Submissions by austinobrien tagged competitive

In Halt! you get to play a typical couch multiplayer competitive game... however, you play it in an entirely atypical fashion. See each of you are knights, time-knights to be precise, and in between weaving your blocks, rolls and attacks, you also have the power to freeze time. All of it. So next time you expect the enemy to attack, you can entirely negate what that player is inputting by simply pausing time for a moment,and then un-pausing it straight after. Just think of their face as you blink the time off and on and their attack just doesn't even register. Their dumb, mute character just staring blankly outwards. Bad luck Player 2! Better luck next time getting a slightly less brain-dead avatar! But not to worry, because every player can pause and un-pause time; regardless of whether or not they started the pause in the first place. Get ready to get inside your opponents' heads and learn to predict their moves, because if you don't you'll be left standing there like a newborn duckling as their swords come slicing down for the kill. Naturally this is when said duckling uses all it's savvy genetic prowess to roll, launch an attack, then pause long enough to confuse the enemy's inputted block so that your attack lands squarely across their face. Who knew ducklings had such skill?

Game Features:

  • Pause and un-pause time to wreak havoc when those pesky opponents try and input any control!
  • Single-hit kill side-scrolling platformer
  • Blocking, dodging, double jumping, wall-jumping, and finally, multiple angles of attack (they'll never see you coming!)
  • 2-4 player local/internet multiplayer (AI just won't be fun for this, I promise)
Unique Selling Points:
  • Remember that one friend who always paused the game to screw you over? Yup. That guy sucked. This game is that guy a million fold.
  • Halting input as a mechanic is an interesting angle of approach that has never really been fully developed in a game (maybe it was too un-fun?)

Sit down and buckle up with one to three of your friends because Apotheosis will show you exactly why local multiplayer is the best. Sent to the Underworld for your misdeeds in your life, you are each offered a final shot at life. Absolve yourself in battle by reaping the souls of your opponents' fallen heroes and heroines and offer them to the Divines - and perhaps you will ascend and finally regain your mortality. But your friends won't be offering their souls freely; only the glorious heat of mortal, clean combat will cleave their anima from their reanimated corpses and wrest you enough power to channel for the divinities to accept your ill-begotten prize. Offer enough and perhaps the Underworld will be a soul shorter come solstice; but let your soul be stolen and you'll soon find yourself a flesh-less skeleton with only the power to chase and maim those who would deal harbor a soul away from your decrepit grasp. As you slice, dice, and slash your way through your opponents' lively (and not so lively) bodies, the environment itself will crumble and break - leaving you scant breath for a prayer, let alone a chant. You have been found guilty, repent and you may be absolved. But the price of absolution is steep; only the souls of the guilty will whet the Divine's appetites.

Game Features:

  • 2-4 player-based competitive combat, get ready to duel to the death!
  • Hardmode enabled, you may not be alive, but those bodies can't stand more than a slash
  • Sometimes your souls may not be worth redeeming, so use them to empower your attacks and reign over your opponents!
  • Collect your opponents' souls and channel to redeem them with your Divine and pray for ascension
  • Fight back with no soul - if your soul is redeemed your frail body will be blasted apart, so hunt down the monster that lay waste to you!
  • Dynamic and shifting arena with environmental hazards (drowning isn't a pleasant way to go but neither is being hacked to pieces)

Unique Selling Points:

  • Primarily competitive based combat with short but fulfilling windows for cooperative play (offering souls is not a short task)
  • Fight against the environment as much as the opponents and engage with physics-based play around and with the world

Image Source: Austin O'Brien

In the era of crazy online multiplayer between friends comes Invisistab, a top-down game based around being an invisible assassin sent out to murder another invisible assassin. Despite your cloaking being perfect, both your weapons and the environment will betray you, leaving behind small signature clues that will help the enemy find you - those sniper rifles leave shells you know! With a variety of weapons and tools at your disposal, you must outsmart, outmanoeuvre, and outplay your opponent to ensure that the only body bleeding out is your enemy's.

Game Features:

  • Invisibility-based stealth gameplay
  • A variety of weapons and tools to take out your opponent (machine guns, grenades, knives, shotguns, traps, etc.)
  • Heavily interactive environment (puddles splash, doors opening/closing, gas vents conforming to invisible bodies, etc.)
  • Prey and predator styled mechanics (taking damage results in blood occasionally dropping, making you easier to hunt)
  • Minimal room for error: only being able to take a few bullets means no going ham

Unique Selling Points:

  • Entirely stealth-based gameplay (get used to being invisible!)
  • Incredibly focused on mind-gaming your opponent, with epic outplay potential

Image Source: Austin O'Brien