Streak Club is a place for hosting and participating in creative streaks.
Bored out of your wits? Well, now you won't be. You can yawn as hard as you like in this game, and get points for yawning without being seen. Maximize your yawning to ensure that at the end of the day you're the yawniest player and you've out-yawned everyone in the room. Get seen, and you'll lose a life - lose too many and you won't be welcome back around this place! But yawning is a bit special, whenever you yawn you have a chance of making other people near you yawn too! Making the other people around you yawn will definitely ensure they have a harder time surviving! Switch seats and make sure that your yawns have the most effect - but switching seats a lot will definitely be frowned upon!
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Image Source: http://kirbymuseum.org/blogs/dynamics/wp-content/uploads/sites/10/2012/12/Yawning-Humor-fun-pictures-58.jpg
In Halt! you get to play a typical couch multiplayer competitive game... however, you play it in an entirely atypical fashion. See each of you are knights, time-knights to be precise, and in between weaving your blocks, rolls and attacks, you also have the power to freeze time. All of it. So next time you expect the enemy to attack, you can entirely negate what that player is inputting by simply pausing time for a moment,and then un-pausing it straight after. Just think of their face as you blink the time off and on and their attack just doesn't even register. Their dumb, mute character just staring blankly outwards. Bad luck Player 2! Better luck next time getting a slightly less brain-dead avatar! But not to worry, because every player can pause and un-pause time; regardless of whether or not they started the pause in the first place. Get ready to get inside your opponents' heads and learn to predict their moves, because if you don't you'll be left standing there like a newborn duckling as their swords come slicing down for the kill. Naturally this is when said duckling uses all it's savvy genetic prowess to roll, launch an attack, then pause long enough to confuse the enemy's inputted block so that your attack lands squarely across their face. Who knew ducklings had such skill?
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Each solitary finger against your keyboard - as if the ivory and ebony was underneath your touch, your fingers begin to tap a beat, a solitary broken hum against the silence, and the darkness of the tomb lightens as you strike your torch ablaze on the cracked stone walls and step forward into the boiling blackness. A skeleton arises from its dust-covered resting place and its rusted blade rushes towards you as it swings its body in tandem to the death march. With a strike of the keys, a chord echoes against the ruined walls and your sword rushes upwards, blocking the attack, and as your chords progress your defense becomes offense, as you pivot and slice out what remains of its spine. It crumbles to dust as you rush forward, the tempo of your playing increasing with every step you stretch further and further in front of you, striding out into the unexplored. Improvise and improve your musical playing as your skills are tested through the eyes of an adventurer, no more are just a solitary artist; now you must understand your music's role in guiding your delver deeper into the dungeon.
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Your dungeon is pitiful; pilfer-able by peasants and pheasants alike, and it's time that that changed. No more shall you be an understudy and a failure - you shall show the world why they must clamber to reach your lofty entrances, and more so, why they will burn and perish in the hellish underworld you have constructed. Take on the role of a dungeon master, and craft an intricate world for plunderers to explore - filled with all the treasure they could desire. But plan carefully, so that for every man or woman that leaves with an ounce of your gold, one thousand more are buried amongst your bone-littered pits. Create and lay out pathways for the knights and adventurers, and sit back and enjoy as you rake in their hard-earned gold and money, and develop an even more grandiose and intricate castle to crush them!
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Image Source: http://img13.deviantart.net/a152/i/2013/221/f/5/demo_pixel_dungeon_04_assembly_by_bitgem-d6hcw13.jpg
In Scripted you take up the role of a dangerous Javascript, sent to cause untold havoc to computers. As you explore and dissolve the files of your poor hapless victim, you will evolve to create more varied and useful powers to help you navigate, proliferate, and destroy the system around you. But your time is short-lived - the anti-virus software is unlikely to be happy to see you causing such havoc! Smash as many files and folders as possible, prioritizing those that are important, and maybe even steal some secrets to escape with! You may start out simply attacking grandmas with no tech experience, but soon your powers and upgrades will let you take down even the mightiest of NASA's computer banks.
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Barista Brilliance follows the adventures of (you guessed it), a brilliant barista. Or soon to be. Or maybe one day. Regardless, it's your job to take orders, input them into your high tech computer with your clumsy, pudgy fingers, and then make their order. Maybe you could even write their name! Although probably not correctly. Or right. Make sure you add all the right ingredients, and don't spill it all before they come to pick it up - they are paying for a full cup remember! Your manual dexterity may need some work, and you definitely need to stop burning the milk, but you'll certainly find some employment; even if it is at a gas station. As you start to master the art of true barista-ing, you'll soon find yourself in hot demand at better establishments, and maybe they'll even up your pay too! Prove your worth, and one day you too may be a brilliant barista.
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Image Source: Austin O'Brien
Sit down and buckle up with one to three of your friends because Apotheosis will show you exactly why local multiplayer is the best. Sent to the Underworld for your misdeeds in your life, you are each offered a final shot at life. Absolve yourself in battle by reaping the souls of your opponents' fallen heroes and heroines and offer them to the Divines - and perhaps you will ascend and finally regain your mortality. But your friends won't be offering their souls freely; only the glorious heat of mortal, clean combat will cleave their anima from their reanimated corpses and wrest you enough power to channel for the divinities to accept your ill-begotten prize. Offer enough and perhaps the Underworld will be a soul shorter come solstice; but let your soul be stolen and you'll soon find yourself a flesh-less skeleton with only the power to chase and maim those who would deal harbor a soul away from your decrepit grasp. As you slice, dice, and slash your way through your opponents' lively (and not so lively) bodies, the environment itself will crumble and break - leaving you scant breath for a prayer, let alone a chant. You have been found guilty, repent and you may be absolved. But the price of absolution is steep; only the souls of the guilty will whet the Divine's appetites.
