use to purchase upgrades for their bees to make them stronger or collect more pollen etc.
The game is controlled much like an rts where bees can be assigned to harvest pollen from flowers like minerals in StarCraft, and drones are used to fight off attackers. Disaster events can occur and will serious damage your hive if left unchecked such as hunger bears, wasps or disease.
The art style of the game is meant to be cutesy and cartoonish and portrays the bees as fluffy and buzzy :^)
you are the prankster and want to take the title of prince prankster. You play as a young prankster setting up gags, pranks and anything to make people laugh or to humiliate students. A third person game were you can run around your school, home, streets and even shopping centres. Just cause havok and laughter anywhere you go. There will be main objectives for big pranks and side missions where you have to play a prank on a certain person, this allows players to choose from a range of tools and methods to pull of there mission. And for a little free play you are given the free roam option to just walk around and do whatever you like. You are working up to the greatest prank you will ever plan and all these minor stunts are to build rep, tools and all preparation for the big show. A game based around a young joker typer character were gaining laughs are the best possible rewardalong with thee reputation.
PS4
XboX
Time-Stop Man
Time-Stop Man is a 2D Side-scrolling action platformer where you play as Timmy, a person with a special ability to stop time. Armed with this time stopping ability, he sets out on his path for blood and vengeance. Vowed to destroy the laboratory and the evil head scientist that experimented on him, he charges ahead without fear, stopping for no one.
Timmy's ability to stop time is strong but limited only to a perimeter around him. Furthermore, using this ability will cost Timmy some of his life, forcing him to utilize his ability wisely instead of spamming it. As you progress, Timmy's ability to stop time will grow stronger allowing him greater range of operation for his ability.
Using the ability to stop time, infiltrate the evil laboratory and lay waste to those who have cursed you and wipe the whole facility from the face of the earth.
Play as an elf that has no home, has no place to stay for more than a night and help weary travelers to their destinations. Your sole job as a knowledgeable individual is to assist any passersby that are lost, or wish to have company on their travel. You are able to customise your elf to a certain extent whether you wish to be a goblin like elf or a high elf. Depending on your choice of whether to be a high elf or goblin like elf you will be liked by certain travelers and disliked by others. This will be a never ending game with open editing for developers that wish to design quests to be added to the ever expanding game. There is an online multiplayer feature where you can join up with other players to do a 5 man team escort for missions too big for your own. You are able to barter with other travelers for certain items of clothing/accessories that you can acquire through certain missions that may not be available for you due to race issues with the weary travelers.
Platforms: PC
Players: 1 & Online Multiplayer
Game Genre: 2D, music, rhythm
Platform: PC, Mobile
In Melodisc, players are freely able to come up with songs they want to create. There are few basic sounds that players are given at first. All sounds are 120bpm. Sounds include:
Drum beats with intro and outros, piano melodies, guitar riffs, electric melodies etc.
These melodies can be set to a certain chord, such as the G or C chord. Players are also able to create melodies with ease, because there is a simple rule to creating melodies with chords.
Players can record their song and put it up on the game server for other people to listen to. People can rate, comment and download these songs. Good songs are featured on the 'popular' tab of the song list.
On the game store, players are able to purchase extra sounds. Sounds such as dubstep riffs, bass lines, trumpets; sounds from all genre in music.
An exploration game where the player plays as a fire fly. The aim of the game is to collect other fire flies to create a hive to explore the vast world of "Winterhurst". The player will travel as a firefly in 3rd person perspective and will collect fireflies along the way when by just going past them, they have to be touching. As the number of fire flies increase, the faster the travel speed would be. The point of this game is to explore the world of "Winterhurst" and spread light to the plants and trees in the woods. The plants and trees are starting to die because the winter lasts a bit too long; hence why the name of the place "Winterhurst". In order to save the life of plants, flowers and trees, the fire flies have to explore the forest and give light to them. Plants and flowers are easy to give light to. The fire flies have to assign one of them in order to "feed" off light. The trees is a bit hard to do depending on how big the tree is, the whole hive actually have to explore the whole body of the tree and give it light.
Theory is a first person mystery puzzle game designed to play off the popularity of CSI shows in contemporary media. Players take on the role of an asset recovery specialist for Global bank, the only bank in the entire world.
As asset recovery specialist the player's job is to retrieve stolen objects. To do this players investigate sites of thefts and then reverse engineers the method of theft to stop the same method being used and collect potential information about the thieves. Game play has two states, the first is where players investigate scenes with their camera which they use to take pictures and gather information. From there players use the pictures and things they remember from the scene to reverse engineer a machine or scenario that could cause the outcome. They can do this through directing actors or developing machines by combining parts or modelling new parts using photographs they've taken.
The more correct their model is the more clues they get from it. Players compete against a famous band of thieves who are pulling off heists around the world to try and catch them before they meet their unknown goals and disappear.
