Submissions by austinobrien tagged infuriating

In Halt! you get to play a typical couch multiplayer competitive game... however, you play it in an entirely atypical fashion. See each of you are knights, time-knights to be precise, and in between weaving your blocks, rolls and attacks, you also have the power to freeze time. All of it. So next time you expect the enemy to attack, you can entirely negate what that player is inputting by simply pausing time for a moment,and then un-pausing it straight after. Just think of their face as you blink the time off and on and their attack just doesn't even register. Their dumb, mute character just staring blankly outwards. Bad luck Player 2! Better luck next time getting a slightly less brain-dead avatar! But not to worry, because every player can pause and un-pause time; regardless of whether or not they started the pause in the first place. Get ready to get inside your opponents' heads and learn to predict their moves, because if you don't you'll be left standing there like a newborn duckling as their swords come slicing down for the kill. Naturally this is when said duckling uses all it's savvy genetic prowess to roll, launch an attack, then pause long enough to confuse the enemy's inputted block so that your attack lands squarely across their face. Who knew ducklings had such skill?

Game Features:

  • Pause and un-pause time to wreak havoc when those pesky opponents try and input any control!
  • Single-hit kill side-scrolling platformer
  • Blocking, dodging, double jumping, wall-jumping, and finally, multiple angles of attack (they'll never see you coming!)
  • 2-4 player local/internet multiplayer (AI just won't be fun for this, I promise)
Unique Selling Points:
  • Remember that one friend who always paused the game to screw you over? Yup. That guy sucked. This game is that guy a million fold.
  • Halting input as a mechanic is an interesting angle of approach that has never really been fully developed in a game (maybe it was too un-fun?)