Submissions by austinobrien tagged souls

Sit down and buckle up with one to three of your friends because Apotheosis will show you exactly why local multiplayer is the best. Sent to the Underworld for your misdeeds in your life, you are each offered a final shot at life. Absolve yourself in battle by reaping the souls of your opponents' fallen heroes and heroines and offer them to the Divines - and perhaps you will ascend and finally regain your mortality. But your friends won't be offering their souls freely; only the glorious heat of mortal, clean combat will cleave their anima from their reanimated corpses and wrest you enough power to channel for the divinities to accept your ill-begotten prize. Offer enough and perhaps the Underworld will be a soul shorter come solstice; but let your soul be stolen and you'll soon find yourself a flesh-less skeleton with only the power to chase and maim those who would deal harbor a soul away from your decrepit grasp. As you slice, dice, and slash your way through your opponents' lively (and not so lively) bodies, the environment itself will crumble and break - leaving you scant breath for a prayer, let alone a chant. You have been found guilty, repent and you may be absolved. But the price of absolution is steep; only the souls of the guilty will whet the Divine's appetites.

Game Features:

  • 2-4 player-based competitive combat, get ready to duel to the death!
  • Hardmode enabled, you may not be alive, but those bodies can't stand more than a slash
  • Sometimes your souls may not be worth redeeming, so use them to empower your attacks and reign over your opponents!
  • Collect your opponents' souls and channel to redeem them with your Divine and pray for ascension
  • Fight back with no soul - if your soul is redeemed your frail body will be blasted apart, so hunt down the monster that lay waste to you!
  • Dynamic and shifting arena with environmental hazards (drowning isn't a pleasant way to go but neither is being hacked to pieces)

Unique Selling Points:

  • Primarily competitive based combat with short but fulfilling windows for cooperative play (offering souls is not a short task)
  • Fight against the environment as much as the opponents and engage with physics-based play around and with the world

Image Source: Austin O'Brien