Theory is a puzzle game based around the popularity of CSI programs mixed with the classical elements of physical puzzling. Players are presented with an outcome (similar to the picture on a puzzle box) and a series of pieces they can combine (again similar to a real puzzle). They twist and hook for players is that there are more pieces than the puzzle needs and players need to use their investigative and observational skills to develop a solution or eliminate incorrect solutions until they can come up with a possible solution to submit. This combined with the fact that players are trying to catch a band of thieves before they disappear creates an intense cat and mouse game common in successful crime based thrillers
●Aspects of traditional physical puzzles
●Draws on popularity of contemporary CSI shows
●Creates a cat and mouse thriller aspect as players hunt a band of thieves
Stockades is a game designed as a monthly game for Perpetua. The game is a 2D, timed puzzle platformer where the player controls a cowboy. As any good cowboy does, you ride a noble steed. However, your steed seems to be spooked, and won't stop running. You must jump, twist, and spin through the levels, doing your best to land on your horse at the end.
Each level, you must jump off your horse, jump and fall through mazes and obstacles in order to let your horse through the level as well, and at the end, you must land on the horse and ride off into the next level. Miss the horse, leave the horse blocked, or die, and it's all over!
Complete each level as efficiently as possible, and compare your times with those of other Perpetua players from around the world. Play and play until you are the best!
Gameplay features:
Image source: http://opengameart.org/sites/default/files/styles/watermarked/public/generic_platformer_mockup.png
In this game you play as an unnamed, ambiguous nomad. Your goal is a far-off light on the horizon, and your only companion is your trusty camel, Iqbal. Travel between sources of water and food, find warm places to sleep at night and during the day seek shelter from the blistering suns of an alien world. Your camel can go a lot longer than you without food and water, and can carry items for you, the most notable of which is your Abus Gun. This gun can hit targets from many kilometers away, but is too heavy for you to carry. In order to effectively use this weapon, you must move your camel to an effective vantage point. Iqbal is also equipped with deployable cover armour on either side of his body, so you are able to set up quite effective snipers nests. As well as the Abus Gun, you also have access to a Snaphaunce Rifle, which is smaller and is more successful at medium-long range. Your final weapon is a close range blade, but this is only a last-resort weapon, and if you have to use this chances are you're in a situation where either you or Iqbal is probably going to die. If Iqbal is killed, or dies of natural causes, such as disease, starvation or thirst, you must simply carry what you can and move on. Your character is a great climber, and is overall very nimble. You can use this to your advantage in order to retrieve useful items from high places, or to set up ambushes for groups of enemies or good sniping spots. The game would feature a lot of platformer style puzzles and areas to navigate. You'll often have to leave Iqbal behind, and you he'll call out if he sees strangers, alerting you to head back. He can also be used as a platform to give you a boost to certain places. The graphical style would be very simple. The game would be low-poly with high textures. The land would be very vast, and certain parts of it could be randomly generated, so simple particles and geometry would be necessary for optimization. The game would feature a lot of open desert with an overbearing sense of futility, but to break up the mundane nature of the desert there would be unique areas full of puzzles and enemies on your way to the bright light. Areas would be oasis, canyons, abandoned cities and towns, river crossings, etc. You would begin the game without the Abus gun, and without the deployable armour and the blade, and would simply have the Snaphaunce rifle, and Iqbal. The game would have heavy emphasis on exploration, and in order to find all of the games most useful items, one would need to be vigilant, thorough and not afraid of fighting against the odds. Some areas would require previous items to have been obtained in order to explore them, but the game would be completable with the equipment tha you start with. The melee combat would be stripped down version of Chivalry's combat, where you have a stamina bar, and you are able to parry, kick and slash enemies. This combat would be based primarily around timing. Your weapons and equipment would be modeled off the equipment used by the Ottoman Empire, except with sci-fi design elements. The game world would feel like a mix between Dune and Journey. Your guns would work in a similar manner, with long reload and re-firing times, instilling a 'make every shot count' mentality. The game would be overall slowly paced, with the overall feel being the most important thing. Breaking the game up with puzzle-based combat and discovery would create peaks and falls in the pace of the game.A few seconds agoThis game is a board game based on the mythology of king Minos of Greece's labyrinth. The game is played by four players, one of whom is the Minotaur. This players has the ability to spin the circular maze game board, rearranging where all of the other players are. This is his best ability, but he has many other less powerful ones as well, which he utilizes by drawing cards. The other three players are trying to escape the maze. The cards they draw hinder each other and the Minotaur. The Minotaur wins if he kills all of the other players. The other players win if they escape the maze, so only one of the three can escape. The players can not kill each other, only hamper and slow each other down. The cards would all be items from Greek mythology, and would teach the player about this important mythology.
http://mythortruth.com/wp-content/uploads/2012/12/Minotaur1.jpg
Petrol Pump is an arcade style top down mobile game where you will own, run and manage your own petrol station. You will begin with a small petrol station that you can name, it will only one pump to start off with, your delivery of petrol comes in every morning, you just have to decide how much to order depending on your budget. You will also be able to set the price of your petrol, set it too cheep and you won't make any profit but might get good publicity however set it too high and no one will come to your petrol station. Once people arrive you will have to tap on their cars to full them up depending on how much fuel they want. If you are nice to your customers they are more likely to purchase other things from your petrol station such as a coffee if you have unlocked the cafe section. There will also be upgrades to your petrol station to attract new customers such as a car wash station, garage to do repairs and the ability to add multiple pumps so customers don't have to wait in a line. Do you think you have what it takes to become the next best thing in the petrol game? Find out now!
Image Source: https://farm3.staticflickr.com/2716/4043221420_93e645905f_b.jpg