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Image Source: Austin O'Brien
You, a fresh-faced military consign for the Almighty Nation of Korstovska, have been given the almighty and prosperous task of entering the codes. Every day, you wake up, garb yourself in your correct, formal attire, and march with precision to your small cramped office, where a singular strip of paper awaits you. Upon that piece is a series of codes that you must diligently enter into your state-mandated interface. Failure is not tolerable, the correct code must be entered by the assigned timestamp. Once completed, you must await any and all further instructions by fax. If no orders have arrived by midnight, you are released to retire for the evening. Your job isn't complex, isn't taxing by any means, but every night you wonder, what are these codes? And maybe even more so, what are they for? Explore the facility and try to uncover your true purpose here, while also ensuring that those codes are entered in on time. Who knows what would happen if they weren't entered correctly? As the days go on, the codes become more and more troublesome, and the base more and more troubled, and the question becomes clear. Should you enter the codes?
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Image Source: Austin O'Brien
Ferried to the Underworld by the impassionate Charon, you find yourself amidst a dark and ruined plain, soon to be just another lost soul wandering in endless agony. But you refuse to be conquered – as the ground trembles and the very air begins to shake, you grab your burial sword and stride outwards into the swathes of dead. Aghast, they turn to you with dread upon their broken faces - in fear of the weapon in your hands. With a single strike, their essence is reaped and you feel a sudden burst of energy. An unearthly scream echoes out from deep beneath you, and the ground begins to crumble at your feet: someone isn't happy with the disturbance you've made. Not waiting to find out their plans for you or your soul, you cleave aside more hapless ghouls, before diving head-first into a soul-well. Rather than stripping the bone from your flesh and reducing you to ash, your harvested souls surround you, slowly tearing away from your skin. Before you find out if there are enough to keep you unharmed, you exit, and stumble to your feet. Any reprieve you glimpsed is shattered instantly; the Underworld around you is falling apart, and the beast behind you sounds no further away. There's only one path ahead of you – descent.
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Image Source: Austin O'Brien
Note: This game deals with heavy themes of suicide and depression.
Sometimes, the shortest breaks from our own mind can feel the longest. In Fall, you take on the role of a depressed office worker, and after extenuating circumstances, you've decided that this will be your final day. Brought to the rooftop, you are left standing on the edge, contemplating the fall beneath you. But when you step out and plummet, rather than disappearing past the ashen fog forever, you reappear at the top of the world and merely drop down again - this time landing squarely on a platform that wasn't there before. A broken, dilapidated bridge leads off into the distance, and you follow it to explore a dream-like reality. Jumping from building to building and using your new found ability, you solve puzzle after puzzle, climbing higher into the clouds above. Finally, the clouds break as you ascend the final staircase, and you stride onto a building; the very building you began from. With your otherworldly entrance crumbling behind you, you're stranded at the beginning again – alone and cold on a rooftop with a horrible decision. The door leading downstairs is wide open, but the ledge is still there, as open and inviting as it was before. But this time - if you so choose - your fall will end.
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Image Source: Austin O'Brien
Cookie Clicker whetted your appetite for idle games, but left you pining for your true desire - medieval mercantile? Worry no more friend, Medi-Idler Magnate has you covered. You, the newest shop-owner in all the lands, must manage the process of resource collection, item creation, and product selling to ensure that your trusty adventurers know they're getting only the best at Insert-Name-Here's Shop. Through utilising an idle-based system, your workers will be bringing in those hard-earned gold coins to improve your business at all stages of your pipeline – it's not just enough to have your trusty miners bringing you high-quality ore, you need your expert blacksmiths to keep your gear finely tempered, and the sharpest salesman to ensure that every adventurer leaves with less in their purse. To pursue true financial domination, you'll have to ensure your subordinates are well-trained, well-equipped, and well-dressed. And that there's plenty of them! However, it's not simply enough to employ and deploy the right people – you'll have to be making smart business decisions about which resources you track down, what pieces of gear you make, and how you order and sell your stock in the shop. Outside of your shop the adventurers you supply will go off and do battle with fierce creatures and dungeons – they'll certainly earn a lot of gold coins, but they won't be returning if they're not well-equipped!
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Image Source: Austin O'Brien
Saviour is a sidescroller platformer that follows the descent of an innocent, hopeful, saviour into their own worst nightmare - something unrecognisable - something they never intended or planned on becoming - a cold, heartless monster. Awakening to find yourself stuck in a rotten, broken-down cell – you are released from your chamber, only to clamber out and realise you've been stranded in a testing facility. Exploring the dangerous ruins is no easy task, and you soon find and free prisoners like yourself: innocents caught up in the maddening events transpiring. However the world takes a turn for the sinister when it becomes clear that sometimes not everyone gets to continue on. Confronted by the awful choice of choosing a victim for execution, you must come to grips with your own internal questions of morality as you send hapless prisoners to their death, to forge a route onwards for the others. All may be permitted in the name of survival, but who are we truly saving?
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Image Source: Bedrich Narcis
In the era of crazy online multiplayer between friends comes Invisistab, a top-down game based around being an invisible assassin sent out to murder another invisible assassin. Despite your cloaking being perfect, both your weapons and the environment will betray you, leaving behind small signature clues that will help the enemy find you - those sniper rifles leave shells you know! With a variety of weapons and tools at your disposal, you must outsmart, outmanoeuvre, and outplay your opponent to ensure that the only body bleeding out is your enemy's.
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Image Source: Austin O'Brien
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@amberjulian I just looked at it and it made me yawn.
That picture's a bit OP.