Submissions by austinobrien tagged endless

Ferried to the Underworld by the impassionate Charon, you find yourself amidst a dark and ruined plain, soon to be just another lost soul wandering in endless agony. But you refuse to be conquered – as the ground trembles and the very air begins to shake, you grab your burial sword and stride outwards into the swathes of dead. Aghast, they turn to you with dread upon their broken faces - in fear of the weapon in your hands. With a single strike, their essence is reaped and you feel a sudden burst of energy. An unearthly scream echoes out from deep beneath you, and the ground begins to crumble at your feet: someone isn't happy with the disturbance you've made. Not waiting to find out their plans for you or your soul, you cleave aside more hapless ghouls, before diving head-first into a soul-well. Rather than stripping the bone from your flesh and reducing you to ash, your harvested souls surround you, slowly tearing away from your skin. Before you find out if there are enough to keep you unharmed, you exit, and stumble to your feet. Any reprieve you glimpsed is shattered instantly; the Underworld around you is falling apart, and the beast behind you sounds no further away. There's only one path ahead of you – descent.

Game Features:

  • Isometric-style world with running, jumping, dashing and slashing
  • Randomly generated planes with several exits and objects of interest
  • Use those souls you've harvested to power your way through the environment and your enemies – but remember, you need them to escape too!
  • Hardmode enabled – you're a frail mortal in the land of the dead, expect your immortal enemies to be tougher than you, and for them to not stay dead

Unique Selling Points:

  • Force you to consider souls as an integral resource for both your immediate and long-term survival
  • Chase after the meek as you flee from the larger denizens of the dead, or turn and fight them to gain a soul worth reaping
  • Create memorable duels where every dodge, parry and hit counts; until they come back for seconds

Image Source: Austin O'Brien