Submissions by ben.lle6370 tagged stealth

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From the Shadows is a third person free for all tactical action game about literally hiding within shadows. The objective is to eliminate other players by exposing them from the shadows and murdering them while they take physical form.

Players can use light sources such as lanterns to lower the darkness in an area, but light casts shadows, which means stealthy players can remain obscured from view if they choose their positioning relative to objects in the world wisely. Players have to emerge from the shadows in physical form to hunt one another, however physical manifestations are far slower than players in their shadow forms, they are also visible and vulnerable. A player in physical form will be open to ambush from the back if undiscovered players still lurk in the shadows behind them, meaning players will have to be ultra certain they have cleared the area of any other players before progressing. An undiscovered player who sees a physical players back within a certain range will gain the ability to briefly manifest as a physical shadow hybrid, gaining insane mobility and invincibility for a time, allowing them to rapidly punish a physical player for their ignorance before returning to the darkness.

If however a physical player does locate a hidden player, they can shine light on them to force them out of the shadows whilst completely immobilizing them, allowing the player to execute them in physical form.


Features:

  • A free for all take on prop hunt combined with a last man standing twist.
  • Use shadows to hide from and assault other players.
  • Dynamically changing weather and time combined with light sources change how and where players can hide.
  • A combat system focused on revealing players and assassinating those careless enough to walk past you.

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People kill people is an action simulation game about being a gun that kills people by its own free will. For a long time, pro gun lobbyists have made the argument that "guns don't kill people, people kill people." You are a gun intent on killing people and you are going to use that previous statement to your advantage.

When nobody is watching, you will have the ability to move the gun from four pivot points and wiggle yourself around, and you can discharge yourself at will if you so choose. Your objective is to cause a domestic or public shooting and then have it blamed it on a person. Don't get caught! If someone catches a gun wriggling around all by itself it's going to raise suspicions and the game will be over.


Features:

  • Wriggle yourself into the wrong hands. Conveniently fall on the ground and discharge yourself, or move yourself into the reach of an infant and hope they shoot their parents.
  • Jump out of a holster in the middle of a heated argument and shoot someone.
  • A unique twist on traditional movement systems and stealth games.


Ear Padlocker is a side scrolling stealth/platformer/runner where you must fulfill your destiny to attach padlocks to people with stretched ear lobes. It is your objective to find the biggest padlock you can and attach it to a pedestrians ear, then sprint away preferably without being noticed.

Increasing the weight of your padlock will score you more points if you can successfully attach it, but it will also make you far more noticeable. The trick is to find a balance in weights to subtly sneak the largest padlock you can onto their ear so that when you attach it you can get a running start because if you get physically caught, or you are caught in the act of trying to attach the padlock, the game is over. A useful tactic is to look for nearby objects that you can attach to both said object and the victim, because additional weight means additional points, and attaching someone to a grounded object means they cannot pursue you!


Features:

  • A unique blend of stealth and action.
  • Strategic pre-planning combined with frantic running allows for the game to prtray two contrasting and fun experiences.
  • If you play this game instead of padlocking people in real life, your risk of being punched in the face in the real world is drastically lowered!


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http://www.stuff.co.nz/content/dam/images/1/a/6/9/c/t/image.related.StuffLandscapeSixteenByNine.620x349.1a69ak.png/1457052135956.jpg

This is a team based kidnapping game that acts as a variation on the classic FPS game modes Capture the Flag and Last Man Standing.

Teams start in two forts that are conflicted through a shadow war intent on destroying one another, as each team lacks the means to overwhelm the other by force because each fortress is too fortified to be sieged. Instead teams must engage in covert operations to eliminate the other team one by one, and players can achieve this by kidnapping other players. Each player has only one life.

If the enemy is caught trying to capture a teammate, they can be executed on site. However if a teammate is kidnapped, your team has two choices; allow the enemy team to kill their hostage, or pay a ransom to retrieve them. Each team has a limited amount of money however, and paying too many ransoms will mean that you will not be able to afford the continued fortification of your base, making you vulnerable to a raid from a strengthened opposing team.


Features:

- 6v6 tactical warfare with a unique twist on classic gamemodes

- One life per player, making every death carry serious consequences

- A monetary system that simultaneously keeps your team safe and empowers their potency

- Sacrifice and evaluation, what is more valuable? Your money or your friends lives?


(img source: http://mobile.wnd.com/files/2015/06/kidnap.jpg)

http://mobile.wnd.com/files/2015/06/kidnap.jpg