Submissions from 2025-09-19 to 2025-09-20 (4 total)

Genre: Platform Game, Action.
Platform: PC

Target Audience: Kids and young adults who like difficult games about climbing

Game Description: You are an employee of the Panama Canal. After a long day of work, you are leaving the Panama Canal administration building, but right as you are leaving, you realize that you don’t have your car keys. You probably forgot them back in your Office.

Now you have to climb back up all 113 steps to retrieve your car keys. But you are already so tired and stressed that you forgot how to walk. Now you have to power through your way back up.

Gameplay: Players must control the movement of the legs using the keyboard, while keeping the torso balanced using the Mouse. Each movement must be done with precision to avoid falling over, similar to the game QWOP, but since you also have to go up, you must also keep your torso balanced at all times. Maintaining a good inclination is the key to not falling.

On higher difficulty, the button keys you must press to move the legs will change every step.

Genre: Bullet Hell / Action / Absurd Comedy
Platform: PC and Consoles (PlayStation, Xbox, Nintendo Switch)

Target audience: Players aged 16 to 30, ideal for those who enjoyed games such as Enter the Gungeon, Cuphead, Katamari Damacy, or Undertale.

Description: You were just a nugget. One among millions. But something went wrong in the quantum fryer, and now you're the most sought-after snack on the planet.
Welcome to this bullet hell where you play a nugget with legs, consciousness, and existential trauma. Flee from the evil CEO of PolloCorp, who has sent waves of crazy chefs, killer ovens, and flying air fryers to capture you and put you back on the menu.

But you're not going to let yourself be fried just like that!
Run nonstop, roll around like breaded chicken in panic mode, and dodge bursts of boiling oil, explosive spices, and remote-controlled ladles.
The longer you survive, the more ridiculous it gets: you're chased by a microwave with a Terminator complex, a ninja hamburger appears, and the screen starts yelling at you in French. Why? You don't know. Nobody knows.
You're a nugget. You're alive, and you're not going to be served without a fight.

For the controls, it would be for movement: WASD or Left stick. For roll: Triggers or Shift or Top buttons. Then to jump and interact: Front buttons or Mouse clicks.

Image credits: (https://pin.it/wuWLpAe4F)

Meanwhile, frantic music in the style of the Muffet theme plays. As if an orchestra of frying pans and synthesizers had gone crazy in the kitchen.
(https://youtu.be/IHsw-C5FEsk?si=YxhNfd_G5jAtkSuP)

Genre: Party Game, Multiplayer
Platform: PC / Consoles

Target audience: This game is designed for those who enjoy comedy and chaos with friends. It is not for those looking for something serious or competitive, but for those who want to laugh with fast-paced, absurd games full of funny moments.

Game description: In Neighborhood Wars, each player controls an annoying neighbor who wants to be the worst in the neighborhood. At the beginning, you are randomly assigned a role with absurd abilities to annoy others: from playing loud music, mowing the lawn at 3 AM, throwing trash in the neighbor's yard, to having a barbecue that fills everything with smoke.

The goal is to earn “annoyance” points without going overboard. The more ridiculous your actions, the more points you get, but if you get too excited, the police will show up and ruin your game. So you have to carefully gauge how annoying you want to be and when it's best to hold back.

Image credits: https://www.reddit.com/r/HelloNeighborGame/comments/1j4g0jt/the_evolution_of_the_hello_neighbour_house/?tl=es-419

Genre: 3D, Survival, Management/Simulator, Slight Horror
Platform: PC, Mobile.

Target Audience: 12+, people who like somewhat relaxing games, people who enjoy slow/atmospheric horror.

Game Description: You've been hired to take over control a small canal which has been abandoned for a long time, You've only got a small deprecated building which holds the bare minimum to work with, and you'll have to deal with at least 1 ship passing through the canal every day, though you may find some of these ships to be... rather odd.

The Gameplay loop mostly of both cleaning and expanding the building you're staying at and doing your job good enough so that you don't run out of cash to maintain yourself. With cash, which you earn by letting ships through the canal following the correct procedures (changes depending on the type of ship), you can buy food and additional equipment to liven up the building and make your life easier.

Around the building is a small map you can also explore, allowing a full outside view of the canal (and of whatever ship is currently passing by), as well as other secrets which hint at the prior events that caused the canal to become abandoned. The longer you stay here, the more odd ships begin to appears, with more abandoned or weird appearances, and even some causing events to happen near the building you may have to deal with.

The Art direction would be low-poly, similar to a ps1-2 game, with somewhat realistic textures.

The Music for the game should be mostly calm ambient drones, changing in tone whenever odd events begin to appear around the main building.
Example Image taken from: Voices of the Void by mrdrnose