Submissions by Carlos Tejeira tagged casual

Genre: Party Game, Comedy
Platform: PC / Consoles

Target audience: This game is designed for those who enjoy absurd humor and playing with friends without taking anything too seriously. It's for those moments when everything goes wrong, but in such a funny way that no one can stop laughing.

Game description: Puppet Panic is a party game where you control clumsy puppets trying to perform in completely improvised plays. Each game changes the setting and genre: one might be a horror story, another a romantic scene, or even a fantasy battle.

The problem is that the puppets don't move well. Each arm, leg, and string has its own physics, so moving is already a challenge. Players have to coordinate to complete small tasks or simply improvise something while the stage collapses, the lights fail, or the props come to life.

The goal is not to win, but to survive the disaster and laugh in the process. Every stumble or accident ends up being part of the show, and that's what makes it so much fun.

Image credits: https://store.steampowered.com/app/1431910/Puppets_Party_Friendship_Destroyer

Genre: Party Game, Multiplayer
Platform: PC / Consoles

Target audience: This game is designed for those who enjoy comedy and chaos with friends. It is not for those looking for something serious or competitive, but for those who want to laugh with fast-paced, absurd games full of funny moments.

Game description: In Neighborhood Wars, each player controls an annoying neighbor who wants to be the worst in the neighborhood. At the beginning, you are randomly assigned a role with absurd abilities to annoy others: from playing loud music, mowing the lawn at 3 AM, throwing trash in the neighbor's yard, to having a barbecue that fills everything with smoke.

The goal is to earn “annoyance” points without going overboard. The more ridiculous your actions, the more points you get, but if you get too excited, the police will show up and ruin your game. So you have to carefully gauge how annoying you want to be and when it's best to hold back.

Image credits: https://www.reddit.com/r/HelloNeighborGame/comments/1j4g0jt/the_evolution_of_the_hello_neighbour_house/?tl=es-419