Submissions by austinobrien tagged morality

You, a fresh-faced military consign for the Almighty Nation of Korstovska, have been given the almighty and prosperous task of entering the codes. Every day, you wake up, garb yourself in your correct, formal attire, and march with precision to your small cramped office, where a singular strip of paper awaits you. Upon that piece is a series of codes that you must diligently enter into your state-mandated interface. Failure is not tolerable, the correct code must be entered by the assigned timestamp. Once completed, you must await any and all further instructions by fax. If no orders have arrived by midnight, you are released to retire for the evening. Your job isn't complex, isn't taxing by any means, but every night you wonder, what are these codes? And maybe even more so, what are they for? Explore the facility and try to uncover your true purpose here, while also ensuring that those codes are entered in on time. Who knows what would happen if they weren't entered correctly? As the days go on, the codes become more and more troublesome, and the base more and more troubled, and the question becomes clear. Should you enter the codes?

Game Features:

  • A ponderous and difficult task for a unique citizen such as yourself – entering codes!
  • Stealth-based exploration of the Korstovska's base – but why are all the guards carrying guns?
  • Receive incoming faxes that dictate important commands – you wouldn't sleep on the job would you?
  • High levels of interactivity within the environment – yes, you do love the coffee machine and its endless coffee, don't you!

Unique Selling Points:

  • Reconceptualise the morality of your actions; is ignorance truly bliss?
  • Engage and explore what role you have to play in the operations of your base, and investigate where a citizen's duty truly lies

Image Source: Austin O'Brien

Saviour is a sidescroller platformer that follows the descent of an innocent, hopeful, saviour into their own worst nightmare - something unrecognisable - something they never intended or planned on becoming - a cold, heartless monster. Awakening to find yourself stuck in a rotten, broken-down cell – you are released from your chamber, only to clamber out and realise you've been stranded in a testing facility. Exploring the dangerous ruins is no easy task, and you soon find and free prisoners like yourself: innocents caught up in the maddening events transpiring. However the world takes a turn for the sinister when it becomes clear that sometimes not everyone gets to continue on. Confronted by the awful choice of choosing a victim for execution, you must come to grips with your own internal questions of morality as you send hapless prisoners to their death, to forge a route onwards for the others. All may be permitted in the name of survival, but who are we truly saving?

Game Features:

  • Basic platforming mechanics (jumping, running, climbing), with potential for more complex inter-character mechanical interactions (giving another character a leg up, etc.)
  • Multiple character control (swap what character is being controlled to choose their fate!)
  • Dialogue based character interaction and narrative exposition (those characters aren't going to talk for themselves!)

Unique Selling Points:

  • Subverting common tropes of heroism to explore a unique moral quandary in a personal light
  • Explore the grey morality of choosing a sacrifice, and dealing with the fallout from that decision

Image Source: Bedrich Narcis